Be nice if they’d teach people how line of sight works
Cuz man, gets super old when you do a large pull and then 3 people stand in the doorway so all the caster mobs just hit them instead of running around into melee
Be nice if they’d teach people how line of sight works
Cuz man, gets super old when you do a large pull and then 3 people stand in the doorway so all the caster mobs just hit them instead of running around into melee
I think it can cover the basics, like how Exile’s Reach teaches you “After you’ve cast a DoT, cast a filler spell until the DoT needs to be refreshed.” But anything more than that I would be highly doubtful can be covered in-game.
One thing I think they could do is expand the roster of Follower AI to include every class (if not every spec) and then have them perform the rotations so players can watch. After all. bots can definitely be programmed to perform rotations, gold farmers have been doing it for years.
It’s interesting you say that because the tank NPC in follower dungeons does actually line of sight ranged mobs to pull them in. Maybe having her state out loud what she’s doing for newer players could be an option?
The Follower tank also pulls mobs back instead of body pulling every single pack. The NPC tanks how you’re actually supposed to tank, people don’t tank like that in dungeons or even keys.
People think they know better than Blizzard’s design. That’s one of the reasons Retail is such a clown show.
Sounds pretty fun tbh
World Content could use more fluff, WQs are pretty scarce in each zone.
For role based things, yes. FF14 actually does this quiet elegantly, where you have these little mini queue able scenarios that scale you down to pre-defined power levels and forces you to do things in your role to succeed
For example, healers will be presented with a single NPC and alternate between keeping themselves topped and the NPC, but then the scenarios expand a bit to show healers with multiple NPCs, where the goal is not to let them drop
For Tanks, they’ve got comparable scenarios where they have to pickup adds and/or pull/manage threat off of NPCs who can’t get hit too many times
And DPS are actively encouraged to use something of threat selection
In the case of FF14, each role has many mini lessons that build up into a low-stakes-but-failable scenario that replicates the core of the role, and it was pretty well received
WoW started to do this with Exile’s Reach, but then didn’t really…do anything with it. Which is a shame, because they could literally FORCE new characters to HAVE TO utilize these concepts to break free of the Isles, and to design around interrupts and stops being needed. Or to have tanks kiting a bit to pay attention to positional mechanics, such as frontals or zones. And even healer DPS could be encouraged in this manner, should they choose to
Now, it’s easy to do this for ROLES and/or CORE GAMEPLAY, but much harder for individual specs
For tanks and healers, they can absolutely have you using a good portion of your kit based on spec to demonstrate an awareness and a “WHEN”
For DPS, it’s harder as what is optimal in end game almost never mirrors what’s optimal in questing/low dungeons. Like they can teach you the CORE INTERACTIONS of your spec, such as how procs may occur and what they may be used for, but beyond something as naive as that, the complexity that makes WoW engaging compared to other MMOs is hard to really teach from entirely within the game
And to be fair, that’s partly by design, as it hearkens back to what made the genre in the first place; the community coming together to be the most efficient/best resource for the community’s needs
Bear in mind, rhese
I think at some point you have to rely on the players being able to read tooltips and put everything together.
The best you can do as a game developer IMHO is to make important information easily accessible and not make the game systems too complicated.
To be fair, what you described would be NOT tanking like you’re supposed to tank, but it’s also not supposed to, either
Follower dungeons are JUST training wheels to give BRAND NEW players a safe place to muck around, and that’s it. They’re far from optimal, even for the kind of play they’re going for, and it’s a bit absurd to suggest that training wheels should be how one drives a race car
Because that’s effectively what you’re comparing here, that follower dungeons (bike with training wheels) should be the standard for how you do M+ (racing with a vehicle optimized for the race). In reality, it’s the opposite in every domain; you would never expect to speak of veteran activities and techniques in the context of a beginner, because the two skill gaps are so different that they have different needs. And it’s very VERY rare to EVER see a domain where a veteran is expected to be less disciplined and/or skilled than a beginner. But definition, it shouldn’t ever exist
You guys know tool tips and talents typically tell you how things work right?
Ontop of that yea its not IN GAME but there are so many resources online they dont really need to
No, the game doesn’t tell you what addons you need to install.