I had a stretch of 23 raid kills on normal, heroic and lfr with 1 loot piece. 1/23.
After that my time played metric dropped significantly. I enjoy WoW raiding but all that time for no reward is ridiculous. Doing a full 10/10 clear with 0 loot drops should NEVER happen.
There are so many options in both gaming and other life activities to put time and money into. Not sure what Blizz was thinking when they decided this, but it’s a huge mistake and failure.
Your formula is complete nonsense and you need to explain what a “tier of covenant loot” is.
You definitely decided to have a cry, arbitrarily picked a number, and then made up a formula that arrived at the number you picked.
As someone else said, Mythic is designed to drop 3 pieces per boss with a mandatory 20 people, which works out to be exactly 15% chance for you to get a piece of loot per boss. The other difficulties flex how many drops you get based on the size of your raid, trying to get as close to 15% as possible.
The fact that your formula in no way accounts for raid size is proof that it’s inherently flawed.
The only place I see a positive outlook on Castle Nath loot is here from the forum white knights. Everywhere else in the game all I see is complaints and people doing the bare minimum to get that one duplicate/side-grade from the vault.
What they need to do is up it back to 20% chance of loot per person (1 loot per 5 people in raid) and then add a valor upgrade system to all forms of PvE content so the loot you do have has better longevity.
If we are going to be honest with ourselves, the only change that should be welcomed would be Valor points.
But not the way they worked before.
I recommend more of it going side by side with the vaults tracker.
Basically, X kills grant you Normal, Heroic, and mythic valor points, depending on what the bosses difficulty were.
This is permanently now attached to the vault.
When enough points are accumulated, they can be used to upgrade an item you have from the previous difficulty, to that of the points.
So, a simple example being, you have 700 heroic VP, it takes 700 to upgrade a trinket from Normal quality to heroic.
This would allow higher end players who don’t get what they need on higher difficulties to partake in easier difficulties to upgrade a lower ilvl item to where they need it.
Because let’s be real, most of us after hitting heroic and M prog would never touch normal or LFR again, but the upgrade system would make that very realistic method to compensate for bad luck with loot.
If you’re in a mythic raiding guild that’s generally not a problem, alts are not just something people screw around with on a lazy sunday, they are a valuable tools for the guild.
I respectfully disagree.
With the looting changes and timegating WoW seems, to me at least, to actively punish extended gameplay.
A few examples -
-Your weekly story chapter only takes about 30 mins. You couldn’t progress it faster than that.
-Conquest cap to keep you from grinding out a full PVP set early, You can just earn your 500ish conquest per week and your good to go on that. About 2 hours, maybe 3?
-Run torghast on the highest level you can, twice per week. about 45 mins each.
-Run the highest level of M+ you can, once, and you’ll get a vault item. Maybe an hour at longest.
-Do the weekly, which more than likely will be accomplished while doing the above two things, and maybe 3 more dungeons.
There you go, Your good for the week.
My issue is that I want the game to be a bit longer and NOT give me diminishing returns for my playtime.
Only a couple drops for me that I could use. A couple more drops that I didn’t need. 1 BoE on the first night of raiding when Nathria opened. Thankfully I’ve had a few that I won rolls on. This has only gotten worse as the only bosses that give me anything useful are the last two.