Well we did get this, which wasn’t perfect:
This is at least some statistics, which is more substantial than the anecdotal evidence you provided, which I also happen to believe. Hence, two things can be true at the same time.
Well we did get this, which wasn’t perfect:
This is at least some statistics, which is more substantial than the anecdotal evidence you provided, which I also happen to believe. Hence, two things can be true at the same time.
There wont be anything to cry about except a slower AQ gate opening, with BGs, they can farm honor on a 99% horde server, had blizz stuck to BGs in P3 only, the server would prob die completely, with BGs coming out today, its basically just been converted into a pve server.
Which is the point of my post. To draw out this kind of thinking. The data collected does not say what you think it says. This data illustrates “unique characters” It does not illustrate “active players” Nor does it illustrate “active PvPer”.
Yet, it’s very common to see people using it as a source for “active population and faction ration”
My anecdotal evidence is a much more reliable source. That’s how incorrect it is to misuse data the way it has been.
On top of that. It’s not an anecdote. I have a source. The lack of data being reported on these forums is the source.
We do not have threads claiming “lag is killing wPvP” which we most certainly would have if mega populations and faction imbalance was the cause. Until we do. The imbalance goes unproven. (Untested)
It died because of free server transfers blizzard needs to end that. I dont feel bad for any of those people who quit either. You joined a PVP server and should have known that it was a possibility you would be vastly outnumbered. If you want a safe experience go reroll on PVE
You realize that this is the same logic used to argue the existence of a god, right? God of the gaps AKA argument from ignorance.
Also, please come up with a way to statistically identify active players. It’d be a great tool for us and you’d be lauded.
So not even close to the same thing. Human inaction is verifiable.
The only ones with the tools for player stats such as activity would be Blizzard. Blizzard purposely suppresses that info.
Check back with the quarterly investor reports. They give up some of that info there.
Verifiable? How? That’s only what you and I, two individuals, have seen, at least sometimes. It’s anecdotal:
Anecdotal
adjective
ˌa-nik-ˈdō-tᵊl
Definition of anecdotal
1: based on or consisting of reports or observations of usually unscientific observers
All I said was two things can be true at the same time. It’s not just one or the other, friendo.
Let me introduce you to the forum search feature. The place where people can go to verify if people are posting about WoW Classic.
Oh wait, you expecting me to believe that people would not be posting about their 200 vs 200 PvP battle lagging to a stand still?
BfA has these type of posts. Classic uses the same infrastructure.
Proof enough.
So because there aren’t threads complaining about 200 vs 200 lag, the overwhelming faction imbalance isn’t a thing on servers like Skeram and Stalagg? The only ones complaining about lag are people talking about Southshore vs Tarren Mill.
Am I supposed to put together a raid group every time I want to run a 5 man dungeon? Every time I do put a group together, the Horde just come in greater numbers. Should we be everywhere at once? Or is it just that there’s some truth in Alliance needing to get its sh!t together and also that the imbalance is a huge factor on some servers?
I’d say that it is 80/20 the Alliance not being able to get its sh1t together vs population imbalance. Alliance is trying to PvE on a PvP server, and they’re trying to run solo to instances. When they do get together, they try and hold a static position, which gives people time to bring up reinforcements and slaughter them. The Alliance are playing ultimate frisbee, and the horde are playing football.
The population imbalance amplifies this, like when you’re on a HS football team from a small school in the city, and you are playing against one of those rural HS teams, where there’s one school for the entire county, and they just run over you like you’re in the first five minutes of an Isekai anime. But it isn’t the cause. The cause is that Horde has their act together, they have a plan, and they’re working the plan. The Alliance is more focused on UBRS or showing off mounts than anything, it seems.
Am I supposed to put together a raid group every time I want to run a 5 man dungeon? Every time I do put a group together, the Horde just come in greater numbers. Should we be everywhere at once? Or is it just that there’s some truth in Alliance needing to get its sh!t together and also that the imbalance is a huge factor on some servers?
Nope. You reroll on a Nomral realm. Because this is Normal realm mentality.
Someone that should be on a PvP realm know that running those 5 mans is the perk for your faction owning the zone/entrance.
Which is the ONLY difference between a Normal realm and a PvP realm
And then we’re back to large quantities of horde being at every dungeon entrance, and there aren’t enough alliance to cover each one.
I played on a PvP server (US - Shattered Hand) from day 1 in November 2004. I always loved world PvP, and PvP in general. It’s why I play the games I play.
What I have on Stalagg is far beyond world PvP. My dungeon groups run there together. It really makes no difference. The server populations are massive compared to the Vanilla servers. 70/30 is a far greater numbers disadvantage now than it was back then. I agree, Alliance needs to play smart and be willing to fight back. But as Melaneth says, we can’t hold a static position with our server the way it is. How are we supposed to “own” an entrance when greater numbers of Horde keep showing up? It’s closer to 50/50 both problems, IMO.
First thing, don’t try to cover all dungeons. Organize, and get several groups to, say, clear a path to Scholomance. And when you get there, you don’t hang around and defend, you get in the instance, and hearth back when you’re done with the run.
Same with BRM. You get 2-3 full raids together, riding as one, you can punch through the blockade at the door, and get a group into UBRS, two into LBRS, four into BRD, and a full raid into MC. Don’t try to hold the mountain, that’ll never work. Punch through, get to the instance, and hearth back.
Organize gank squads and murderballs of your own. But don’t go to Burning Steppes. Go someplace else, hit the other faction hard, and then get to another zone before raid groups up by BRM have a chance to fly to, say, the Hinterlands. Burn your way through EPL and keep moving until you hit Strat.
You can do it if you organize and think like guerrillas. It may be 60/40 overall, but that advantage isn’t evenly spread out. You see the horror stories like that hilarious descent into hell video because people are trying to basically charge directly into machine gun nests in ones and twos, and are getting mowed down. Think like VC, not US Army. Descend upon Silverpine, wipe out the Catacombs, and then disappear before the raids can get to you. Next, you hit them in Stonard, or you sweep through Elwyn, taking out gank squads there. Make the other side have to defend everywhere, instead of just concentrating everything on a couple choke points.