I remember the first day I installed World of Warcraft. I was sitting at my ancient little laptop, in a dimly lit, shoe-box bedroom watching the installation progress slowly tick by for the cue to put in the next disc. It was nearly Christmas in 2004, a bitter cold weekend even for upstate NY, and I was eighteen years old; home for the holidays from my freshman year of university. I was a different person then, the internet was a different place, and MMOs were a different genre. In many ways WoW was revolutionary, albeit standing on the admittedly broad shoulders of Everquest, and it was most player’s first foray into an online virtual world. How old were you in 2005? Had you played any MMOs before WoW? For some of you, perhaps (hello 40+ year old veterans!), but not for most. What made WoW so revolutionary wasn’t the classes, or the graphics or the coding. It wasn’t the server stability or loot tables or PvP mechanics. It was the scope. WoW reached millions of players. What made WoW so revolutionary was the people; the community. If WoW had been a single-player experience I doubt many people would have made it to level 60. It was the vibrant, living world that drew people in and held them there fastidiously.
Even if Blizzard could meticulously and faithfully recreate a Classic WoW server, I would posit that it is impossible to faithfully recreate a Classic WoW experience because the experience was far more about the community than the coding. And that community has changed.
We possess too much Meta-Knowledge now. There are no mysteries remaining. We have theory-crafted, calculated, postulated, mapped and demystified every quest, stat, mechanic, loot table, boss fight and profession.
The MMO genre has changed. It is no longer about forging friendships, exploration, shenanigans and leisure. The genre is hyper-focused on speed, efficiency, min-maxing, best-in-slot, ideal raid comps, competition, ranking and “firsts”.
Internet communities are no longer welcoming, supportive, inclusive and adventurous (although one could argue they never were). In retail people go out of their way to interact with strangers as little as possible; blocking all chat channels except guild and whisper, doing ten LFG dungeons in a row without a single word being typed in chat, running right by each other in the world with not so much as an emote. Trying to get into PuG groups for PvP or PvE tends to be an exercise in achievement links, raider io scores and relentless meta-hunting.
There is literally no reason to believe that recreating Classic WoW servers will be able to miraculously “flip the switch” on 15 years of personal, genre and internet maturation. The beating heart of 2005 World of Warcraft was the community - the naivety and inexperience and sense of mystery and wonder. Meticulously recreating that body without that heart is a hollow, senseless plea to nostalgia that is destined to underwhelm.
We think we do, but we don’t?