This is just gameplay basics, and objectively testable.
Take your melee friend to an arena in the open world and start communicating to press one ability and answer with another, start moving. It’s obvious.
If you cast-bar three abilities, and the melee instant-casts three abilities,
the melee can move, hide, kite, etc. You have to stay put, or delay your output.
Then introduce interrupts, instant CC, Micro-CC, knocks, pulls, etc.
Cast-bars these days are either outdated or need damage/healing buffs across the board.
Johnny is a fire mage player who is roughly an 1800 player. Tim is a fury warrior player who is roughly an 1800 player. This patch fire is dogwater and fury is god tier especially for less skilled players. Johnny is now hardstuck 1600 while Tim is at 2000. Johnny goes on the forums to complain that he is playing a handicapped game and not adequately rewarded for his skill because his class sucks. Tim thinks he’s a god and thinks he got to 2k purely because he’s getting better at the game.
Johnny cries about his spec being dogwater on the forums. Nasrajin comes in an gaslights him into thinking fire is fine, there’s currently a 2511 rated fire mage on the ladder. He just needs to get good.
Johnny is mad because he is on an uneven playing field and has to play at a 2200 level to beat Tim who is playing at an 1800 level. But some forum clowns are telling him that he isn’t being gatekept from climbing out of the 1600 bracket by class balance, but rather his own skill level!!!
No. I am as close as possible to scientifically breaking down mechanics obvious to new players, in a way that can also be very obvious to very young players, which is how I’ve started playing. You learn by being able to play. Casters (have always been) are objectively harder to play in a match-up at the very core fundamentals. I’ve mentioned movement, CC, kicks… Feel free to add more examples to bolster my point lol
Cast-bars take time and require you to stay put and face your target.
That’s pretty obvious?
Therefore, they should have output that justifies their risks or functions in PvP.
That hasn’t been the case for several expansions, maybe with the exception of Chaos Bolt depending on tuning.
You drop words like core fundamentals but I don’t think you even know what those are
The game isn’t decided off who’s cast time takes longer and if anything specs have other parts of their kit to support the way they’re supposed to do dmg
Is pressing mortal coil chaos bolt chaos bolt harder than pressing melee burst? No
Casting as aff is an absolute joke compared to destro. Haunt is essentially instant cast. Just gotta get out a UA every now and then which isn’t hard and even if you get kicked you can still Rupture. Also more than half your Ruptures are instant-cast from the proc anyway.
You aren’t playing in a vacuum.
Is casting chaos bolt harder than using a mortal strike? Yes.
Objectively. Whether you add distance, pillar or the melee circling the ranged fast enough.
Let alone an interrupt, knock, stun, etc.
You’re lowkey trying to gaslight and de-construct things that were obvious even to infants all the way back in 2004?
No im not but I this point I think I’ve come to the conclusion (like most people on these forums) that you suck and want to cry big bad imbalance in melee vs range design
Casters are typically way stronger than melee when allowed to cast which is why blizz is designing the game in a way where you need your melee stun/lockdown bot to set up the caster
I don’t care about the people in these forum. They harm the game more than anything.
Nor about what another person thinks of me. Only infantiles do that.
If you can’t bring to the table the maturity to use logic, which I fully trust you are naturally capable of – then, at least stop trying to preserve designs that harm the game by evading and shielding status quos that promote things like FoTM and carries.
Casters will only be stronger than melee if casted abilities are tuned to be stronger than instants. Which, today, they are generally not. I mentioned like 50 types of disruptions already. You continue to motte-and-bailey, and shift goalposts with me on vacuum analyses, so I’ll disengage to actually do something productive with my time. GL HF
People here keep proving my point.
You’re NOT here to improve the game. You’re just here for e-ego. Sad.
Y’all ARE why the game is dying. You could be teaching players instead, or talking to devs.
What a shame the WoW community is. Right up there with FFXIV’s.
You are both correct though. Nas’ general philosophy around the self analysis mindset is the key to improvement ( in any aspect of life).
Although what you are talking about is not incorrect either, tuning is a big pendulum swing that favors some over others but that pendulum never stands still.
What it comes down to is , effort. When you are fighting against the tide it takes a lot more effort than someone riding downstream.
The so called " current" is uneven at different intervals of mmr and endgame activity, even pve.
What it comes down to is, what the goals that said person wants to achieve.
If the goal is elite every season then fotm rerolling is significantly less “effort”, however if it’s a r1 spot then specializing regardless of the pendulum will often lead to greater success in the long run, which is what Nas was trying to convey i assume.
The biggest issue i see though is the disconnect between the top and lower brackets. The drive to improve is almost non existent anymore due to several factors not just tuning but community gatekeeping, poor ingame sociability skills, poor access to any meaningful tools to improve without paying or putting in absurd amounts of time and most importantly , impatience.
These factors all come together to create a glass ceiling in the minds of most players that simply disencourages the entire process.
You’re not mature enough to understand how to conduct yourself on a game forum.
You think you’re here to impress yourself because you haven’t been taught that fulfilment comes from self-esteem.
Going after commenters who are here advocating for things like balancing, communicating, improving the game?
And imagine actually analyzing things like history of abilities and toolkit tuning.
NOBODY here has EVER been brave enough to give an honest reply to me about that.
Honestly, the higher the ratings, the more evasive y’all usually are lol.
SUS AF.
Because you haven’t ACTUALLY got a clue. Y’all are almost NPC-like in your gameplay as well as your comments.
If they ever even play their chars lol
Sad. If not insane times we’re living in.
Honestly every time y’all make me wanna start advocating FOR the game being completely Solo vs actual AI, if only that will help players learn and avoid trolls and fake bullies like those around here. I stand by my conclusion now – The community is the problem.
So long as the game is playable, there is NO problem. You’re always right every time
We good now,
Garrosh?
Have a great week all GL HF.
I hope the game sees balancing more often, and that the personnel responsible for feedback CONTINUE to work off dry data and avoid the forums like the plague it is. I’d rather a robot manage it, because that’s who’s left at this point!
I don’t think this is an accurate representation of what I portray ever.
While I actually agree with this current assessment, people frequently use this exact same verbiage when the comparison is NOT as stark.
EVERY patch we see players -especially from triple dps specs like mage/rogue/lock- complain that “A is unplayble F tier, needs buffs”. Then the popular spec gets nerfed, people swap to “A” spec and do totally fine.
Literally every season there are rogue players saying, “buff sub! Sin/outlaw is so boring ” then sin or outlaw gets nerfed and sub crushes in ladder and awc and the ladder adjusts a week or two later and, as it turns out, the lower-repped-spec never needed buffs at all!
That’s just it, though. No one is stuck at 1800 playing at a 2200 level because of balance.
Is balance perfect? Far from it. I think several classes need nerfs and a few classes could sue buffs. However, no one is stuck at the rating they are at below the very top because of that same balance.
Sure. I’ve been a destro main since cata and have rode out all the good and bad times. I stuck with it even when it was a dogwater spec. Now I’m at a level where everyone says warlock sucks rn an I don’t even know what they’re talking about. Destro’s power level has basically felt exactly the same to me since the start of DF because the game is balanced only for the top 1% (which I also think is stupid btw) and I am good enough now where I can do well on this spec regardless of balancing shifts.
But I can still play other specs at a decent level, and it’s pretty obvious when you compare the same spec between two consecutive patches and it is noticeably weaker or stronger than it was in the last patch - But forum clowns will still gaslight you into thinking there is no problem because x player can still perform at the highest level with that spec.
Once again, nobody thinks this and it’s also not relevant.
People complain about balance issues because an uneven playing field neither fun nor competitive. (Most) people are not here to complain about their rating ceiling because Blizzard’s balancing is holding them back. Handicaps and unfair advantages are never fun.
I think people SAY that’s why they complain, because that’s true, but I think the REAL reason people complain is because they lost and don’t know what they’re doing wrong and they would rather blame balance (perceived or otherwise) than admit to mistakes.
100% totally agree here!
Disagree. The majority of people complain and reroll because they’re trying to get to a higher rating.
I don’t think so? Lou is a multiglad lock across multiple specs and expansions, so is drexia.
Aren’t you regularly around duelist to low elite in shuffle?
What? Ret is insanely popular and bananas good right now. It has the same good utility it always had, but also got like an 11% buff 2 weeks ago.
It didn’t used to be, but it has been all TWW because literally half of it comes from wraths during trees!
True!
False. Most of this comes from frostfire bolts during veins.
True!
True, but it’s also short range and requires trading a wall.
True, but it will also never kill anything without hardcasting.
You have some insanely strong opinions, dude, and they’re pretty far off from reality.
I think that, much like your above comment surrounding ret paladin, just highlights your ignorance.
You say that all the time, despite being in the duelist range. There’s nothing wrong with being a duelist, but you’re intentionally using an arbitrary metric to overinflate your status.
You were bragging the other week about being a top 25 outlaw rogue or whatever when there are like 30 outlaw rogues XD
P sure my druid is duelist and I havent Qd 3s on him in weeks? Most of my characters aren’t even full geared yet o.O i just farm my elite sets at the start of the season and push when pve stuff is done!
I really wasn’t. If you took it that way then you must be very low rated to take that as a flex. Someone was trying to say my complaint was invalid because I just didn’t know how to play the spec, and I said that to argue that I wasn’t that bad at outlaw.
Thanks for proving my point. Yeah bro, ret is so op haha nerf ret!!! Contrarianism is such an addictive drug
I’m not duelist range, I got Elite like 2 or 3 weeks into the patch but ok keep lying to hide the fact that you’re insecure about being 1800