Are you aware that AOE heals exist?
Are you aware that AOE heals that come anywhere close to restoring more than 50% of players heath are reserved for long CDs and evokers/monks? And even the evoker and monk heals that do this are on a minimum of 30 second CD.
granted it requires setup, but all hots on someone and regrowth should heal for a ton?
Yes, every healer has the ability to put out at least decent AOE healing. Resto druid is actually one of the best at it. What you were more looking for was using a swiftmend right before wild growth while everyone has rejuvenation already rolling and lifebloom on myself; but yes there is a lot of healing there.
But like you said, it takes setup which requires additional GCDs and by extension, time. The issue isn’t just the amount of healing needing to be done, it’s the time with which you need to perform that healing. Having people get chunked for 60% of their health at once followed by someone else a second or two later isn’t just some exaggeration, it happens frequently.
When that happens, even the best healers oftentimes don’t have the time to get everyone topped off before the next damage event goes out. Even with all my rejuvenations, efflorescence, and lifebloom already out, I need to spend a global on swiftmend, a second on the wild growth (which also has a cast time), and then the healing takes place over several seconds. If the damage was completely unexpected and I didn’t already have the rejuvenations rolling, this gets even worse.
To make sure it’s char, there are methods of counterplay available to healers and the rest of the group. There are high level keys being timed after all. But your comment about AOE healing being the solution to a couple people getting chunked in quick succession simply isn’t a realistic solution you can count on as a healer many times.
No damage should be unexpected though. That’s a lack of instance knowledge.
Have*.
The word you’re looking for is have.
Should have*
That’s just not a true statement with the amount of randomly targeted effects in the current dungeon pool. I can expect there will be damage many times but not who will receive the damage. As a reactive healer this is fine; as a proactive healer not so much.
No, if something is lethal but you don’t know who, you hot up everyone so you can catch 1 of 5.
Which is a lot of wasted globals and mana, both which can extend the key. And doesn’t address the fact that every HoT I have, without using a 1.5 minute CD, won’t top off a player between the random damage events if the same person is targeted twice consecutively. And my primary short CD to handle this is also my primary enabled for my AOE healing.
This is a TROLLLLLL.
as opposed to a bricked key because someone died?
All hots up on everyone and spamming single target on someone that dips is how you healed on a resto druid for random high damage single target events.
If they came too fast to be reactive.
If mechanics couldn’t be ignored then quite frankly pug groups were never going to clear SD 20
And even after having ToP in the game forever, people still didn’t understand how to do the lich boss, lol. But it was fine because you could just easily outheal all outgoing damage
Until you run out of mana which is a certainty if your goal is to maintain 100% uptime of rejuvenation and regrowth in a lot of these dungeons.
When I talked about being a proactive healer, I’m not claiming to not be able to react to random damage, just that the toolkit for some healers really struggles with reactive healing compared to others. Holy paladin for example wouldn’t have any problems with this scenario we’re describing.
Seriously, a modest buff to healing or reduction in outgoing damage would go a long way in correcting the healer population.
I think going down 1 key level is an 8% or 11% nerf to outgoing damage which is pretty decent right?
yea, it’s like that, and I don’t think giving people one free key level will put an end to complaints because there will be the next person stuck in no man’s land at 19.
Of course.
I was just mentioning if players feel damage is too high they an get a free 8% or 11% (I don’t remember exactly, I know there is a knee bend in scaling at some point with DF) damage nerf by doing 1 key level lower.
This is why i love healing normal dungeons on my 70 atm because atleast in there peoples healthbar actually fills up when I heal you know like you feel you have some power (fun). Its so frustrating putting quadruple hots on people and wondering are they even healing!? ![]()
I’d just like healer DPS returned to normal.
It’s the worst I can remember it since at least Legion, if not Classic. There’s absolutely no reason for healer DPS to trail this badly, even compared to tanks!
I duno, it is what it is. I quit after getting KSM because there’s no reward at 2500 I care about, the healing itself wasn’t really an issue. But healing can definitely get a little rough, more so if the group doesn’t avoid avoidable damage or use their defensive CDs on group-wide, big damage.