It is a shame you don’t make any attempt to understand what I write. You just read one line and begin to argue.
You claim that, “people will always take the path of least resistance”, but the reality is, “people will take the path of most fun which still allows them to accomplish their goals in a reasonable amount of time”.
Farming gold is not fun, but what we get from farming gold is fun. I remember listening to this mage talk about all the things he had farmed and how much gold-per-hour he was getting. He said the best gold per hour he had found was farming Zul’Farrak, but that it was “killing his soul” from boredom.
Everything we do in WoW is a form of work, but some work is enjoyable, while other work is drudgery. Some people would rather farm less gold-per-hour in ways that are more fun. And some people would rather farm honor in WSG than in AV, even if it is less efficient.
Or in simple terms, many people would rather spend twice as much time doing work that is more enjoyable.
As you said, everything in WoW is technically a waste of time, but we don’t see it as a waste of time, otherwise we couldn’t do it. The perception of something being a waste of the time is the difference between work and drudgery.
You keep talking about how this game takes “effort”. Fine, but some effort is more fun and/or rewarding than others. And spending gold on skills feels different than spending gold on a mount which feels different than spending gold on consumables which feels different than spending gold on respecs.
I leveled a warlock recently, I don’t know how much gold I spent training abilities that I’ll never use. Why do I bother? Because I like to learn everything. And even though it is a waste of time, it doesn’t feel like a waste of time.
Likewise my main is an enchanter, and enchanters will spend hundreds of gold buying recipes they’ll never use, after spending hundreds of gold to level a profession and make the enchanting rods, so that they can enchant their own gear, even though it would have been far cheaper to just have someone else do it.
I agree that the game should take effort. The point I was trying to make is, people will only make the effort if they don’t perceive it as a waste of time. And the reason I mentioned dual-spec for 1000g, is because a lot of people who would have never spent anywhere close to 1000g in respecs, would gladly put out the effort to farm the gold to buy dual-spec, for the same reason enchanters spend hundreds of gold on recipes they don’t need and will never make any profit off of.
If anything, Vanilla needs more of that kind of effort. And if you’re trying to encourage people to put more effort into the game, the 50g respec is counterproductive. Expensive respecs don’t cause people to farm more gold for respecs, it merely stops them from respecing.
For instance, which would remove more gold from the in-game economy, raising the respec cost to 1000g, or adding dual-spec for 1000g?
It would be dual-spec by a million miles. And if you reduced respec costs, people would spend more gold on respecs, because people would respec more often.