Based on the original blue post the intent of this change is the following:
Will hit all 3 of these
The positive of this. Pre pots won’t be messed up because of an early pull. This part of is good and I really like it.
Potentially but depends on fight length and where you pot/wipe/kill time. This is case by case and I don’t think a great metric to use but certainly on farm this probably true along with at least some fights.
I can’t agree with this. In the current scenario I have the decision for a fight like Argus to double pot in P1 at the sacrifice of the rest of the encounter (granted you drop combat when you die so you actually get 3 in this fight but the concept is there.) I believe Blizzard themselves have said a decision is more impactful when it is closer to “one and done” (Covenants being a PRIME example currently) instead of multiple uses throughout a fight. If the covenant decision is the “more impactful one” then the current iteration of 2nd pot is also more impactful (for raiding at least.)
Shout out to the DK bros that want to use skystep constantly in the open world to make up for their lack of mobility. Don’t punish the poor peeps with a 5 minute CD on skystep while they are questing. That’s just cruel.
So lets treat potions like resources. DH’s have fury reset on pull, same with soul shards and other class resources. On pull, if you have a pot buff active it resets. You get X charges of damage pots (pick your number) for the whole fight. No CD. So if a player fat fingers the pot 2 times, welp sorry. So some skill involved if you want to chain them for something like Argus.
1 Utility pot charge. Skystep or whatever. 1 charge per fight.
I’d say put the mana pots in with the dps pots but I’m sure there is some wiggle room there.
This lets a raid still do a big push in a particular phase by double potting if they want, it removes the pre pot killing 2nd pot issue and it gives utility pots there. Also allows open world potting to continue for those that want to.
Some definite wiggle room here where all pots are on the same charge, put a slight CD on them, etc.
Now this is based on the idea that I don’t accept the premise that this change creates more decision-oriented gameplay. Players would simply move their first pot to wherever the guild needs the pot and just wouldn’t get the pot with their opener. (Which another Blue post said a talent was made for warlocks specifically for openers so this change feels slightly contradictory to me given what was said about warlocks.)
The maximum effect of a stat pot is with CDs and everyone’s CDs are up on the pull and generally it takes a small amount of time to get the first mechanic which means you get to stand there and dps. Players want to stand and do dps, not have to sacrifice it to hold their one potion for a fight for the priority add. Watch any stream, youtube vid of almost anyone and every dps player wants to get that big opener. Don’t take that away. That’s a fun part of the encounter.