I hate the idea that Horde can get “honor” through playing with themselves; honor should come from putting your life and resources at risk and taking the fight to the enemy! Does no one care about feeling immersed or telling stories to themselves as they play the game?
I was thinking that players should be able to queue in a merc mode within a goblin city where they get a currency that could be spent in goblin cities for pvp gear there. Except instead of your race being changed temporarily ala retail, you keep your race the whole time (an orc could fight for the silversong sentinels in wsg) but would be flagged with a debuff as a “traitor” for some time after the BG and both factions could target and kill that player in the open world for honor.
This would also help with faction imbalance on pvp servers since many horde would temporarily be dispossessed from their majority in open world pvp with the “traitor” debuff if they want a faster queue.
We’ve found traitorous scum have defected from [Faction]! They’re wearing [Enemy Faction] masks so that they can be allowed entry to [Enemy Faction Capital], but we’ve found them here, before they can return.
Well I’m open to ideas and suggestions. A big part of me was hoping that people by and large care about the integrity of the world in addition to gameplay. I get that Horde need realistic Q times, I just also want to preserve the quality of classic that makes it so much cooler than retail.
I do think my particular proposal for a merc mode would be way cooler than what has occurred in retail.