Can't play anymore, combat is

I dislike the word “Outlaw” in this context, as it means only “common criminal”. My combat rogues were spies. I think the kiddie cartoon glamour image of drunken pirates is distasteful, considering their job was to board a ship, kill everyone on board, steal all the stuff, and scuttle it.

The feeling of accomplishment alone is worth it. This is what being a hero is all about.

Maybe you should revisit Second World War and the often heroic role of “outlaws”.

Outlaw does NOT mean “common criminal”. Washington, Jefferson etc started as outlaws against the King of England.

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You’re reaching. The very concept of the “Outlaw Rogue” was introduced to us at the start of legion as literally drunken pirates who get into random fights a lot. The idea that the life of a pirate is glamourous and should be envied is a kiddie cartoon concept, not one that has anything to do with citizens seeking governmental change.

Ok that you find pirates distasteful, though they have spawned great adventures.

But outlaw does not mean pirate, either in real world or here. I have played an outlaw rogue since they exist, and never had a ship or sailed in one. Carrying a hidden pistol does not make me a pirate, nor wearing a funny hat.

My role-playing about Goodberry is that she is hard as steel and slippery as an eel, but in Dungeons and Dragons terms I’d define her as Chaotic Good. She has had a role in saving the world several times, though she may gladly pick some small change from the pockets of jerks who deserve it. A far cry from a common criminal. And being befriended by people as good ol’ Brann Bronzebeard must mean something, innit? :slight_smile:

Oh, yes, it was. LOL. It was created for the casual player. Literally. When the game was developed, the original Dev team was discussing how to make the game suited for the casual player, as opposed to its competition at the time, EverQuest.

Unlike EverQuest, grouping and quests were not compulsory. You could solo your way to the top level and get some reasonable gear all without ever doing group content or even questing.

Yes, there is content for the hardcore players, and they do tend to get the better stuff now, but, yes, lol, WoW was created for the casual player.

Any more sophomoric and uninformed opinions to put forth?

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NF + lego = 1 min convokes, enjoy your solo play.

If you think WoW’s combat is boring, might I suggest you try a WW monk?

Don’t forget quest mobs that are faster to kill solo than in a group because the mob’s health keeps scaling up as more people tap it. Nothing says quality control like a mob that takes 2 minutes to kill solo and 9 minutes to kill with 8 people.

:cookie:

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So, I would probably been one of the ones thinking OP was crazy/lazy as well, if not for the fact that I recently pushed my alt into the beginning of Korthia as well, and my god,

The scaling was HORRIBLE

Mobs were taking about 20 seconds to kill and not putting out anywhere near the DPS to kill me. I was doing about 1k dps into mobs with 25-40k HP pools, and this is the scaling they want people to deal with in the catch-up gear zone? No wonder people don’t wanna play alts.

People trashing on the OP having 211 ilvl also are really kinda being weird about it, especially considering the game pushed Korthia gear as catch up, it means the OP is exactly where they need to be. Not sure what the argument there is tbh unless people are going to say that getting into even +2 keys with no previous IO is still as available now as it was at the beginning of the tier, lol.

But not everyone want to reach close to max equip-level so they can punish mobs. It should be manageable but some classes really struggle to get things done.

We must be playing different games other than Elite nothing lives longer than 5 sec

Play a monk if you want exciting combat lol! I find it invigorating, zipping and zapping around, not spamming the same spell.

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That stops happening at an ilvl even lower than OPs though

Take a moment to tally up the number of gems and enchants that the OP has. You’re done. It’s ZERO.

OP has a dom socket which can be filled with a drop from the world boss in the Maw. There are 230 rings and necks on every AH that come with a socket.

Joining a Korthia farm group for 1 hour would probably put them in a position to upgrade their Korthia gear to 220.

This ENTIRE expansion is balanced around players having Legendary gear. OP doesn’t even have a 190 lego.

My goal here isn’t to disparage OP, it’s to send a notice to the players that are prepared to support the notion that the OP is doing it right and that the game is the problem. There is so little effort put into their character, with 3 LFR raid bosses killed, that’s it’s unreasonable for anyone to claim that OP “tried.”

I said in my first reply, hundreds of thousands of characters in this game are better geared than OP. Instead of asking how where they could find improvements, instead of asking for help in acquiring gear, they just chose to moan about it.

That’s like me trying to bake a cake with zero skill. Then when it didn’t go as I’d hoped, instead of figuring out if I was doing something wrong, I just went and blamed baking in general.

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I think you’re not understanding my point, if the OP is new to WoW, why would they know about rift farming? Where would they have the gold to cover leggo crafting? How would they have the gold to cover 230 rings?

As far as we know (and based on OP’s profile page) they don’t have much gold and don’t know about external sites to get info on, and frankly, they shouldn’t HAVE to if the game was designed correctly to inform and teach newer players, something that has become lost on the veteran players because apparently everyone’s been playing for years now.

You’re right that OP could have tried to do more external research, but you’re wrong by telling them that they should just automatically know to look externally for how to play the game instead of expecting the game to teach them.

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Nazjatar is an underwater zone. If they kept the water inside of it it would have been very easy to navigate it. Underwater zones are always like that. They seem broken and difficult because without the water they are. The caves, mountains of rocks, crevasses etc. makes it difficult to navigate without the water/ocean.

Also keep in mind Nazjatar had 6 zones (Naga city, ruins, coral forest, kelp forest, ashen strand and dragon’s teeth basin) squished into one tiny one. If Nazjatar was it’s own expansion (if only :cry:), each zone would have been easier to navigate. It would have been like how the Broken isles were. 5 leveling zones with the Naga city being the end zone like Suramar.

In a word, no.

Argus had the same problem. As do current zones. Nazjatar was an example.

Someone I had previously spoken to about this suggested it was bad design. But it wasn’t. It was “working as intended.” The zones being created now, Nazjatar being only an example, were intentionally designed to create on the ground navigation as disagreeable and time consuming as possible.

The faster players move through content, the more content the Dev Team has to create to keep the players engaged. So, no stone is unturned in their efforts to slow down progress, not even on the ground navigation.

The current dev team works hardest to avoid working.

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