Chaos Bolt and Soul Fire should be hitting harder in PvP

Agreed on demo but not the other 2.

Destro without strong chaos bolts devolves into pad damage/instant cast gameplay, which is fine if you’re hellcaller but diabolist destro should have stronger bolts baseline cause the entire playstyle is based around it.

As for aff, my only issue lies with rampant afflictions. The penalty on multi casting UAs is too strong now, no one will ever run multi UAs.

If anything there should be no penalty on multi UAs at all, with how weak UA damage is.

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i miss the old playstyle of destro also, bigger bolts less of whatever this is now. However if they increased the damage of chaos bolt then they would have to scale back talents and abilities to compensate for the amount of damage you would be doing.

Destro currently has the ability to get out at least 3 chaos bolts in rapid succession. That means you could do 9 million dmg in 2 seconds. doesnt seem quite balanced.

Chaos bolt isn’t arcane missiles and you shouldn’t be firing 3 in rapid succession. When a warlock starts to cast chaos bolt, pulses should quicken with fear. The current design of most specs seems to be that more button presses is always better. Chaos bolt was just fine as an infrequent turbo-nuke.

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In general Chaos Bolt and Soulfire should swap places in how they are used in the tree. (SF hits harder anyways).

And bring back piercing absorbs for Chaos Bolt… that “cannot be resisted” part is what made it scary in Wrath. People actually saved interrupts for it.

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It used to be such a unique and powerful skill. I miss playing rbgs and setting up kills with my destro lock teammate back when DP had punch and shadow word: death actually dealt execute damage.

Exactly. We want scary bolts, not ‘more’ bolts

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They could swap Chaos Bolt and Soul Fire, have Soulfire as our main shard spender and have a cooldown based Chaos Bolt that is true to its namesake. With Decimation procs being pure excitement when it triggers.

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As others have pointed out its a CC issue.

And it always has been.

Blizz is sooo bad about balancing their game the created a million counters and CCs with no thought to how badly that in of itself ruins gameplay.

My Warlock is literally useless in at least half the Arenas ive tried. I do great if the other team is dumb enough to allow me to freecast. But that’s a pipedream.

Look…i picked up a warrior from scratch during Remix. I HATE playing melee in PvP and in 20 years ive never played a warrior before.

My warrior is set to hit 2k rating soon…and im a complete scrub with it. That should tell you everything. Insta abilities with no cast, insta self heals, multiple closers and more CC than my warlock.

Why would you even bother playing a caster

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It hits like a wet noodle. It’s embarrassing to even cast because no one is afraid of it.

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Chaos bolt is a long cast and everyone got spell locks, pushbacks they send you flying into the air now(freaking monks), stuns. It does not hit that hard compared to the damage that a mage can do in a moment, Destro Warlocks in arena are always the target and it is very stressful to play against dual melee.
If you are complaining about that being lvl71, there is an issue and it is between your chair and keyboard.

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I can see c bolt maybe getting like a 5% damage buff in PvP but that’s honestly about it. Soul fire is fine as it is considering that a conflag + c bolt proc + soul fire proc + shadow burn combo is already deadly. There’s no reason in my mind why any single cast should be getting a buff to do X damage.

The whole destro kit currently revolves around weaving spells together to get those killing blows, not spamming one ability to do 30%-50% of someone’s health in a single hit like it did in the past. Honestly I’m just happy that shadowburn has two charges and wasn’t turned into some weak sauce PvP talent.

Edit: since I know people are going to complain about this the only thing I forgot to add is that I know in arenas I get trained like a boss casting ad, so I think a nice little solution to help negate this would be to maybe apply a passive that increases fire damage taken by X% stacking, to help our insta incinerates deal more damage to compensate for being unable to cast. Something like this should be a PvP talent similar to what ret paladins have with holy damage. I think this would be a nice give/take since it really only applies to the person training us without giving us a crazy stacking buff to insta incinerate + shadowburn a healer for ub3r l33t damage.

More like 50.

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And once you’ve finally waited out all their micro cc and ready to cast again, boom… shadowmeld

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Just remember to run any suggestions through “the test” first:

“Does you suggestion in any way inconvenience or potentially give you any chance at all to fight back against melee?”. If yes, auto-denied.

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This guy need to be hired by Blizzard, you are soooooo right 1000%!

I don’t know if you’re not playing the same game I am, but you’re never going to chain anything in pvp. In shuffle, warlock is always the kill target.

We have effectively nothing to get us out of a sticky situation, our wall can be pumped through if they can cross CC the healer, and demonic teleport is just an awful ability because you have to place it out of LOS more often than not which means when you use it you los your healer.

Casting Chaos Bolt is also double punishing because a kick locks you out of every single spell you could potentially use. All of our PVP talents for destro also don’t really address any of the fundamental problems of the class.

Feels to me like affliction is the only thing you can play currently and that’s just because you can insta cast and rot while you’re getting trained at least.

Been able to pull off a few chains in solo shuffle with a combination of luck and baiting a shadow spell interrupts. Maybe one of these days I’ll try some aff in arena but as it currently stands having two different magic schools is primarily why I PvP as destro.

A few chains isn’t going to kill anything though. Especially when you can’t rot anything down for those windows.

Maybe for you then I guess. Relying on a chain when someone is at 100% isn’t going to work unless they’re incredibly undergeared. Can’t play like a ret paladin and HOJ someone into a nuke.

Setting up nuke chains was sweeter when…

ShadowFury was instant with shorter CD. When Shadowflame and Conflagrate could slow. Fel Hunter could dispel lock. All these tools gave us breathing room and spell combos to delete health bars when played right.

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