I am curious about the truth of where sub is - both in terms of damage and if they’ve reduced the amount of globals you need to string together perfectly to get someone in a single bomb.
My problem with WW/Sub is that there is so much micro CC it feels like 4D chess waiting for the right window to actually do damage. Sin feels like it has great ST + no downtime/use it or lose it moments. So like, what is sub’s niche now?
Mages are insanely good right now, arcane might be the harder one to play or the one easiest to shut down, but if you play right you are also near impossible to kill. Overpowered barrier gives you 3 seconds of invis+immunity every time you blink after barrier, you can pop out of invis and get cc immediately or get a cast off into 3 secs of immunity. Mobility is good, damage is good, cc is good, and survivability is insane for all 3 specs. Frost with 2 blocks+overpowered barrier+alter+mass barrier, fire with cheat death+block+alter+mass barrier+overpowered barrier, arcane with block+alter+mass barrier+3 sec of damage immunity via overpowered barrier every 18ish seconds.
i still personally think sub rogue was overbuffed dam wise
I’m actually really enjoying my sub rogue again! And I haven’t even been playing the OP feint talent. And yea, Nahj is wayyyyy too doomer on the spec but what else is new.