Cartel Chips Destroy any Competitive Legitimacy to M+

They gotta pick one of the other, there are many progression paths and forcing yourself to do something you don’t like is an easy way to develop a ‘hate-love’ relationship i see people having with this game.

It’s not even this. Plunderstorm will have one item people want and it’ll be like ‘OMG why am i forced to do this game mode’. So many people opt out of seasonal PvP rated rewards/even seasonal mounts for PvP.

We should just put a raiding BIS into PVP 2400, make it a trinket so strong that it is required for parsing. Let’s see how quick the table turns, oh wait… Remember shadowlands season 1? Pvping gets you a bit mythic weapon early and raiders were loathing it.

But there was no issue with raiders being forced to M+ right? It’s only an issue when a M+ player feels forced to raid? Right? Right?

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False equivalence, raiders are “forced” to do mplus up to +10 for max reward, which is even easier than Aotc.

Let’s make the raid bis from m+ and put it at a level of title key level then we are talking.

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Then you have a problem with blizzard’s design of endgame content. 99% of people are not content with sitting at LFR ilvl on their main characters. People enjoy progressing ilvl, cause that is the point of the game. I’m not advocating that everyone get full raid gear for free 0 effort, I’m advocating against M+ basically being second class to Mythic Raid, and that (bc it used to be this way) its okay for not top .1% people to get some top .1% loot sometimes. Take the Justice vendor in TBC for example-- I don’t remember anyone having a problem with a couple bis items being relatively easy to obtain.

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This has happened in the past with a couple items, and the M+ response was “lol just do M+ noobs”.

Then they should do something harder than LFR, to get better rewards?

That’s Game Design 101

The justice gear in BC was trash.

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But if you even review what you’ve wrote you’d find an error - you can get Hero items from Delves which will also be improved by the system.

For the first time ever people doing solo content will be in an incredibly competitive spot. 4x672 tier pieces and crafts that go to 681.

The justification you’ve using of ‘it’s not like the old days’ is even less valid considering how far people can go.

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Did you just quote half the sentence and claim it is accurate? Raid bis was never obtainable from mplus title key level. Do you even understand how easy m+10 is compared to CE raiding? This topic is not for you, stick to aotc raiding.

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Massive difference between progging heroic raid for like 1-2 weeks versus committing to a part time job with mythic raid.

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Mythic raiding isn’t a part-time job, what are you even going on about?

Although the need to do M+ in order TO raid, because M+ is so much more rewarding than raiding when it comes to gear, is certainly tiresome.

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raiders want to be a victim so bad.

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Keep smoking.

CE raiding requires a commitment of part time job. Minimum 2 raid night/week commitment over extended period of time.

Then don’t opt into doing Mythic raid? You’re still going to get gear progression from this system change.

This dinar system is irrelevant for people clearing heroic, and push m+ as their end game content.

6 hours per week is not a “part time job”, it’s at most an extremely casual volunteer role.

It still takes months of commitment, dealing with guild drama, researching fights and doing extracurricular stuff. The BARE MINIMUM for any CE guild btw is 2 nights. minimum.

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Not sure why you responded this to me. I’m not telling you to go get CE. I’m telling you that you that doing so makes you maybe 1% stronger compared to just clearing normal.

I don’t particularly care whether Dinars offer hero or myth track, the impact between a chase piece in heroic vs mythic is basically inconsequential.

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Nobody will dispute that Mythic raiding is the hardest content in the game.

So?

Consequential for players that push m+ for title+, which is exactly the thesis of this thread.