Gear is given to move up difficulty. It is not just for killing overworld mobs faster. If you stick to the same difficulty your gear stagnates. This is also true for raids and mythic+.
Iâll never understand this. It isnât a single player game. If you donât want to do content, you canât expect equal rewards for NOT doing it.
Even if it WERE a single player game, in those games harder content = better rewards. You donât get juicy rewards for doing the story and thatâs it. You get it by doing the hard challenges, and the extra hard stuff after the game. Expecting to get all of that for no work is silly.
MMOs are multiplayer games, they have tiers of content and part of the driving factor for doing harder and harder content is gear. Working with OTHER PEOPLE(you know, like itâs a massively multiplayer game or somethingâŚ) to achieve those goals is a core part of the genre.
You donât need ilvl 300 gear to do casual content. The time to kill things doesnât change that much. If you want the shiny new toys and cool stuff you do indeed need to work for them.
âEqualityâ isnât the issue, neither is âtime playedâ or whatever weird metric youre using to justify this horribly bad take. You want to feel powerful or get cool toys/gear/mounts? You gotta actually do the content.
I am e is to grind the max level but I find time to:
Run heroic Dungeons
craft gear
raid twice a week for 3 hours each one (a total of 6 hours = weekly 10-12 hours of total play time)
and enjoy my self every second!
I also know I play an MMO not a single or solo player game and to get the better or best items it is designed around group content and play. You can as others have tried to cry âBut the game is going casual!â or âthe game is changing! we want single player focus!â or âThis ainât an mmo anymore: LOOK AT THE DATA!â
And that is fine, but wow is listed as an MMO: not a single player solo game regardless of what way it âleansâ it is not it is labeled an MMO: So the rewards and content will be built around that design UNTIL blizzard deems it other wise, not you, or anyone else can change that fact.
So find a group, stop being an anti social onion, and play with others.
OR! OR! look at the other 450,200 video games out there (rough guess i am sure im off by 100k less or way more) and find YOUR single player adventure You have options!
Yet if you go look at raider IO less than 25% of people hit ksm and less than 10% hit 2236 io. Which is precisely why they chenged the difficulty thanks to the 5 groups doing over +30s
That seems hard to believe when those first few weeks of a Season (the âbragging windowâ) it seemed like EVERYONE was on a Sinwalker.
Seems like one of those âthis stat is technically accurate ⌠but thereâs more to it than just the number.â
Esp since M+ is such a requirement to raiding. Even if youâre just doing a run here and there for your welfare gear, youâll get KSM in 10+ weeks without even trying. lol
You understand Iâm not calling you out or anything, that number just seems REALLYLLLLY low.
Yeah, and DRs and Cashiers should make the same money. Even tho the DR had to finish 9 years of college and you could train a monkey to run a cash registerâŚ
Itâs super creepy how much validation the no lifers demand. They literally hang out in these forums and blast anyone who even suggests anything that might affect them.
I donât want equal rewards, I want the ilevel gap to shrink so that everyone has more opportunity. I also want different ways to gear up but fully expect a power gap, just not such a severe power gap.
Whereâs the lack of opportunity? If the difference between LFR and mythic got cut to 6 ilevel, would all these folks who have repeatedly said theyâre not interested in group or difficult content start joining mythic raid guilds?
Shoot would they even do it if normal and LFR were closer? Slime cat outrage says no.
As it stands now the range might be bigger, but thereâs plenty of opportunity for anyone to work their way up
These are two very different things. On one hand youâre saying they donât make casual content and on the other youâre saying that they should reward all spent time the same? They are definitely making just as much casual content for DF if not more than before. Though, I just donât understand why a player would think that three hours of piddling around at the Darkmoon Faire or doing world quests should reward the same as three hours of successful mythic raiding.
The same opportunity to do the content you want them to do but not the same opportunity to do differing content and see progression. Thats the argument but you seem to be stuck on people doing certain content they donât want to do, hence having the ability to progress in many different ways.
And yes, having different methods to gear means people would go out of their comfort zones and try new things. Currently, its impossible as gear ilevels make too much of a difference.
It really doesnât hurt you if someone can gear up in a different way. Really. It really doesnât hurt you, there is no need to be afraid of more options and more content.
Currently, all of PvE works together progressively if you want to try different activities (well I guess not pet battles).
If a WQ only player wants to try a raid, they have LFR/normal. They have m0 and can climb the ladder if they want to try dungeons. Ilevel isnât keeping them out of those things, theyâre choosing not to look for other people at their level to do them with.
You might have an issue going PvE - PvP at low levels, but thatâs been a thing since PvP got specific gear.
Never said it did. All my toons have been wq/LFR heroes most of SL. If that stuff gave great gear Iâd benefit, but I still donât think itâs the best solution. Actually playing the content in the game wonât hurt folks. Really, it wonât. Wow was at itâs most popular when you needed premade raids or tons of PvP to be well geared.
What cant casuals do exactly? You can run dungeons on normal and do LFR. Thats the game. Beyond that its just infinite difficulty levels with loot scaled to said difficulty level in an infinite loop. Its just an artificial reset on a treadmill.
What are you wanting exactly?
Heres another question. Where are you going? This is why Retail is bad tbh. You arenât going anywhere. The entire premise is âILVLâ as a videogame, not actually going somewhere new with that ILVL. Just a repeat of things you did before and are now bored with.
IMO, make the game an actual progression based system again. Make it so I actually need gear to see new content. Make me want to get geared to actually see the raid. Im a casual, and thats the only gameplay loop thats been interesting in an MMO. This idea of infinite gear resets to do the same content on a +1, to then gear reset again, and do it on a +2, forever, is going nowhere. Literally, hardcores arent seeing anything cool.
Theres zero reason to be hardcore. There is no actual reward beyond ILVL. Is a videogame simply being ILVL even worth playing? Are treadmills fun and interesting? Id say no, its a terrible design that can only lead to burnout as achievement is as thin as paper.
The hard cores will rush to max level run dungeons to get their pre BIS and wait for the raids to hit run that and fade away until the next gig. Me iâm waiting until the initial hype dies down then Iâll buy the expansion if itâs good and level up slow no rushing here.