well, i already answered your question you keep repeating, here it is, keep reading it until you understand;
it could use a buff, but just because its not optimum doesnt mean it HAS to be buffed, that is how it was made in tbc, there’s no point to this change, just use alternatives if you think its weak, utterly pointless thread OP.
If everything was perfectly balanced, we’d have homogenous classes that are indistinguishable from each other, and it’d be retail lite basically. I’m not interested in that, and neither should you be either.
if you dont have a second 70 that does dps or farms at this stage of the game, you have no right to complain, go heal for hire and buy your consumes, i make bank just by playing the game, try it sometime. Gkps, rescuing dps in dungeons/heroics etc, you’re complaining about a problem that doesnt actually exist.
Yes my mains a healer too, before you whinge at me.
I just find it frustrating that I’d have to use an old world flask if I want a flask buff.
Especially when coming across the mats for the distilled wisdom flask is possibly even more frustrating than trying to get TBC materials.
I just don’t understand why the only flask that seemed to have healers in mind, is so bloody lackluster.
It’s just disheartening to burn through elixirs upon elixirs anytime something bad happens, but plenty of other classes just get to sit on a flask or two all night.
I don’t really see why it would be a bad thing to have the flask be adjusted to provide bonuses to healing power as well as Mana regeneration. So that it is more inline with all the other flasks the other classes get for supporting their performance.
You are talking to a wall honestly. Healers got griefed in terms of tbc stuff. Even their manaoil is worse from tbc than the classic one. Its just how it is.
I know the old oils are also pretty much straight up better than the stuff we have in TBC.
I don’t really understand blizzards original thought process with all of this. Farming old world content to get consumables in an expansion content just feels weird.
I know I’m probably talking to a stone wall, but the restoration flask is just mathmatically -bad- and I’d really like to see it be actually useful.
Same for the Mojo flask in Wrath, but that’s later on.
why lol
the advantage is it lasts through death. Flask is sub optimal for melee who want demonslaying for the important bosses. flask is like the budget option basically if u are progressing and expecting to wipe a lot. especially true now since it is free with illidari
healing parse is a meme, u want to parse just run 4 healers or turn off healcomm and snipe everyone
It’s because the game wasn’t being designed with the intention that EVERYTHING was supposed to be min/maxed or optimized. You have to remember they were still trying to figure out how to really optimize stats—have you seen some of that stats from items in Vanilla?
I also feel there is an RPG design theory at play that dictated some of the stats as well…especially in Vanilla.