1500 coins is really really bad for an event. I can play druid/mage/hunter/paladin and obviously shaman and get nearly 10x that in a single event. You can literally form a 5 man PVE group and farm mobs and get the same or more. Sure you’re entitled to your own opinion, but it’s as valued or wanted as the shaman potatos saying they are completely balanced in PVP right now. Very sus you didn’t enjoy fury warrior pre BFA. Warriors were not strong tanks in P2 in any regard, both rogue and warrior tanks underperformed hard which is a shame considering how mid at best rogues were PVE this phase. Also if you wouldn’t enjoy runes like bladestorm or titans grip, why just not use them? You seem to constantly tell people warriors are perfectly fine and in a good state right now in P2, when really, the only area they excel is parsing in PVE. It’s fine other classes are strong and getting their time in the light, but why spout dribble saying that warriors are perfectly fine in PVP? I can’t even see anyone seriously believing that unless they are close to full bis with gnomer gear. It isn’t hard to balance new abilities or expirement with them.
What do you mean, “Very sus?”
“Uh, bro… very sus you don’t like mushrooms on your pizza!” Umm… OK buddy. I’m not sure what you think you’re trying to do, but I’m merely stating my own personal preference.
No, they weren’t. I actually have not even tanked in Gnomer on my warrior this phase.
We don’t have them, so, I’m not sure what you’re trying to say here?
Do I? Is that what I do? I play warrior, and I enjoy it. Maybe you are getting 15,000 coins/event and that’s normal (I didn’t know that was normal, I thought 6K was a lot, and mostly something people got in mage groups). But, I’ve been happy playing my warrior in STV Bloodmoon, no-comms pugs.
My very first event, I did horribly! I got about 110coins, but I got better at it after that. Apparently not that much better, because here I am thinking that my 1K-1.5K is decent.
I do like the warrior toolkit for PVP though, and I’m having fun. You can tell me more about what your experiences are like, and why warriors are horrible, if you’d like.
Which class/classes do you pvp on? Do you play on Crusader-Strike? Perhaps we can duel and you can show me what I’m missing out on? I happen to think that the warrior toolkit is pretty strong. Warbringer is a huge boon to warriors in SoD! It’s quite game-changing.
Isn’t that pretty much baseline?
Oh. OK.
That’s 1 rune that’s amazing. How many other classes can say they have more than 1 amazing rune?
Answer is, all of them except warriors.
Please name 5 “SWEET” runes for Druid and Paladin.
You’re trolling right? Good one
Lonewolf warrior everything else CB, you’re welcome to try, won’t be hard lmao. Making it so warriors aren’t completely dog for 1 month into the phase for lack of gear isn’t hard for pvp. Only applicable to PVE scaling, which can be easily managed. I don’t think paladins are OP, maybe they can have more fun runes? I think they are in a pretty reasonably place for ret and prot. Holy might pick up a lot, I don’t want to see them forced to heal again if they don’t want. Boomkins and resto are pretty solid, I think feral needs some luv, there seems to be less each week
I wonder if they are going to make Wild Strikes raid wide, or if we’re going to need even more ferals going foward. This is actually one of the class/specs I play, and currently my favorite PVE spec (feral dps).
Personally, I think feral is in an excellent place, but I’m also starting to see a theme here. I like the toons I play. I’m not a huge fan of paladins right now; tanking on one feels cheesy, OP and lame, to me, so I’m not planning on bringing my paladin into Phase 3 raiding.
trust me bro warrior gets good once their bis at 60 bro just trust me you gotta invest like it’s crypto bro trust it’ll get good, the devs that literally said they were going to bring every other class up to warrior surely wouldn’t. warrior will definitely pump like its era at 60 you gotta believe this definitely isn’t copium.
Uhhh I absolutely 100% concur. Vanilla Warrior is the best experience in WoW. It has never felt better.
Feels the most grounded and pure implementation. No fluff, just strong thematic power-appropriate gameplay.
Living Seed, Survival of the Fittest, Savage Roar, Mangle, Lacerate, Sunfire, Starsurge, Lifebloom, Wild Strikes, Wild Growth, Nourish, Eclipse, Dreamstate, and Survival Instincts. None of these are in any way “sweet”.
Most are the equivalent of giving Warriors Heroic Strike because the class didn’t have it in Vanilla.
None have any real gameplay dynamics that matter, they just make the class useable.
The only two I’d really consider as interesting runes are King of the Jungle due to it’s interaction with snapshotting (which is irrelevant when Feral performs so poorly it does really use bleeds), and Berserk because it temporarily grants a huge power spike.
Personal opinion, but P1 warrior runes were way more interesting than almost anything Druid has got over 2 phases, and woo-hoo Balance is looking at getting to cast Hurricane more frequently in phase 3?
I’d rather take the more engaging runes of warrior any day, significantly increased mobility in combat with snare breaks, strong conditional abilities, multiple different avenues to access conditional ability (or just damage buffs) including the ability to use utility cooldowns for dps or through rage management, or simply greater rage generation to fill up your rotation.
Sure I don’t believe it performs well, but even Blood Surge providing a rotational proc (basically what you are asking for in Sudden Death) is at least interesting/fun.
I think the shame with that is I’m under the impression Precise Timing performs better? Which admittedly just fills the role of exactly what Druid runes do of “here’s another button you press every X seconds”.
I dunno, I get that it sucks that they aren’t performing exceptionally this phase compared to last, but they definitely have some of the more interesting or at least engaging runes, regardless of whether they are the best performing or not.
Art of war, AS, exorcism, SoM, DS, CS
But ho boy are their stinkers too, and QOL runes like Sheathe and HoR to fix broken kit.
Eh there is a lot of variability for warrior runes top parsing in pve. P1 runes were fun, but don’t come at me with that mumbo jumbo when u guys had starsurge lol. There was nothing more rage inducing than going into redridge and getting melted trying to level alts with a starsurge meme, or hunter pets. Warriors were decently fun though for arms. I think most people had a fairly good time phase 1 besides shamans. I don’t think druid runes seem particularly fun, but at least you guys have two really strong specs. Boomkins are pretty fun pvp in my opinion, and it is satisfying starsurging people for 1.5k in stv. It’s not a big ask for classes to get fun runes added for more optional and diverse playstyle though. Maybe Aggrend + friends will start devoting more time to gauging the community now that they are getting freed up from cata. I could give less of a damn about the witch hunt for GDKP’s or swiping on a seasonal server when every other iteration lets it slide on a 20 year old game. Their priorities seem to be kind of wonky and catering to some of the most degenerate categories of players focused on parsing culture. Phase 1 felt a lot better because casual players were getting new abilities to toy around with that actually made the experience feel new and unique. It’s pretty scuffed when rogue tanks are kind of already dead, dps is weak, warrior pvp stale, feral only invited for wild strike, and healers are not wanting to attend raids as heals due to already being bis for healing, and people dont want to raid log to heal on alts. Phase 1 got a lot of things right despite ashenvale being a buggy mess and some classes being broken. I think that’s why you see so much discontent in phase 2.
Out of all of those only AoW, and AS I’d really call “sweet” (especially not in full caps).
SoM is just Seal of Righteousness with decent damage, and Exo, DS, and CS are all just basic “push button for damage” spells that aren’t fun or engaging but simply necessary to the class because it was missing a single damage ability.
Heck, none of them even interact with things like Seals or WF.
Dude, Starsurge was also just “press button for damage” it wasn’t cool, or fun, or engaging.
Yes it was scaled poorly so it did a lot (whilst the class continued to underperform)
But I don’t rate an ability by “it can be silly with a gimmick that makes it OP”. If it was a fun or engaging ability it would have been so before it was buffed, and after it was nerfed, but it wasn’t.
Even with the change to it empowering Starfire is average as the rotation still has absolutely no complexity or engagement to it what so ever.
Press the same buttons in the same order ad infinitum.
If Starsurge was never overtuned I think a lot of people would have a different opinion about it.
That’s fair, although Starsurge doesn’t do near that much damage now. Starfire does though, and is honestly in a pretty stupid position itself, although at least it’s more counterable and has a significantly lower chance to crit.
Deleting people with 2.1k damage Starfire crits is pretty ridiculous though I agree, and getting to be a turret feels really strong. But conversely damage drops off a cliff when tunnelled and unable to hard cast which feels like a somewhat reasonable trade off.
Hopefully more players are happy come P3 though, P2 has been a bit of sore point for alot of people I feel, and for multiple reasons.
ST kind of worries me as a raid considering people didn’t like Gnomer, but apparently there is a lot more love for ST than I realised so maybe people will enjoy it
But they really have to do something about PvP burst and PvE balance in general. I think coming out and being like “yeah Shaman are super OP now, and they look to have the best runes of P3, but really there is no point tuning them right now because they couldn’t possibly be OP for another 5 weeks” was a pretty poor move by Blizzard/Aggrend.
People were already upset about Shaman class balance and then to be so non-committal and dismissive about it seemed like a poor decision.
Bro could have at least said they understand Shaman has been overperforming, and whilst it doesn’t make sense to nerf them prior to P3 release they will be monitoring them heavily for potential adjustments.
It doesn’t promise anything but it just says “look guys, we understand were you are coming from and will be making adjustments if necessary”, at least makes people feel heard.
The part where it is the easiest, while Prot pally is easier than bear or prot warrior. Shaman currently with meta lock are definitely the easiest.
I see. Are you playing these classes as tanks? Do you also tank on your paladin?
I don’t play Warlock or Shaman (or rogue) for comparison. Paladin tanking is pretty easy. It stands out (to me) as being overly easy with tools that just cheese the content.
I liked using a shield as a warrior, especially the one off Chromaggus.
This was in 2005 though.
Absolutely not.
warriors are fine…melee this phase sucks because of high armor and lack of wbuffs that benefit melee. considering the most popular class is ‘warrior’ or melee over ranged we will see more complaints. next phase i would bet warriors will be at the top since you will have 10% crit from buffs.
not sure about tanking though. warrior threat is meh but pretty sure its because we dont have enough hit gear yet.
Hunter wants a word with you
Yes, I played Shaman and Meta tank in P1. The only reason I don’t play prot in SoD is because 1) there are to many and 2) I dislike not having a filler button as a tank. However, P3 fixes that issue with prot with HoR.
I would be willing to say barrier to entry is easiest on paladin but it’s definitely not the easiest tank to play overall. Most friendly perhaps.
God I hate rogue tanks, disgusting.