Can BDKs get a nerf?

I would be ok with them altering strength shields itemization to give more parry/ dodge to help shield tanks hit that sooner

Or adjust their parry/dodge values slightly. Then revert it as DS opens up.

They could even make raid auras that increase block chance by X amount.

They dont really need a huge nudge, 5% more block chance in raid before DS would work.

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Honestly why not. It’s not like cata classic has the same no changes audience as the previous expansions. It might possibly breathe new life into the game and at worst it does nothing.

LOL at the people in this thread saying that shield tanks just need CTC.

Please use some brains, when warrior tanks get their 102.4 and finally becomes somewhat “viable” (doubt it), is when cata has pretty much ended and nothing even matters anymore, there will be no more raids for you to run your 102.4 gear. People will be waiting for MoP.

Grats on reaching CTC bro! You might be accepted into a raid now! Nevermind, you can go level to 90 with your tanking gears LOOL

Someone has to be at the bottom, but it is pure incompetance when a tank spec gets mocked and laughed at by the general playerbase when trying to do content/apply for roster.

Shield tanks start hitting 102.4 avoidance in Firelands…not end of expansion.

You might reach it in full Firelands bis with some mastery gemming, if not, you won’t reach it until you’ve fully geared from DS on atleast normal. And your argument is for these specs to clear the bottom end of viability when everyone is in MoP waiting room.
To reiterate btw, dk’s are gearing for dps stats in the first phase (gearing for hit/expertise/haste) that warriors and pallies can’t even dream of squeezing until heroic bis in the last phase because we literally die. There’s a clear gap in survivability that will not be closed for the rest of the xpac, and probably not the next either.

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I’ll say it again,

TO be clear, if you go look up fights from 13 years ago, Paragon and such top guilds had… you guessed it, pallies, warriors and druids tanking these heroics first kills… I wonder why. There may be more to “classic” not being the same, than just “tank is bad, nerf DK”

I’m willing to bet, unless you go research why, you don’t even have a clue why DKs are doing this, and here’s a hint, it’s not for dps…

It’s a different game playing the earlier tiers with 4.3 class balance. I don’t know how much that affects tanks but it affects dps enormously.

It effects tanks a lot.

Blood dk got some good buffs later in cata because they were absolutely trash for harder content because they were more focused on their healing than the blood shield. Power got moved around and fixed a lot of their issues.

4.3.3 balance.

Telling me I don’t know why. DK’s still heal/get shield from death strike regardless of if the attack hits or not. So it’s not for defensive purposes. But that’s fine let me go ahead and educate you.
4.3 blood dk buffs

  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
  • Blood Presence now provides an armor bonus of 55%, up from 30%.
  • Blade Barrier has been redesigned. It now passively reduces damage taken.
  • Bone Shield now has 6 charges, up from 4.
  • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.

So, TLDR, Blood gained 6% passive DR from a talent, 25% more bonus armor (someone else wanna do the math to how much that actually amounts to? I’m terrible at math), 2 more charges on a 20% DR, and their self healing is now guaranteed regardless of hit/expertise. In one patch. If the tank specs were as interchangeable as you suggest what do you think that means for balance?

Edit: And the outbreak change means they can permanently maintain diseases with ONLY outbreak, no runes required to apply them at any point in the fight. So even more death strikes.

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So I’m going to just jump right to the meat of it. You’re wrong. The reason bloods are gearing toward haste is to get a lower recharge rate on their runes. Lower cd on runes = more death strikes = more healing = obviously more survivability. Not sure what ANY of what you said has to do with

You’re gonna educate me, but all you did was copy/paste the patch notes, that have nothing to do with what we’re talking about.
How about you stay on topic?
I knew you had no idea why. Thanks for proving it. :roll_eyes:
To everyone else… I like how you all like to reference the patch we’re playing in to refute what I’m saying about shield tanks, but won’t also attribute this to why things are the way they are. Shield tanks also couldn’t hit CTC in original cata either until later, so what exactly IS the gripe? Dk’s too strong because stuff got shifted to make blood pres have more armor contribution? Or is it that shield tanks are the same, and it’s crying time…?

“We decided not to prevent or discourage block capping for paladins and warriors, because it would have required several corresponding changes to compensate for such severe nerfs and the risk of getting things wrong or asking players to change gear was just too great. Instead, we decided to buff DK and druid tanks to improve their ability to handle streaks of bad luck. In the DK’s case, we increased the armor bonus of Blood Presence.” <---- That’s why they did it.
So the TLDR is, CTC was achievable for shield tanks, it was nuts, and bloods were severely behind. The problem is, we’re just not there yet. You guys are complaining just like rets were in the beginning of Wrath, it’ll catch up, WAY faster than Wrath too, it seems.

We’ve all experienced this “nerf everything” blizzard. Where if things aren’t in line, they nerf things, instead of buff what’s not good. Take this snapshot in time, and remember it, because it seems all some of you have learned over the years is that nerfing is the answer. Sometimes waiting is the answer, people are still able to clear the content with Pallies and warriors, regardless of how butthurt you are right now.

The haste conversion rate for rune regen speed isn’t as significant as you think nor was it the primary point I was making. Which is that dk’s can afford to run offensive stats period while, atleast for warriors, doing anything other than gemming stam and reforging for mastery/dodge/parry is how you make yourself completely unhealable. So you’re still a moron, thanks for proving it though.
Next, you keep saying CTC is achievable, it is not. It will not be obtained until heroic firelands is fully farmed AT THE EARLIEST. For the vast majority of the playerbase, you won’t have CTC on warrior until you’re well into dragon soul.
Finally, Prot warrior had under 4000 parses logged for the first phase. Prot paladin and druid were at 15879 and 17603 logs respectively. Blood dks were a resounding 49227 logs in the first phase. If you can’t see a problem idk what to tell you because it’s not much of an improvement over where warriors were by the end of last expansion. (Hint since you’re apparently uneducated, warrior viability fell off a cliff going from togc to icc) The gap between warrior and dk specifically is noticeable even just doing heroic dungeons. There’s a problem here, please stop being weird.
It’s not like blizzard is going to do anything though, aggrend plays boomie and it already got a buff. And everyone is happy as long as warrior is suffering in any capacity because you’re all still mad about the 2019 fotm guys who haven’t been playing warrior since tbc prepatch.

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Again, since you’re slow, I told you that’s not why they’re doing it. They’re doing it for the rune regen speed. It’s literally BiS to do so, netting the MOST amount of healing/shields possible. You’re reaching for something to complain about… This isn’t it. It’s okay to be wrong.

Buddy, you do not have to teach me how haste works for blood dk. I was advocating for haste in 2012 MoP when you could get runic corruption for 200% rune regen speed. I am well aware of how it works. I did the math over a decade before Blight Club and every other theorycrafter even considered it. It feels good to be vindicated btw.

It doesn’t matter though because the part you seem incapable of understanding is that dks are forgoing mastery and other defensive stats because they DO NOT NEED THEM TO SURVIVE. Do you understand this part? The part where they do not need them? Because that’s literally the entire point I’m making. On the other end of the spectrum you have prot warrior and prot paladin. Who are stacking defensive stats to be barely viable. Do you understand? Can you comprehend the words on your screen? Do you need me to read it out loud for you like a bedtime story? I do not understand how you are struggling with this concept. There’s a clear and significant gap between the top and bottom tank classes. It will not close until the last raid tier. And then MoP will come out and it will be warrior on bottom again. Until the final raid tier. Again.

Edit: Now stop spreading misinformation to people. There’s a reason the suggestion for warriors wanting to tank has been to reroll. Because it will likely not get better.

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Oh good, another wall of text complaining about things that don’t need complaint. Carry on kiddo.
You people just wanna cry. Don’t let me stop you, clearly you just don’t care to understand the reasoning behind what IS. It’s Ret pally whining 2.0 from wrath. Let the tears flow my dude. I’m outsies.

something i strongly disagree with is that blood dks get more armor than other plate tanks that wear a shield providing 10k+ armor. it’s understandable for bear tanks to get more passive armor, its kind of their thing, but blood dks basically getting a shield tank amount of extra armor just baked into blood presence is just ridiculous. all of the plate tanks have a talent providing 10% extra amor. most bdks don’t even take it unless its needed to get further down the tree.

I’m actually going to change my stance on this altogether. Pally and warrior tanks still need buffs, and it’s easy, plenty of simple options exist. BDK absolutely needs a nerf. They can afford to gem haste and strength and run dps trinkets. Basically ungemmed, unenchanted and unreforged, in dps gear, doesn’t need or care about tier and still better survivability and damage than the other tanks. And they will only get stronger.

Biggest violation of “no changes” is putting in all final patch changes right off the bat without any thought or rebalance. This alone makes it a completely different game.

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I thought the “no changes” yap was all over when wotlk had changes already… it’s just the “classic” dev team more focused on SoD than anything else in reality.

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Faster rune regeneration seems like it would improve their defensive capabilities as well as offensive.

Yeah, but the “make noise if you want changes” crowd seems to mostly have moved to SoD where the devs seem to be listening for them.

At least that is what seems to be the case, to me.

With the Classic progression series are there actual problems that need addressing?

They buffed Ret, and inadvertently buffed feral while trying to destroy the bearweaving meta that they didn’t seem to like, but they didn’t do anything about Prot Paladins dominance in Wrath, did they?

:woman_shrugging: