I wanted to write a thread about scrapping totems. And I got a few paragraphs in and realized that the problem with Shaman isn’t the details - like totems and how they get buffs out - but maybe that the venn diagram overlaps too much and here’s what I mean.
Resto Shaman can use the shocks, and the do the same thing to varying degrees as the elemental or the Enhancement. Elemental and Enhancement heal as the Resto would but without the same punch. I think this is the real problem we have, and it’s hampering the overall class rework. So here’s what I’m suggesting, and again I’m going to say this first as a rework, but secondly as a totem scrapping.
What if the Restoration Shaman still healed with water, in the traditional way, but their “shocks” were changed to utility oriented de/buffs:
Frost Shock becomes 2 separate abilities:
- Frost Hex - Enemy speed is decreased by Y%
- Frost Salve - Dots and bleed tick time slowed by 10% (not sure how to phrase this but you know what I mean)
Earth Shock becomes 2 separate abilities:
- Earth Hex - Attack speed slowed by Z% for X seconds
- Earth Salve - Damage shield and small HoT for extended duration
This would expand the toolkit of the resto shaman, it fits in line with our lore (e.g. Purge is a debuff for enemies and we’re the only ones with it). It gives us much needed mobility, and I think it would give us additional novelty.
You could do something similar with Elemental (Not suggesting ideas - the above was just an example) which would achieve a few things: We’d gain some additional mobility, we’d keep and bolster out utility, and we could do something before waiting for our RNG/whack-a-mole playstyle to go off.
Overall, I think Elemental could use a bit more DoT’s in the kit to make up for our mobility issues. And yeah, I know we’re in a good spot meters wise but that’s also a tuning issue which can change tomorrow.
At the end of the day, I’m trying scrap totems without either ruining utility or without becoming a mage. I’d love your thoughts on this early stage, loose concept for how to break Shaman out of the basement in the minds of the developers.