Can we set the record straight about dragon riding?

Good lord if you’re quitting over dragonriding then get it over with so we don’t have to read the whining. Every other post does not have to say “I hate dragonriding” in some new fun way. We get it. You don’t like it.

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Maybe so.
My point is I see alot of people saying regular flying isn’t coming. Just clarifying that it is.

To me, dragonflying is mechanically awkward. But that’s just me. I can see where other people enjoy it, but I just can’t get the hang of it. Hopefully, it will be side by side with regular flying. I’m not going to quit over it by any stretch of the imagination though. Hell, I know I’m not the only one that remembers when there was NO flying.

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If videogame gameplay systems were designed around people who have arthritis we would only have passive games like point-and-click adventures and visual novels.

Maybe they can figure out some kind of accessibility feature that would help dragonriding, but they can’t literally design core gameplay systems around a particular illness or disability. It limits the gameplay possibilities too much.

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This makes zero sense to me. So how are you playing the rest of the game? Are all of your abilities bound to a single macro so you can 1-button-smash your way through the entire game?

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“in some fun new way” :rofl: :rofl: :rofl: :rofl:

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Let’s get this out of the way. DR and the resources used to make it is solely a result of Ion being a wailing, wet-diapered toddler about regular flying since he took over in WoD. There was nothing wrong with regular flying in TBC-Panda, there is nothing wrong with regular flying now, nor in the previous several expansions. Ion simply hates having to design around it.

So what did he do? “You know how you guys have been telling us to design zones with flying in mind? Well we did, but we still aren’t giving you the flying you want. Haha f*** you, lol.”

It is quite literally a “solution” to a “problem” that exists solely in the mind of one man. Ignore for the moment the legitimate disability issues people are complaining about. From a purely gameplay perspective (controls, maneuverability, limitations) it’s worse than the system they copied it from (right down to the Mastery unlocks) in GW2. They should have done a better job of making it fun to fly if they wanted to force people to use it.

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This argument is illogical. Ion hates to design the game’s zones around flying so he introduces a more mechanically-involved flying system with zones and progression systems and activities intrinsic to said flying system?

Most of the reception I’ve seen surrounding dragonriding has been positive so it seems to me they did a pretty good job. It’s literally only the forums that are taking issue with it.

He designed zones with flight in mind then gave you glorified gliding, DR is not flying anymore than a modern glider is.

As to your second point. Anyone who has played games with similar flying systems -GW2 for one- will tell you DR feels substantially worse. They did a bad job on the controls and maneuverability (and the animations for that matter) and it feels like flying a brick with wings.

If it felt better to fly and was more maneuverable most of the non-disability related complaints would disappear.

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That is… not true at all.

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How so?

The disability related stuff probably isn’t going to be fixable without redesigning the whole thing, just look at VR which has the same issues. So lets ignore that for the moment.

If you made the dragons more maneuverable and less sluggish (input vs response, turning radius, etc) then I think a lot of people who don’t like it now would be less dissatisfied by it. Although that is just my opinion. Maybe people hate just because it’s not what they wanted.

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I understand and agree with you on some points, but it alienates those with accessibility issues, especially when it comes to dexterity and physical mobility.

Dragon riding can be easy to control once u get the hang of it (ie using mouse to move instead of arrow keys) but for someone with a disorder like arthritis or carpal tunnel (including but not limited to), it can be extremely limiting that some of the content is locked behind being able to control dragon riding.

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Because that’s the correct avenue for voicing complaints to the company. Or should be. I know Blizzard prefers people tweet at them because it’s easier to ignore and doesn’t allow for in-depth discussions.

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Some people have no issues with moving their hands, so APM is fine, but have inner ear disorders or other things that make them prone to motion sickness. I am one of those people.

I mean, yeah, of course. But this is working under the assumption that dragon riding is already a deeply flawed system that most people don’t like. As I’ve pointed out countless times now, the WoW forums are genuinely the only place that I’ve seen where dragon riding’s handling is a legitimate issue.

The disability complaints are valid. I won’t deny that, but the disability complaints were never my issue to begin with.

Fair, but we shouldn’t skew the forum’s discontent with the system as representative of the system itself being widely hated and flawed.

I have come to the conclusion after reading that old players are having issues controlling dragon-riding is because they are still using mice set to 400 dpi or lower.

No your opinion is what’s stupid.

People tend to talk about things more openly when they dislike something and not at all when they like something. There’s not really much to talk about when you like something. So, public forums are always going to be skewed towards the negative.

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I understand that and that’s fine. To be clear, I don’t have an issue with criticisms about dragon riding. I have an issue with taking a very deliberate subsection of a community and using that subsection to inform such a claim that can easily be disputed by looking elsewhere. Things like “dragon riding is bad and if they did a better job, then they’d have no complaints.” All it takes is spending 5 minutes in any social media space to see that this isn’t necessarily true. Dragon riding is a good system. It feels great, and that is proven by the massive amounts of positive reception it has gotten since Dragonflight’s release. Perfect? I wouldn’t argue that it is, but a far cry from being the terrible, lazy, thrown together feature that people like to paint it as.

Actually i would say it is comparatively bad to people who have played similar systems with better controls and less limitations. The no hovering thing is just stupid for example. People need to go afk sometimes and it requires multiple extra steps to avoid or consequences to deal with if you have to step away immediately while DR. There is no reason you shouldn’t be able to hover and then regain momentum through a dive.

There is a lot of room for improvement. The animations are straight up terrible. Go look at the Griffin or Skyscale from GW2 and how they move. When they bank and turn their wings adjust and their bodies re-orient like a real bird and it gives you a much better sense of perceived motion. Now go fly on your dragon and turn. It looks like someone stuck a rod up it’s spine and rotated it 45*. The wings don’t adjust, nor does the body to counter-balance it’s momentum. It feels like placeholder animations that they didn’t have time to fix. In that regard it isn’t any different than a regular winged flying mount.