These things are all things that existed when PvP servers existed. If you want a pvp server, just leave war mode on at all times.
It’s like you’re not even trying to read my replies.
Your replies are spinning off about things fundamentally unrelated to your original post. A PvP server had these things. War mode also has them. Nothing has changed other than incentive to engage in war mode, and the fact that you don’t need a separate character to turn it off.
And I want a PvP server that doesn’t have these things.
Can you ask ChatGPT to translate this to a language you understand?
So, you don’t want a pvp server, which was your original request.
You want a server which lacks connectivity to other servers and the wide population of the game, while also lacking many of the basic things in the game like sharding for server stability or phasing for having quest lines. Some of those things are just not possible, and unstable server behavior with a diminutive population is going to ensure that such a server is dead on arrival.
Correct, except because you didn’t read what I’ve been saying. My first post said LIMITED sharding. I know that the servers can get overwhelmed with players overcrowding a zone, so I understand the need for sharding in some circumstances.
I’m ok with quest phasing too, but even Blizzard has said phasing can lead to confusing and problematic splits between players.
But yes, say I’m playing on a new PvP server called Kiyoko, I want to only share the world with other players from Kiyoko. Players that can’t phase in and out of “warmode” just to farm ore or herbs. If you’re in undermine and I’m in undermine, we see each other.
You can allow LFG or LFR or cross realm dungeons or any of that. That’s fine, but if you’re playing on Kiyoko server, I only want to see other Kiyoko players in the world, not some dude who got cross realm grouped from ravenholdt or created a cross realm raid to farm pollen for a bee mount.
I shouldn’t have to type up 3 paragraphs to explain the simple system I’m asking for only for you to go “durr turn on warmode lul” and ignore what I’m asking for.
We had dedicated pvp servers and they died out because they historically were heavily 1 sided so there wasn’t really much pvp to take place. You also ask for limited to no sharding but don’t want them to change things… You do realize that the sharding is coded into the servers now right? So they would have to change everything just for the 1 pvp server you are asking for.
So let me ask this , why would blizz want to make pvp servers a thing again knowing full well how they ended up in the past? Why would they waste resources when they will simply say warmode is right there? Not to mention that Blizz has clearly neglected pvp to some extent with the lack of new battlegrounds ect in recent years.
All in all you want something that would require changes to the game itself and resources / time on Blizz’s end that they already are constrained due to the fast release pace set forth by management.
It’s a discussion thread, not a JIRA ticket. Sometimes important context isn’t in the OP. Emerald Dream was more than a ruleset.
Sharding is the least of my issues, which is why in my very first post I said I didn’t mind limited sharding.
PvP servers were populated until they were all changed.
Saying “PvP servers all died” is a flat out LIE.
Pretending like servers such as malganis or tich were dead serves is insane.
I understand not everyone would want to play on this server, that’s fine. Nobody is trying to take away your ability to bump into total strangers that you’ll never see again.
I don’t want that, I like seeing the same names and guilds and people. I want to share that server with like minded people who enjoy the risk and dynamic combat that happens out in the world and while leveling and making that risk a toggle for when it’s convenient defeats the whole idea of risk and it takes the community and splits into an ever-changing group of people in and out.
That is all I want.
The fact that so many people are angry about this, trying to paint this as some nefarious plot is weird to me.
If you like current retail super-servers, happy for you, but not everyone is happy with the decimation of communities and it’s one of the biggest criticisms I see of wow from outside wow communities.
All I’d like is an option, and it just feels like a bunch of people who don’t care saying “you think you want it but you don’t”
You completely ignored everything else I mentioned including the fact of it requiring resources and time that they don’t have due to the increased release pace management has placed on them. Not to mention as has been mentioned a dozen times over pvp servers were heavily lopsided and Blizz has been adamant in their dislike of this and would have to put in systems requiring more time and resources just for a pvp server to be implemented.
I don’t care for all the sharding and would like to see familiar faces / names more often than a just “hey” and never see someone again sort of thing but it is what it is now.
It’s actually wild seeing how people are reacting to a request for something they have no obligation to interact with.
Ganking was a part of PvP servers, but I also made a point to not gank lower level players. I also didn’t throw a tantrum when I got ganked while leveling, because I made the choice to play on a PvP server.
All these responses to ‘turn on war mode’ are completely missing the point, and I don’t think you would understand if you hadn’t played on a realm like ED in the past. There was a spontaneity to PvP that war mode just doesn’t have.
Also like OP brought up, War Mode, CRZ, sharding all split up the community in a way that you wouldn’t see before.
It’s fine to not like or want WPvP, but none of those responses really hit the issue OP is bringing up.
Also, again, if you don’t want or like WPvP, you just don’t have to join that server. However, it’s unfair to not have that option for people who do.
“You think you want it but you don’t” was my overall reply to this.
Edit: also warmode is heavily lopsided too, I don’t care about balanced factions in dynamic PvP.
I totally agree, Blizzard should give pvp players 1 pvp server.
A FFA PVP server with no Raid groups would be interesting.
Imo, they should:
- Make world pvp the only source of Honor
- Make unrated bgs the only source of conquest
- Keep rated play as the source for Elite xmog
- Change WM On → Can only use ground mounts and can farm materials (herbs, ore, etc)
- Change WM Off → Can fly but can’t farm any mats
- Give the leaders of capital cities top-level, raid or pvp related loot
Players would be encouraged to group up if they want to venture out into the world for farming, would be encouraged to build a pvp set, and excitement in the open world would be reinvigorated.
Players couldn’t be screwed by people just flying away and then ambushing them and there would be more control on the botting population since they’d be prime targets from the pvp’er perspective.
Nobody is forcing farmers to pvp but the world should feel dangerous which creates excitement - there should be a risk when venturing out especially when you’d rather be toxic by taking advantage of players when you’d instead need to be a decent human being to avoid being farmed day in and day out by building and maintaining a team.
“I don’t want to PvP, I want to be a pacifist!” … Well then, maybe you should go play ‘World of Peacecraft’ instead.
That’s magnitude worse than what OP was asking lol.
Not really, it solves a ton of problems and creates excitement. The people that would disagree are probably those that want handouts.
They haven’t had world PvP objectives in many expansions. They need to add those first.
They’ve had big PvE events like the bloody token quests in dragon flight where you stack buffs to make up for the fact you don’t know how to actually though.
I’d hope we see capture able towers that change hands every hour
The issue with PVP servers is that eventually they will skew one way or another. This is how PVP servers currently work on Classic. The platonic ideal where the factions are close to 50/50 and its always a fight does not play out in reality. Eventually people get tired of getting ganked while they try to farm for something or when they want to enter an instance and so they will join whichever side has more people to avoid it.
Eventually that’s a likely problem, but I think one that’s deterred a bit by not having a sea of other servers to choose from. If it gets too lopsided you either reroll to the other faction, or play another server if you don’t like being outnumbered.
I don’t really like the idea of faction locking servers regardless of the population.