Game feels so weird only playing against locks, hunters, and rets.
I really feel like Blizzard gave up on this season because of Legion Remix and Midnight. We got some pity nerfs last week the did nothing to change the ladder.
There are certain melee DPS classes right now that are eating rocks and all you have to do is cc them all game for them to be unplayable in the meta.
When I complain I try to come from a place of unbiased thoughts, but if you slap these classes on the hand and they maintain their insane kits then we have an issue. You canāt be a competing top tier DPS while also being a support player.
I miss frost mage being good. That last 13% ffb nerf was overkill for pvp.
The meta doesnāt feel too bad since the last nerfs, but it still doesnāt feel that fun either imo.
I donāt even know how to explain why it doesnāt feel that fun. I think the last tuning took way too long and it kinda drained me, on top of the nerfs to frost mage. Then thereās the queue times, the server issues, etc.
I think Iām just at that point of the expansion where it only feels like a waste of time to log on.
Thankfully kinda digging anniversary and hardcore again, will probably play those mostly now until midnight, as I have no interest in remix.
Iāll take the bait and say that I think Outlaw is bad.
It seeing play in AWC but almost nowhere else, to me at least, says that itās not doing too hot.
Ambush doing >400k into 20m health pools doesnāt feel good, and the idea of a āsupportā rogue that has Evasion up more consistently might work in pinnacle gameplay, but for 95% of players that may be interested in rolling Outlaw, but find it unviable in SS and even their own 3s games, rare as they are, shouldnāt be discounted.
I think Outlaw Rogue is in a bad spot and Iām happy to be proven wrong, but I need actual, tangible evidence of it. I need to lose against Outlaw Rogue teams myself. I need to see them outperform their contemporaries (other Rogue or mDPS specs) in BGs and 2s, SS, or even in something benign as duels before Iām convinced that theyāre up to snuff.
And with KS, their only āI get to kill youā moment being nerfed substantially in Midnight, even beyond the utility nerfs it got in live a while ago, I donāt know how I feel about it going into the next expansion. I genuinely donāt think Outlaw is is good right now and Iād argue itās even bad.
Itās too hard for regular players to play for its payout when assa is exactly the easiest spec in the game to play at low to mid mmr for the same or better results
Id go as far as saying outlaw is probably the best melee in the game if not top 3
but it usually is
similar to frost dk which has enjoyed being broken more seasons than not in the last 15
but the way the average or even slightly above average players wanna play the game just doesnāt fit with its design
Both specs should sort of just be redesigned
Brawler rogue spec is cool in concept until you realize itās a brawler spec with rogue cc which obviously could never be competed with if the damage was easy to do
I half-agree. Like I mostly play Mage which has crazy abusable CC, but can do absurd damage and itās not terribly hard. I donāt think easy damage and good CC is necessarily an issue.
I think Outlaw specifically though, if they moved some of their stealth capability and damage to just being out of stealth, would be healthy and allow them to tune damage up since their from-stealth CC capability would be lower. I donāt think Subterfuge should be an Outlaw thing, but I also think Outlaw rotational (combo point builders and finishers) should hit a lot harder.
I think that would make most people happy, because when Outlaw is good for the regular player, itās unhealthy for the game. Maybe Iām not on the same page as you, but I think that an Outlaw Rogue that feels more capable when doing damage and not abusing CDR and is just more simplified would be healthier. Because right now you donāt see it much, if ever, except in AWC, but if everyone was as good as AWC Outlaws even outside of highly coordinated groups, no one would have fun.
Maybe an out of pocket aside, but I feel that way about Mage too. Mage is only fun for other players when Fire is viable. Arcane and Frost, just by virtue of their current design, contribute to unhealthy, unfun, and undesirable gameplay, but maybe thatās a step too far haha.
outlaw has access to almost every dr with minimal to no counterplay
mage has access to a SOLID amount of non-stun control that has a lot of counterplay
a good outlaw rogue almost ensures that your team literally never loses to a melee spec
a good mage does a good job at never itself being vulnerable to a melee spec
very different
game isnāt balanced around 2ās but i basically afk every single outlaw game regardless of my cr on any melee spec i play
iām close to doing the same in 3ās vs outlaw/destro/voidweaver or outlaw/arcane
i can get 12 cr back but i cant erase wanting to die irl for 4-8 minutes at a time
outlaw would probably be fine if did damage but it only had access to kidney/blind and virtually no other rogue cc
it would play like basically any other ābrawlerā melee but atp youād be stripping the spec to basically exist as a clone of most other melee for anyone that randomly likes pirates
Current Combustion with itās fully instant cast damage on a short cooldown is very toxic, this goes away next xpac though since itās going back to a set cooldown.
All 3 specs have been toxic the last 2 xpacs ever since the mid-Dragonflight rework.