They gotta pick one of the other, there are many progression paths and forcing yourself to do something you don’t like is an easy way to develop a ‘hate-love’ relationship i see people having with this game.
It’s not even this. Plunderstorm will have one item people want and it’ll be like ‘OMG why am i forced to do this game mode’. So many people opt out of seasonal PvP rated rewards/even seasonal mounts for PvP.
We should just put a raiding BIS into PVP 2400, make it a trinket so strong that it is required for parsing. Let’s see how quick the table turns, oh wait… Remember shadowlands season 1? Pvping gets you a bit mythic weapon early and raiders were loathing it.
Then you have a problem with blizzard’s design of endgame content. 99% of people are not content with sitting at LFR ilvl on their main characters. People enjoy progressing ilvl, cause that is the point of the game. I’m not advocating that everyone get full raid gear for free 0 effort, I’m advocating against M+ basically being second class to Mythic Raid, and that (bc it used to be this way) its okay for not top .1% people to get some top .1% loot sometimes. Take the Justice vendor in TBC for example-- I don’t remember anyone having a problem with a couple bis items being relatively easy to obtain.
Did you just quote half the sentence and claim it is accurate? Raid bis was never obtainable from mplus title key level. Do you even understand how easy m+10 is compared to CE raiding? This topic is not for you, stick to aotc raiding.
It still takes months of commitment, dealing with guild drama, researching fights and doing extracurricular stuff. The BARE MINIMUM for any CE guild btw is 2 nights. minimum.
Not sure why you responded this to me. I’m not telling you to go get CE. I’m telling you that you that doing so makes you maybe 1% stronger compared to just clearing normal.
I don’t particularly care whether Dinars offer hero or myth track, the impact between a chase piece in heroic vs mythic is basically inconsequential.