they had 11 years to do so. Where are they? how much longer do they need?
At least from my experience, negative experiences in LFR tend to result from:
- Overtuned difficulty (this can be numbers tuning, or complex/punishing mechanics)
and/or
- Lack of communication between players (LFR players arenât in a discord and have no established leadership)
Lots of people like to say LFR is âeasyâ and people just AFK through it, but that has not been my experience for a long time. Raid encounters have gotten more and more complex over the years and LFR has been no exception. Itâs now to the point where I wonât even bother with LFR outside of a single run to kill the end boss for the inevitable âkill the final bossâ quest.
Itâs just too much effort, too much aggravation, and not enough reward for the time investment as far as Iâm concerned.
No. We canât. Discussions about removing other peopleâs content are inherently dishonest.
Is that a guild that has 850 characters in it but only 2 still log on because the others have abandoned the game?
Pretty much yeah.
That or it has 500 characters that never talk or interact with each other.
itâs like, dude, whatâs the point of being in this âguildâ.
That hasnât been my experience. I havenât done a lot of LFR these last few expansions but Iâve found it to be the same community as dungeons. Whether it is positive or negative is the luck of the draw with the players youâre grouped with, not the content itself.
Thatâs never coming back, as we clearly seen with classic servers. Stop trying to make the game worse chasing a dream you will never have.
Back in vanilla we where all noobs doing our own thing. There was not much in the way of guides, most of us did not even think of looking for a guide at the time. We learned and taught one another mechanics, and thatâs why the player base was so unskilled. Now you are expected to study for hours before doing current content.
Back then there was no social media, we did not have good ways to communicate with others online like we do now so it was a new fresh experience. In modern times people donât want that, they want to talk with their actual friends that has been made easy with modern tech. Itâs been stated many times this was one of the many reasons WoW became so popular back in the day.
Most of the playerbase has less time on their hands, people donât want to sit around looking for groups for an hour (even with groupfinder.), when something like queues saves so much time, and lets you continue playing the game while waiting. There is a reason why WoW and every single other multiplayer game worth mentioning added it to their games. You can still sit around town asking for players to group with you if you would like, no one is stopping you from doing that and joining a guild, donât force your views on others.
The only thing that needs to change with LFR is it needs to be available as soon as the other raids are. For those that donât like LFR, you are free to ignore it.
We can agree that something is dead and not returning, while at the same time being honest about one of the things that killed it.
Iâm not sure there are so many of those large guilds around anymore. The past 2 expansions have been very hard on guilds.
LFR did not create the elitist mentality, thatâs been around long before LFR was introduced. It is also not solely responsible for playerâs un willingness to join a guild. They removed all of the things that made being in a guild appealing, which again, had nothing to do with LFR.
I donât think LFG really killed it, but did have an impact. I personally believe it had more to do with how servers are not their own place anymore plus players being split up across the world(s) separating them even more.
Back in vanilla I would hang out in Goldshire every day and would often see the same people who I chatted and dueled with before going off and doing battlegrounds (same people before they had to group up servers for the population numbers), and dungeons. We sorta have this still but now we are grouped up with so many different server + shards it makes it hard forming a community.
The only way you will ever get a proper community feel again in modern gaming with a game as large as WoW is if you join a roleplay server. They still do progression and normal game content + you get to see the same people around the world every day to communicate with.
The reason LFR is as bad as it is, is because of the anonymity of it. Thereâs no repercussions for not being â good '. If you merged LFR into normal, normal would be ruined as well.
Mind you, Iâm all for keeping LFR going, casuals need a raid, even if itâs with training wheels. But donât ever suggest that normal be â qeue-able '.
The game will probably die if they got rid of LFR.
A HISTORY LESSON:
****November 29, 2011 - WoW Patch 4.3 was released and added Looking for Raid to the game.
PRIOR TO THAT: (courtesy of Eurogamer)
Monthly subscribers to Blizzardâs World of Warcraft MMO have fallen to 10.3 million as of 30th September 2011.
In June 2011, that number was 11.1 million - 800,000 more.
In March 2011, that number was 11.4 million - 1.1 million more.
And in October 2010, that number was 12 million (the gameâs high point) - 1.7 million more.
The game was leaking subs at the rate of ~800,000 people every 3 to 4 months back then. LFR brought back lots of people and held the game up during the long content droughts in MoP as well.
A more casual WoW is a more popular and more successful WoW. Getting rid of the elitist stuff makes for more fun.
LFR is here forever.
Iâd wager if they made a LF Mythic+ tool as well, the game population would pick up again.
No, more rewards should NOT be given to those whom do not invest the time. The reason this debate will never end, is because both sides have very valid points. Personally do I think there should be a place to do a version of the raid thats less intense for those whom dont have the time, yes I do. But I also do not believe they deserve the same tiers of loot as people who invest the time to do the higher difficulties.
Then from Q4 of 11 to Q1 of 12, the game lost about 1M, that bounced back up to just below the old numbers for the launch of mop, where it started to trail off again, until the sharp spike up, followed by sharp drop in the launch of warlords.
Removing LFR means removing a tier recolor and I canât support that.
Itâs not going away.
Whatever media creator said so is brainwashing you.
lmao.
Iâm not so sure really. Where were the calls to delete normal dungeons or heroics, or kara back in bc? since those were the âeasyâ content? Where were the calls to remove epics from rep vendors? For as long as i have been playing the top end players have always stood to get the âbestâ gear and theres nothing wrong with that.
The addition of the LFR system didnt remove the best gear from the top players, it never has, even with titanforging mythic folks could get mythic titanforged which was still, far and away better - rightly so.
At no point ever in the history of the lfr system has it denied or deprived any higher level of difficulty of content or prestige. The mythic raiders have always been top, heroic has always been second and normal always third. If you want to find whats diluting your power systems take a peek at m+. THAT is whats diluting your playerbase, not the people doing the 3rd lowest form of pve in the entire game.
Thereâs no reason to remove LFR. I would, however, make LFR a 10-person queue for normal raids and remove the stacking tenacity buff.
Having LFR around doesnât hurt anyone. If offers another piece of content (which frequently has story line tie ins) to players who donât have access to standard raiding methods. So there are no pros to removing it.