Can someone answer that phone?

Except in retail, due to racials or I couldn’t even tell you, everyone has migrated over to horde, both for pve and pvp.

Simply put? The Alliance story is boring.

Horde has had the more interesting story since MoP. Well, no one really had a good story in WoD, but in MoP, Legion, and BFA the Horde story has been more interesting, full of shenanigans and plots and secret deals, while the Alliance has been everyone getting along, same as normal, la la la…

It is only recently, with Tyrande going full vengeance seeker, that Alliance has started to have interesting plots.

The “story” in retail is and has been absolutely dreadful, both sides. That isn’t the reason at all.

I’d argue the deathknell for the story in wow was cut scenes every 3 seconds (which fortunately I can skip).

Eh, I’d disagree to some extent. The problem with the main story in Retail is that too much of it is happening outside of the game these days. According to lore people, if you read the books and comics and short stories, then the story is more fleshed out, and makes more sense. But because they have so many people adding to the story, and it isn’t being portrayed in the game, the narrative becomes jumbled and confused.

It isn’t a problem with the story, per se, but the storytelling.

So six of one, half dozen of another? Hackneyed writing aside, I lost all interest in the story as soon as they announced time travel for WoD, ended up skipping the entire expansion, which turned out well for me, luckily.

Eh, I’d lay most of the weight on the storytelling and execution. The story for WoD wasn’t bad, but the storytelling and the gameplay systems were what tanked that expansion. Trying to get rid of flying and then locking it behind an achievement that makes getting root canals without anesthesia sound pleasant in comparison didn’t help matters.

On the Alliance, the basic problem is that they’ve been the ‘knight in shining armor, we’re the good guys’ faction, with about as much depth as a puddle. It is like Justice League, compared to the X-men. One is the bright and shiny heroes, who do the right thing because it is right, blah blah blah. The other is a group of outcasts, persecuted by those around them for what they are, and still trying to make their way in the world, despite of that. Not saying either story is necessarily bad, but one certainly has more depth to it.

You make a pretty good point, I think.

I suppose there are people who are greatly enjoying PVP servers in their current state, and those who are not. Their various reasons, perspectives and experiences seem to get lumped together into two sides, with two distinct voices, though there do seem to be many more than just two.

Goodness. I think you’ve unwittingly identified the problem right there. The story has the depth of a saturday morning children’s cartoon told with all the subtlety of being hit in the face with a cut scene every 3 seconds.

There are several reasons vanilla has better stories - for one your character is not the center of the universe which allows the world to be fleshed out instead - but more importantly because of the way its written there is enough ambiguity for the player to fill in the details on quests, rather than being hit with them in the face. Consider the stalvan questline, which is just a series of fetch quests, nothing special. People remember it because its essentially a mystery story with the journals only providing a portion of what happened, and what is left unsaid is put together by the reader.

No, your reasoning is silly. Horde have the best racials for pvp, it’s as simple as that. Alliance have the best racials for PVE as well as the Pallies which are better than shams for pve. Alliance are wrecking horde on Alliance dominated servers. This comes down to population pure and simple and at these elevated realm pops it makes the difference much more drastic.

This notion that Alliance should stop all of their PvE endeavors to combat the horde’s overwhelming numbers is dumb. Now the horde get to have constant PvP pressure, all while freely able to go about their PvE when they need to, because they have the sheer numbers.

They need independent faction queue’s plain and simple. Done. Problem solved.

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People not fighting back against the horde camped out in capital cities has nothing to do with faction imbalance.

That’s a faction full of people that don’t want to fight back. Unless you are telling me there are thousands of horde there. Which I know is not true.

20-40 horde attack 1 player at a time in a capital city means no one is bothering to try.

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And server queues, faction caps, or any of the other ‘solutions’ won’t fix that.

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Why? Private servers enforced them just fine.

Private servers typically don’t deal with dozens of realms.

Because that treats symptoms, not the cause. It is like taking painkillers for a broken bone. Sure, it helps, but it doesn’t solve the underlying problem.

The underlying problem is that people simply don’t want to PvP as Alliance like they do Horde.

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Like what? What the hell are they supposed to do huh? I think noping out of there was thee most productive thing they could do. sure is better then staying and beating your head against a brick wall!

I disagree, there maybe more disinterested than the Horde but many want PVP just not against struggling odds.

A faction based queue would go along way.

Farming honor on its own doesn’t interest me either. Luckily I was fortunate to land on a realm where I could play comfortably for the most part.

If the situation was reversed, I could see myself considering transferring as a valid option. I wouldn’t leave my guild so ultimately the choice would be up to them.

There’s two things at play here. First, the numbers themselves are an indication that more people want to PvP as Horde than Alliance. That’s why, even a while ago, Horde outnumbered Alliance on 90% of the PvP servers, while Alliance controls 90% of the PvE servers. That disparity didn’t come out of nowhere. It came because people chose to PvP as Horde more often.

The second factor is organization. The Horde organized and formed squads to hunt down alliance. Where are the videos of Alliance gathering to push back the horde, forming up a raid to get into BRM? The only one doing it is Asmongold. Simply put, Alliance is playing solo or in small groups, while the horde brings a raid. Little wonder the Alliance gets their world rocked.

Faction queues wouldn’t change that. Just having fewer Horde out in the world won’t magically make Alliance go PvP. All that does is punish Horde players who were abiding by the TOS.

Everyone has a much better understanding of how the game works now than we once did during Vanilla. I’m sure if the same game was released today and it was clear that a large percentage of players were playing Horde for the PVP racials, there would be balance tuning.

As for your second point, Alliance do that. It’s a common tactic for the Alliance to team up in groups of 5-10 as it’s just not possible alone.

No matter how large their group is though, it’s inevitable that they will be swept by the larger numbers of the Horde.

It’s a losing battle, it’s no wonder that Alliance choose to transfer off.

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Has nothing to do with faction imbalance? Lol, dude, if the server was balanced they wouldn’t be there to begin with, slaying anyone logging in still pvp flagged while the rest of the nearby players are AFK.

Get a grip man.

You say that but it’s happening on balance realms too.

The lack of balance or full balance can’t get people to wPvP when all they care about is structured PvP or PvE.

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