Can we please put a xp restriction for boosting

The spirit of classic must be maintained.

2 Likes

The first 2 months of classic were a lot of fun. People leveling at all different paces, farming pre-bis, competing for server first, struggling through MC.

That phase of the game is over now however, I think it’s safe to say the majority of the player base is more interested in the end game currently.

If you want to trudge through 1-60 questing and grouping for dungeons more power to you and I’m sorry to say it but you are the minority.

1 Like

If these forum responses are any indication? the Majority.

2 Likes

Another thing to consider is that if you’re playing on a locked server you’re not getting any fresh players to the server. It’s just people who are making alts, they’ve already made that journey to 60 probably once or twice before so they’re only interested in getting to the end as quick as possible. It sucks if you wanna do things the legit way, but thats just how it is. You can try moving to a server that’s not as full and I’m sure your experience will be a bit better

Let people have fun the way they like.

1 Like

At this point, your best bet is to reroll on an RP server.

I disagree. How does it harm new players?

How does it ruin it? For who? You don’t give any evidence or proof or examples. You just make this up.

All I can tell from your post is that you personally dislike boosting, and that you care a lot about things that other players do. You want to control other players, and force them to play like you. In my opinion those are your personal problems, not problems with the game.

You are on Faerlina – the highest pop realm. On high pop realms, LFG is full of boost runs. On low pop realms there are NONE. I hever see boosts in LFG on Azuresong or Windseeker.

Perhaps you would be happier on a low-pop realm, where there isn’t much boosting.

I didn’t have a terrible time leveling up on faerlina but truthfully i mainly solo quested all the way to 60 i did maybe 4-5 group quests in the 20’s and that’s about it for elite stuff a few dungeons… not many. mostly i just quested. and i did three boosts in my mid to late 50’s

I don’t think anyone is gonna have a terrible time leveling, unless you just don’t like games.

It’s not about that, it’s just community and environment you are surrounded by when playing a server with heavy boosting and GDKP raids. It just becomes about gear and the events, raids, and everything is exploited to the extremes.

How can you know that “all players had to play through the game their first few times without boosts” ? I’m pretty convinced some people buy gold and just use boosts. Also, an aoe mage can get 60 in a week and boost his friends/guildies after.

Second, it’s not because it’s an MMORPG that people can do whatever they want. Blizzard already limits a lot of that. People just found a new way to abuse the leveling system like they found many abuses already. It should be Blizzard’s responsibility to put an end to this. They never intended to let a 60 aoe mage ruined the leveling experience/effort in 3 pulls so they can get 60 in 3 hours.

People wanted/play classic because retail has so many flaws. One of these flaws is obviously the power to “buy” leveling on your character. If we wanted to get rid of that it’s not to see everyone boosting in Classic. Not to says it’s a dingo circus on lfg with all these Temple merchants spamming “WTS BOOST 5g a pull, epic reserved etc.”

Man i sure do hate how boosting effects other players. Such a shame, all that…you know…bad stuff that effects other players.

Boosting ruins the game for many reasons

1, LFG chat looks like a permanent auction and is a mess;
2. People using boosting are not grouping with people who want to play the game as intended hence less people doing dungeons;
3. Boosting is destroying the spirit of this game (it’s like retail);

How much did you get per run at 55? Or should I say how many bars roughly

People who buy boosts aren’t looking to group. It takes too long and is inefficient. New players can find other new players to group with. Its not like new players have the gold to buy boosts anyway.

People selling boosting services for RMT should be banned. If people are doing boosting in exchange for gold, IMO that’s fine. It’s just part of the in-game economy. If you want to carry someone through a dungeon in exchange for some coin I see absolutely no problem with that.

Like someone said, we all started out on the server on an equal playing field. Some of us worked hard and blew through it to level 60. Others (like me) are taking our sweet time leveling up. I just don’t have the time to kill a billion mobs for the meager XP payouts in Classic. I keep my characters sitting inside an Inn to for XP boosts and turn in quests when my XP bar is blue, and it still takes forever to level up. That’s just how Classic is.

Personally I wouldn’t mind paying someone a few gold to help me level up. I don’t understand how you could be bent out of shape over that.

New players typically don’t have gold when they begin, so i don’t know why they need to worry about that.

Apparently, we can’t have low levels ask high levels to run them though dungeons anymore at their own choice because … :point_down:

…that. :point_up:

Also, what do you mean “How the game should be played at all”? I thought this is go anywhere and do anything MMO without the devs inserting too much of their restrictions just like they do with Retail? Is that not the case with Classic? :man_shrugging:

If were talking about people using hacks to clear the dungeon or asking you for real money, then those things are definitely bannable and should be enforced. Real money should never enter in the equation in either WoW’s ingame progression.

But if it’s just ingame gold and done 100% legit, it’s perfectly fine then. It’s just players seeking other players for their services.

You’re comparing legitimate (If it’s done by gold and no hacks, 100% legit) player interactions and services to Microtransactions. Which MTX actually do have an effect on games and how they are designed as seen in everything else to a point where it’s normalized. To compare them with Microtransactions is pretty silly.

I will say this, if you do want to compare anything to microtransactions, it would be gold selling/buying. Whether it be legit though WoW tokens or not, real money should never enter into the equation of either WoW’s ingame progression.

Doesn’t matter. Those two games have different endgames that appeal to somebody. Just because Classic isn’t Endgame focused (Which is a weird now that i think about it, if Vanilla wasn’t endgame focused, then how come a lot of the content from the patches are for endgame then?) doesn’t mean it’s invalid to go to the endgame if that’s what you wanted.

As Tandrie put it: