Can healing priest get a damage buff?

The game already has a lot of cc that they’ve already nerfed several times.

Which was a mistake in every instance, stuns need to be 5 seconds for melee so they can have reduced mobility and healers having more cc is always a good thing not matter what you play or what expansion you are in.

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Okay that’s fine. I was thinking give some healers more damage and give others more cc and make things diverse again.

Either way, it’s been my opinion to give healers more to make the role fun and makes people want to play healer. Not only that but adding responsibilities increases the healers skill cap, which makes healers feel in control of their own games. Currently healers feel like they don’t have control over their games and this causes a lot of frustration

Both priest healers’ dmg in 2s feels like it’s in a decent spot rn. Think they would need to take a healing cd nerf straight to the chin if their damage got any higher, esp cause disc heals by doing damage.

Hpal has to spam denounce to start reaching that damage, I think. Cat form rdruid feels easier to punish for actually doing damage, wrath spam rdruid feels a lot less threatening as a tradeoff. RShaman is just bad (lolol). Idk about pres, I honestly haven’t fought it consistently enough to form a super solid opinion. It feels like they really have to play to win rather than dampen most of the time, so I think that’s an ok trade conceptually.

I’d take that deal, damn good deal! I overlap my defensives anyway, this would just be a giga buff for me. Lol

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Honestly every class should have this makes the game way more fun for healers.

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How about both specs of healing priest suck for a while so we don’t have another season where it’s 90% of the healers you see in every mode?

Most of the healers are global starved. Damage is high, and damage globals are the lowest priority over dispels, healing, purging, and utility. Every healer would have to be redesigned to be a heal through damage which would alienate as many healers as it would add bad DPS to the healer pool. A lot of good healers like to heal.

IMO as a disc main tuning around damage for healers is also atrocious, one small misstep and FW is either broken or completely unviable. VW disc build is either too much damage or instant death because someone shut down a single ER window.

Nah, we just need more rewards for healers. More rating, more exclusive titles/mounts, fast queues for our DPS, faster gearing of alts, Blizzard added literally one lame title and a measly 50 conq token for healers. They’ve basically done nothing to fix the problem.

I can only assume most healers fall somewhere within the realm of where I play at, and there’s two things I look at to feel good about my performance post game:

Atonement healing, and overall dmg as compared to the other healer.

So yes, I think making healing more of an action role that just happens to heal, instead of standing as far as you can get away with and PVE healing would be more of a fun playstyle for a lot of people.

If they turned 90% of healing, excluding CDs, into more of a passive action that happens naturally you’d probably see more people doing it. I just think interations like Fistweaver and melee Hpal don’t really appeal to people because you’re constantly in range to eat CC. Likely why Disc is so popular.

Heavily disagree, this is also a PvP tunnel vision take. Imagine if you were doing WoW’s most popular content, m+, and you were just a worse DPS that someone had to take because you apply a passive buff that has to be able to heal through every check automatically so it’s superfluous anyway.

VW disc isn’t popular. It illustrates exactly why this would never work. Damage in retail is designed around burst windows. You can shut down VW disc by just not letting them do anything during EF and then their team just dies. It would be the same thing with every healer. If you can only heal through damage or CDs and you can only do enough damage to kill someone through CDs, then you are going to be in exactly the same spot VW disc is where you can be great at meme 2s games, but suffer immensely in 3s/blitz.

Again, healers don’t heal because it’s just not rewarding. We need more external rewards and cr gains for healers. Playing a healer should be like buying the Disney fast pass.

That’s already what healing M+ feels like. Excluding major heal checks you’re just smashing damage keys to never beat anyone else on the meters because after the first few weeks everyone out gears the content, unless you never push IO and are stuck healing goofballs through failing mechanics later in the season. Lol (not to imply you are, just describing a scenario)

It’s not popular because if you fall behind you stay behind, so people go Oracle because of the mistake cushion it offers. Otherwise why wouldn’t people be playing the spec that best puts you in a position to help close games out?

Ya but the other side of that coin is we don’t get new players either if it’s not perceived as fun

ur guaranteed games as a healer and getting people to play with is way easier just because you exist and are in demand. Shuffle is trash but that goes for the whole mode, there’s downsides for everyone

Pve healing isn’t all sunshine and rainbows either. Otherwise there wouldn’t be a healer shortage there too

Bruh!!! I’ve been saying this too.

Rebalance PvP completely. Healers do more DPS to feel impactful and dangerous in the damage department. Make tank specs more like a DPS- still tanky but less so, and do more DPS so they don’t feel like liability specs. Slightly lower DPS’s, DPS to even out the overall damage profile in PvP and now everyone can have their fun.

Doing DAMAGE is universally liked by everyone. Needs to happen!

Monk or Hpriest adding 2-4m dmg to a go is generally not well received

In the current game I agree! There’s a reason so many people enjoy being those healers though!

Yup. It also dramatically increases the skill cap because it’s incredibly hard to weave in damage. It fixes dampening issues too.

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idk maybe it’s just me but requiring healers to also be a damage class would make it less appealing to me

You could still be a healbot I’m sure if you wanted to. People do it all the time in Overwatch and Marvel Rivals lol.

I’m more of the idea for giving healers more tools to close out a game. Whether it be through cc, or damage. I think damage is the easier of the 2 to balance. I mentioned earlier how we can give some healers more cc and other more damage so there’s a bit of uniqueness.