CC is out of control

This game is getting bloated with CC. Stuns, snares, fears, all with low cooldown. Sometimes I go 10 to 15 sec without being able to do a single thing because of chain stuns /fear/cyclone.
I don’t understand why nothing is done, we don’t need CC’s removed but 1 or 2 per class with high cooldown should be enough, to be used strategically you know. The other day I went against a mage and a druid and the amount of Cyclones and Poly’s we were getting was ridiculously out of control. They were spamming it like it was nothing, I got chained by Cclone/poly/cylone for at least 10 seconds, and then when I’m out I can barely move.

It gets to a point where it’s not even fun to play because you can’t even move. Please Blizzard do something about this, I am pretty sure this is not just my opinion, there must be something that can be done to improve the gameplay.

Any ideas on how this could be done in a better way ?

7 Likes

like i said -the game designed for not to play it-

Just line the cc 4head

Skill issue. They nerfed the duration of CCs already. Poly can be dispelled and both can be sheared/grounded. You have to have CC in the game for a team to win off of rather than making every arena match a Mythic Dungeon where people fight in mid until 1 healer ooms

2 Likes

Can we not call for casted, long duration CC’s to be hit again, last time they did that was disastrous for the game?

You are right and the issue to me is seriously the sheer number of CC that each spec has available.

No Spec should ever have more than 3 and most should be capped at 2.

Example; Warriors do not need fear, stormbolt and shockwave. Stormbolt should always be on a choice node with Shockwave.

Only Rogues should have more as with Mage.

Everyone else should really be capped to 2. Demon Hunters do not need Fel Eruption as an example or Sigil or Misery.

Binding Shot should root not stun.

Paladins are fine with stun and repentance.

Priests are fine largely.

Lightning Lasso on a choice node with Cap totem.

Extra Fel Guard summon on Demo no longer stuns and the Infenal for Destro no longer stuns.

Then across the board it should be capped to only 2 Sleep Walks, Poly and Repentance type effects. One at 6 secs then one at 3. No need for the final one.

If changes like this went through, the actual gameplay would go improve through the roof and tons of potential for setup still exists.

5 Likes

nvm thought this was in BG subforum

Don’t mess with DR’s or long CC, that is not the issue and the availability of those have mostly remained completely unchanged from before Dragonflight. The issue has to do with how much micro CC there is that’s used to set up CC chains independently of your teammates.

Healer interrupts are also a problem, they flat out should not get access to ranged interrupts, period, yes that includes Resto Shaman even though they’ve always had their one.

brother I won’t deny skill plays a big part on it and I’m not advocating for the removal or a complete purge of all CC’s but come on, a Combatant 2 shouldn’t be bragging about skill issue when this is clearly a problem many have pointed already.

We don’t need infinite CC’s, we need them to be used strategically, not every 5 seconds by every class…

I’m convinced if Shuffle didn’t exist people wouldn’t think the state of CC is as bad as they think it is.

3 Likes

Yeah go figure the mage would have that take

Priest main, this Mage is permanently benched until Overpowered Barrier gets fixed to actually work.

I’ve been a healer main since early DF and healed for 10 years.

It is bad mate, you’re saying from the POV of a mage because you depend on it for survivability.
I won’t even start with the amount of blinks, stuns, slow’s and polymorphs Mages are able to do, you ,me and everyone else knows mage has been straight up broken for a few expansions already.
The thing is, not everyone has time to play all the classes and know all the CC’s available, to understand how each one takes advantage of it.
The skill gap shouldn’t be on how well you know each class but on how well you play and take advantage of YOUR class, people shouldn’t have to know all the 200 different skills available that I have to counter.

I’m not a Mage. Go and check pvp my character, you’ll see that it’s barely played any games this xpac compared to my Priest.

I will say though, in response to this line, knowing other classes’ CC kits is something that comes from time played, not watching 50,000 Skill Capped videos.

When you see a Holy Paladin stun Rep your healer a bunch of times you forever know that that’s the CC they have as an example because you saw it with your own eyes and know to look for that next time (then again, I guess not apparently, because I have legitimately seen DPS kick a Holy Paladin casting Rep on the enemy healer in melee range about 5 times over the years).

Bring relentless trinket there was nothing wrong with it. Nobody even uses adaptation yet it got to stay

My guy, I know mages have polymoroph , ring of ice, blizzard or whatever, I know druids have stun, root, infinite cyclones and etc, that’s not the point.
Alls I’m saying is we don’t need this many CC’s in fights. If you get cycloned for 5 sec you shouldn’t be able to get cycloned again for a while, that would be a start.
And yes Indeed maybe Healers should be able to go OOM before the match ends. I won’t dare to say the percentage but A LOT of games finish before healers use even half of the mana. Maybe a good thing would be to keep the hard CC’s like poly ,cyclone, stuns, but reduce all the snares and slows so these CCed players can come back to fight. I swear to god playing against Frost Mages is a nightmare, it is virtually impossible to reach after some point while I’m taking full blasts in the head. It is not rocket science, just make it fair for every class. I totally understand Mages are squishy and can get nuked fast but they already have blinks every other second, why all the slows and hard stuns? You get my point?
I’m pointing mage because it’s the most obvious but there are many classes that are virtually impossible to keep up as a melee for example. Evokers are another one, the amount of roots and stuns are just crazy, meanwhile they’re jumping like kangaroos and nuking my head while I try to get out of snare.
It is not healthy for the game, people should be able to “play”, casual or hardcore minmaxers. As an Enhancement I shouldn’t be outhealed by a Warrior because of their buffs to keep up with this nonsense, it makes no sense for a warr to heal more than a shaman, but they had to implement this so they could survive the nonsense of healers getting chain stunned, and trust me I heal a lot in the games, as much as half of a healer sometimes.

This is just a forum character. Skill issue. The no CC or 1 DR argument always boils down to people wanting to turn arena into m+ where they stand in mid with no pillars whacking each other until the other healer goes oom

PVP is not M+. If you want to parse there is PVE for that

2 Likes

PvP should feel more strategic like a game a chess in a way. Games of attrition should not be the default way of the game!

1 Like

If we wanted to turn PVP into mythic there would be no CC at all lmao. You totally missed the point, you’re going for the extreme of “NO CC” meanwhile I’m saying “LESS CC’s”. Less means less. If you can’t grasp this there is no point in arguing with your supreme “SKILL ISSUE” stuff… Have fun!