Changes & Experiments to Raid Rewards in Dragonflight Season 1

It’s theirs because they won the background roll. They chose to set their loot spec to something they don’t play.

A Blood DK is in a Raid with their friend playing a Fury Warrior. The Warrior changes their loot spec to Prot to fish for a Tank Trinket. The game rolls in the background and the Warrior wins. They pass the Trinket to their DK bro.

A Blood DK is in a Raid with their friend playing a Fury Warrior. The Tank Trinket drops and the Warrior rolls Need. The Warrior wins. They pass the Trinket to their DK bro.

It’s the same.

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How do you know they don’t play that spec ?
Maybe they tank when a regular tank is not available or heal when an extra lealer is needed or dps when the other 2 have enough .

Hey folks, going to respond to add some clarity that might alleviate some concerns, or at the very least better communicate how things will be.

As the title says, these would be for Dragonflight Season 1 - which means the Group Loot being always on is not just for beta. That said, we’ve improved Group Loot a lot from when it was last shown in 2016, and are continuing to work to remove other edge cases. For example:

  • In the past, Need/Greed only knew if something was equippable or the right armor type, not if it was meant for your spec or not. This is now changed.
  • First off, you can never Need for anything your class cannot wear. No warriors sniping cloth robes with a need roll and giving it away or trolling.
  • We also have mainspec and offspec functionality built-in, which changes based on the current loot spec you set.
  • Main spec takes priority, then Off spec, then greed. So while a Ret paladin can’t off-spec loot a shield away from a main-spec roll from the Tank, anyone rolling greed could never win it over them. This also means that if you swap specs for a specific fight, like going Holy, you can still main spec roll for your desired items if they come from that boss without having to worry about hurting yourself by being flexible to your group.
  • Players won’t be able to win multiples of the same item - say that 2 sets of Shoulders drop. While you can roll Need on both of them, winning one will ‘remove’ your roll from the other.
  • Additionally, players can’t Need on a piece of loot if they’re wearing the exact piece at the exact item level, though in the event where this occurs but the dropped piece has a Tertiary stat or Socket, that roll would be possible (as those are upgrades).
  • Lastly, even after winning the roll, items remain fully tradeable without restrictions to any player that was eligible as a looter - as-in, if you weren’t locked to that boss previously. Inversely, this means that players who have already killed Boss 1 on Normal for the week can’t join for that boss and have loot traded to them (similarly, the need/greed pane won’t appear for that player).

As many in this thread have speculated, all players in Personal Loot were constantly ‘rolling’ behind the scenes, whether you wanted to or not. It’s not as simple as ‘with group loot you’re rolling against everyone, but in personal loot you’re rolling against fewer’. Changing to Group Loot for raids makes the process of loot acquisition and distribution more transparent and gives players more freedom to trade loot around and allocate it socially if they choose to do so.

Additionally, the current plan is for Group Loot to be active in Looking for Raid, though we’re open to taking action such as increasing the quantity of loot from LFR if the friction proves to be too much there.

On the Topic of BoEs:

Based on feedback and some further consideration, we’re likely not moving forward with Weapons as part of a BoE table just yet. It’s very possible that introducing that level of volatility would make it hard to us to verify how the other BoE changes are working (and if we’d like to support them). It’s on the table for future iteration, but might cause too much unintended chaos at the start of a period of so much systemic change for WoW as a whole.

Thanks for all your feedback thus far, and we hope this at least better clarifies how we envision this working in the near future.


LOL what does that have to do with it?

The point is players already roll for their friends all the time with PL so this hand wringing about what will happen with Need/Greed is specious.

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I am presuming for weapons for specs that can duel weild and say x boss drops your bis and you want 2 of the same weapon you can still roll for your second slot even if you have one equipped?


That’s correct, dual wielding classes are exempt from this as far as weapons are concerned (assuming the weapon itself is not unique-equipped).


Cool, thanks Scar for all the clarifications, hopefully calms some of the fears

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Is there any safegaurd to stop say geared Mythic Raiders from rolling into LFR and Need Rolling on items that would be actual upgrades for other people?

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There are none in PL, so why would there be in group loot?


Congrats on the promotion!


This is really good clarification. Some feedback: Next time consider doing a full blog post on this to save time and need to clarify.


This is gonna be a massive fiasco lol.


How? Did you read his last post?

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Technically there arent any with pl either.

Your mythic raider can join LFR loot that plate shoulders you’re wanting and bounce or give to a friend

I do agree its a feelsbad and loophole to get friends gear but not sure a way to prevent that from happening.
Maybe prevent players if ilvl is lower than whats equipped that you cant roll? But i suppose players could swap out to crummy shoulders and wear it to roll on it for a friend just the same.

I read it perfectly fine.

If you can’t see where the problems are gonna arise that is on you.


This wording is curious - if I have the exact piece at higher ilvl, can I roll on it?


How else will we be able to collect LFR transmog?


You do a have a point there, it just feels weird to bring back a situation like this where there’s more opportunity for conflict to arise/ feelsbad moments.


Would limiting it people with higher ilvl, same piece to greed rolls? Sorry for the double post.

As a raider where loot council is our form of loot distribution(Even with PL), is there a way to make it not so nuanced in us having to go around and collect gear from each player? This seems like a very good change but just adds annoyances in loot for loot council systems.

Again love the changes and it’s awesome for pugs/guilds. But for loot council guilds, would love more control/not having to run around to get loot from people again.