They should go back to what gave them a healthy and growing game, rather than continue to double-down on the dumbing down of the game that has driven away almost their entire playerbase.
Just because a game is 14 years old doesnât mean it must necessarily suffer a catastrophic player loss. There are games over 20 years old that havenât seen the collapse of their playerbase that WoW has.
âItâs an old gameâ is just a cop out, trying to cover up for deliberate bad mistakes on the developersâ part.
WoW didnât HAVE to go through this. It happened because the developers chose to do things that made it happen. Because they donât listen to their players.
Nonetheless I believe that if WoW kept to the old model of alienating the casual player and giving everything to the hardcore, weâd be in a far worse position.
Did Blizz make mistakes? Sure. But giving the casual playerbase an actual game to play was not one of them, I think.
Since the subs started dropping just after Cata was released Iâm gonna blame the introduction of Goblins and Worgen. Clearly new races killed the game. The new âcatch-upâ system wasnât even a thing back then. Or we could just blame Obama.
WoW never alienated the casual player. WoWâs strength from the beginning was catering to the casual player.
You didnât lose a level when dying in WoW. That was what made WoW successful. WoW has always catered to the casual player, but Blizzard managed to cater to the casual player in BC and Wrath without destroying their core game model.
The meat of the game was still put into the raids, which was beyond the reach of the casual player save for maybe the very bottom tier raids like Karazhan.
It was disheartening being taunted by Illidan during a questline, knowing you never had any hope of seeing him.
Same with Brutallus, taunting you during a bombing run and challenging you to âbring 24 of your friends and try againâ.
Casuals were given the scraps (literally in one case, with a ragged beat-up version of Kaelâthas put in a 5man), while the hardcore got to enjoy the heart of the game.