Can I just be greedy for a second here?

General discussion

Good list but you forgot one thing - let us use covenant pets on all our toons.

:cookie:

If they done this is would also require a massive overhaul of literally everyone. Yesterday I got beaten by a warrior on AOE damage as a balance druid. Sure I could just be bad, but I almost always top DPS, the warrior convincingly done more DPS than me on trash mobs even when we pulled a lot of enemies.

If they removed the cap than players who are capped will just blow everything out of the water and it would cause a balancing nightmare. Plus they would have to rework all tanks knowing players are going to end up pulling 20+ enemies at once and M+ will become a joke.

It is all designed to ensure players pull less both so the DPS can be most effective and so the tanks don’t eat dirt due to how punishing dungeons now are.

I remember a big issue with last expansion was melee cleave. As an enhance shaman with unlimited cleave, I could spike upwards of 400k when we pulled 2 lobster packs in that prison dungeon. I can understand why they did the AoE cap but at the same time they also upped trash mechanics and made each pack scarier and require specific kicks. Not saying BFA didn’t have it, but it feels like this xpac turned it up to 11.

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Good week to be dwarf bastion prot paladin. :grin:

I went Zandalari so I could bubble regenerate. I don’t run the divine shield one anymore though sadly. However on sludge, I bet I could get away with it since he won’t slam the off tank with his double fist due to invincibility =D

Fair thoughts, just wanted to leave mine alongside it.

They will for sure. Over time, there will be more and more content that awards anima, and that is very much something they have designed around.
Don’t forget though, M+ offers an infinite way to grind anima, and if the bug/feature(?) I experienced still exist, allows you to get 105 anima per +2s.
Haven’t done a key that low in a week now though. Anyone else experienced this?
Either way, very high anima per hour, and essentially infinite.

These numbers are not realistic, and even if they were, you are not going to be collecting every thing on a single character.
The system is designed to encourage long term collection and having to make a choice about what you want to collect when, and I believe that is working well.
What is NOT working well is the cost of upgrading these buildings.
I think they absolutely need to cut the building costs in half, because it is absurd how much they cost compared to actual cosmetics.

About the flight master’s whistle right?
I have no idea why they removed this. Seemed like a good thing, working well.
I prefer not to use it most times myself, but a zone like Revendreth could really make use of it.

This one is not good feedback though.
The whole point of it WAS to be selective.
Their goals were to partition “AOE” and “cleave” separately.
This is how the game used to work for a long while and they wanted to go back this.
Furthermore, very very few scenarios are significantly impacted by spells having an AOE cap.
Unless you are a world first M+ pusher, you are not coming into more than 1 or 2 pulls a dungeon where this is an issue.
The real issue though, ironically, is old raids, where you have to press many globals just to kill all the mobs that are doing zero damage to you.
That is the only place I feel like it is actually noticeable.
Most places it is simply being conflated with class imbalance, not actual target count.

They have already heavily nerfed many many mobs in M+, but I do not believe there is or ever was a “kiting meta.”
What that actually means is “I am playing a DH.”
DH’s kit is set up for kiting quite easily, and on top of this, they are actually quite squishy.
All of that, combined with how much damage they could deal, lent itself to kiting.

As a Blood DK, I have done extremely little kiting this expansion.

This I agree with though.
Not “painful” just very unfair to put even more responsibility squarely on the tank.
I do not believe there should be an affix that is heavily impacting the Healer or Tank role, as they already have to balance doing far more than the 3 DPS. Make affixes that impact all roles equally.

Again, this is mostly down to class tuning.
The game did not suddenly become less melee friendly with Shadowlands.
Instead, the classes that dominate the meta are just not melee right now, like they were in BFA.

They have! Huge nerfs to Spiteful last week, and storming already got major nerfs the first week it was out.
Spiteful is still very difficult for melee compared to range, but Storming is not difficult at all.
Just extremely annoying.

This I agree with wholeheartedly, and eagerly am waiting for their approach with 9.1.
I hope they have some big things planned, but as it stands, Torghast is just offering no reward at all after a while, and Twisting Cooridors is the biggest offender.
I hope they will iterate, but either way, I still enjoy Torghast and have a lot of fun with it, rewards or not.

A hot topic, but mostly misunderstood.
The raids are perfectly soloable, except where they are not.
There are some mechanics that simply will never be soloable, and those need to be adjusted.
The rest is just a player power issue, and too few players are interested in improving their character’s position to overcome goals.
The bright side is though, the more time that passes and the more gear you get, the easier this content gets.
Make sure you equip the Heart of Azeroth or simply invite a friend if you are having issues until then.
From my testing, bosses that work mechanically well are not unsoloable. It just takes way longer than you might expect.

To me, they already did this.
What did you have in mind?
I absolutely adore what they did with the Relic of the Past concept, just wish it actually was applied to every single item.
No idea why it isn’t? Probably just another bug.

I wish they would have been more adventurous with the max level optional reagents, but plenty of time for that in the future.
For now, I have spent a LOT of time with professions while doing leveling challenges, and also at max level, thanks to crafting legendaries.
Special shout out to having a unique ore per zone.
I have no idea why, but man, I absolutely love that idea.

Good thoughts all around though.
Hope this will make some of the issues be seen from a more balanced perspective.

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If you look at TD in comparison to all other BFA dungeons they are all quite similar, 5+ enemies in multiple packs spread throughout the entire dungeon in close proximity to each other with the risk of pulling another pack just simply dodging an explosive orb, the unlimited AOE was kind of needed in some cases.

Compare that design to SL and only in HOA do you end up having enemies close enough to accidently pull too many and not many packs overall even have 5 in the pack. The entire design of BFA > SL has changed, if they remove the cap it won’t even make much difference since you are still dealing with the harder mechanics, and even if you were able to pull big with balancing being done around the new designs and the cap some classes will destroy others on DPS and everything will be worse.

If they remove the cap I can already see my tank eat pavement on bolstering week in plaguefall by everyone telling me to pull every slime. Although yeah. I noticed packs are decently spread out. I think most people feel they have to chain pull packs in SL, but to get KSM (since I don’t really want to dig into balance above that) you can easily do one pack at a time. Exceptions are there of course, such as plaguefall where you ideally pull a pack into the plagueborer bombs.

If I was able to solo it in BfA, I should be able to solo it with ease in SL. That’s my only stipulation. I soloed ToS easily in BfA, so if I head over there 10Clvls higher, that should still be the case.

I don’t misunderstand the “issue.” That’s my firm opinion on it. If my character was powerful enough to do that a year and a half ago, it should be easier for me NOW than it was then.

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I was chain pulling packs in BFA and tanked my way to KSM with pug groups. People will be generally surprised how little you have to pull at once to time a dungeon. From what I have experienced as a tank, no dungeon in this game was designed to need to pull 2-3+ packs at the same time, as long as you keep moving at a good pace you will be fine.

A lot has changed since then, sadly.
I have not ran into a boss that I can’t solo that I was able to solo before though.
But I do actively gear my character and play a tank, so I’m sure that helps more than not.

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Careful, you are talking to a greenie about WoW issues, they mostly side with Blizzard.

Yeh like Blizzard lying. They originally said by SL pre-patch we would be able to solo what we could during BFA, that was a big fat lie and shortly after that they changed their narrative, telling us we would need to wait until the end of the expansion to solo content that was 2 expansions old.

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Yeah, the only area I really struggled with that is the Arden area in DoS due to people backing into mobs and messing up pride. I usually do 1 pack to gauge the group, then if we do really well I start doing 2 packs if people have CD’s up.

Sidenote: Learning to tank this xpac has been a trip. I have to look over my route before every dungeon just to remind myself where pride spawns. I like prideful, but a little less onus on the tank to know the route forward and backwards would be greatly appreciated.

A common complaint, and they did clearly lie for sure.
But if you think logically you will not expect otherwise.
Corruption was absurd, and not only did we lose that plus reset our power curve, we also went through a massive level AND stat squish.

By design, the content got harder and the health pools higher than they were before.
To be fair, they aren’t really any harder than they were, if you are looking at damage done.
But we are just doing far less damage per HP pool than we expect.

And that eases every time you get an upgrade.

No, they lied and they never admitted it, there is nothing more to think about. Even before corruption we were doing better in some Legion raids than we are now, they just don’t want to admit they lied and don’t want us chewing through content, so instead they make us wait longer and importantly for them, sub longer.

1000 Anima a week (quest) x 52 weeks in a year x 2 years (rough estimate of how long the xpac will last) = 104,000… for a single toon through the course of the xpac. You are not require to collect everything that is offered by any covenant - you choose to do that and you can choose to grind out more anima than that minimum per week.

As an example with the upgraded Command Table - which you can choose to upgrade - you can send minions on fetch quests to gather anima for you for minimal effort.

Or not- your choice.

Will probably be unlocked at some point in the future… we have never had the whistle be available to new zones when they were fresh - ever.

Some classes should be better at AoE than others… an easy way to do that is controlling the caps.

Let’s make tanks more bored by reducing the difficulty for them?

Melee mostly don’t have cast bars - and have free range of movement. Ranged have to stand still to cast.

They can’t make it a mage tower 2.0. The thing about the Mage tower is - once you finished it - you never had to repeat it for that character. The Mage tower was highly tuned for your specific spec… the Corridors aren’t - especially when you introduce an ever present dot mechanic - and some classes just can’t self heal that often. Twisting Corridors they want you repeat endlessly. The said Mage Tower - but what they really meant was island expeditions.

Yea… they should fix this - but they’ll just wait for players to outgear the content again through the natural progression of us getting gear through this xpac.

We craft legendaries… not sure how much greater you can make them.

I am saying, if you yourself think about this, there would never be a concern.
It was always going to go this way. It always does even when there isn’t a major change like there was this expansion.
Remember, the legacy buff rules did not change, despite them compacting every content segment down into 5 level jumps instead of 10.
This mean HP pools have effectively doubled, and we lost at LEAST twice the power we had with reference to that.

Again, luckily, this problem solves itself.
Keep gearing up in Shadowlands and you will not have issues.
It will not take all expansion to accomplish this, especially since the Heart of Azeroth gives percent HP.

And we are all saying if Blizzard never said anything, or simply kept to their original promise, there would also never be a concern.

With all the changes they have been making over the last 10 years or so it’s bleeding obvious that they doing more and more with the game to stop us completing our own goals as soon as possible just to try and get more sub money out of us, but it is doing nothing but have players leave the game.

I know people who left the moment Blizzard came out and said what they said about soloing raids from 2 expansions ago and they won’t be back until it is fixed. And I could unsub for 18 months right now, come back in and still get everything but CE, AOTC and PVP seasonal achievements done from this expansion before it is over, plus at that point be able to solo Legion raids.

What point is there to be sticking around instead of just coming back at a later stage? Blizzard lied and can fix it but they won’t, that is all there is to it.

The problem is that that is NOT all there is to it, and acting like they are just being malicious to you is not going to warm them to your pleas.
You talking about quitting simply because you can’t be bothered to gear up and play the game that way is likely not going to either.
Honestly, anyone who quits the game over this instead of just finding a friend to do this content with is not someone I believe enjoys this game and its goals anyway.

Its a problem that the players have multiple solutions to.
Choosing to take NONE of them and purely blame blizzard then threatening to quit over cosmetic gear is not a position I can have any respect for whatsoever, even if Blizzard did clearly miscommunicate on this topic originally.