This is what they wanted… why would they cry?
Just as trashed as imbalanced ones. There are too many people on every server. The only difference is that on the few balanced servers, everyone is constantly dying, not just one faction
Maybe. I mean personally, I’m having a blast, and I would hands down prefer a large population server over a lower population server.
But yeah, it could well be the case that some people would prefer smaller population servers.
I mean, depending on how one chooses to define faction balance, Whitemane is showing as 47:53 based on the last 14 days of activity of level 60s: https://wowclassicpopulation.com/characters?lastSeen=14&minLevel=60&realm=4395_Whitemane
, which is about as balanced, I think, as one would like (that’s also a little over 10,000 characters though).
If they were releasing WoW as a new game today? Sure, they probably would. But that isn’t what people wanted. The people who want hyper-balanced classes that are perfect for going into fair and balanced PvP want something like Retail, and Arenas. People specifically asked for the old experience, with the clear lack of balance.
Many of us saw this coming, and tried to warn y’all. You ignored us, and called us carebears, saying we were only pretending to play the game. So forgive us if we carebears relish the tears, and make s’mores over the bonfire that is the PvP servers.
As for the groups getting swept away? That’s because they stick around for too long. Guerrillas can’t hold a static position. They have to be mobile, and strike where the enemy isn’t concentrated, or they get dead.
They thought they did, but they didn’t.
That server did start at 54/46 which is really good balance for a mmorpg. Hopefully all pvp servers go that way, and the dominate faction just takes over the realm. the opposing faction surrender their cities, and the victor can make contested zones arena rules. So the faction that won can still pvp against each other and group up and also grind honor. I think it makes sense and doesn’t punish the faction that forced the other faction to surrender and flee from their realm.
-Undead Rogue.
They thought they did, but they didn’t.
I think you meant “they thought they didn’t, but they did”.
Nah, I by no means was suggesting that they should balance racials for Classic. I was commenting on how players view on races has shifted since vanilla.
As for the guerrilla tactics, yeah I agree. That doesn’t help those trying to level or pass through an area and are told to organise themselves and fight back.
There’s no good solutions for those people who are leveling. You either get enough people together to fend off gankers and keep on the move, never staying in a zone for too long, or you run dungeons on repeat to level. Anything else, and you’re dead, and camped.
The only other solution is to roll up an alt on a PvE server, and hope that a week of BGs helps take the pressure off on the PvP server. Anything else is just fantasy at this point, since most of the proposed ‘solutions’ cause as many problems as they attempt to solve.
Very reasonable with a nice attitude. I’m not in their position but I would also wait it out and hide inside dungeons. It requires you to network with other players to remain in a dungeon for an extended session though.
Not sure how feasible that is on smaller factions but like you said there’s no good solution.
If a server has 1000 alliance 60s and 1500 horde 60s and 50% of those players at any given time want to pvp you’re always going to end up with a horde victory. Now also take into account horde players typically want to pvp more (hence the reason they rolled horde, for the advantage) and a lot of servers actually have worse ratios than the example i used.
Neat story bro.
Not one time did I see anything at all like what is happening on heart seeker during the entirety of vanilla.
Yes there were city raids few and far between, but 25 Alliance camping the Org bank every single day? Yeah… nothing to do with population imbalance
Not one time did I see anything at all like what is happening on heart seeker during the entirety of vanilla.
Yes there were city raids few and far between, but 25 Alliance camping the Org bank every single day? Yeah… nothing to do with population imbalance
Not one time did we see a raid clear Molten Core in a week. Player knowledge can’t be erased.
In this case, some players came to wPvP and the others thought they wanted wPvP and found out they don’t
This is solid truth. People went to PvP servers thinking it would be epic battles like TM vs SS or sneaky ganking in STV. But it is only like that on Normal servers. PvP servers have PvPers who have 15 years of knowledge behind them. It was never going to be 2004 again. Anyone who said differently was lying, either to you or to themselves.
People don’t understand that two things can be true at the same time smh
Unfortunately, too many “Git gud” types will continue to ignore the problem until there’s nothing left, then complain there is no one to fight, and will continue to blame the out numbered side for “Not trying hard enough” or say they never should have been on a pvp server to begin with.
Not realizing this behavior is exactly why PvP servers don’t exist in retail anymore.
They will moan and complain retail wow is the worst, but continue to do the same things over and over again that lead to retail wow in the first place.
Zero self awareness… not that they care. I don’t think they even have the ability to process nuance, based on my conversations with some of them, and seeing others conversations with them on these forums.
They are like robots just repeating the same drivel over and over again, ignoring the issue.
People don’t understand that two things can be true at the same time smh
How do we know faction imbalance is the cause when it’s never been proven.
Show me 1, just 1, thread where 1,000 players have been overwhelmed by superior numbers.
1,000 too much? Ok, 500? Wait, how low we need to got before it’s trivial numbers in relation to population size.
Belief in faction imbalance most certainly is the cause. Belief vs reality is a very different problem.
Alliance CAN fight back, specially when the advantage is theirs in a capital city.
Lag will be the proof. Hit the population ceiling for a zone where lag kills everything. Then look at the ratio. Odds are, it will be a balance in favor of the home court.
We will never see this though. Because people don’t look for wPvP battles. They look for easy kills. Or they look to run from being killed.
My guess is Stalaag is next.
Skeram too.
I didn’t say that what you said wasn’t true. I only intimated that two things can be true at the same time.
I replied with, “it’s not been proven. People not fighting back is proven”