Sorry I took a bit to see this.
Alright so, I’m curious how exactly the increase in health works with bear, how the talent ursine vigor works into it, and how being dealt damage in bear translates to caster/human form.
Let’s say you have 100 health to start in base form. Let’s say bear brings you to 200 health.
—Ok so for example, if I started at 50 health (also 50%), and then went bear, would I get bumped up to 150 health out of 200 (75%) or would it bring me to 100 health in order to maintain the current % I was at prior to shifting? I assume the latter but I just want to make sure.
—Secondly, same question but in reverse. If I was at like full health or whatever honestly in bear form and got brought to say, half. Would shifting back to base form keep me at half?
—Now with ursine, it grants additional health (and armor) for 4s when entering bear right? So assuming it always matches percentages, this talent would be useful for say, pre bearing a chaos bolt or something telegraphed yeah? Say normal bear is 200 health but with ursine it’s 300. Say chaos bolt hits for 50 dmg. In base form, it’d take me from 100% to 50%. But if I had ursine and pre shifted it, I’d be at 250/300 which is ~83%. Thus if I shifted back after, I’d be at 83 health instead of 50. (Again, assuming %’s maintain).
———but if I was to shift it like last time and have 250 health, but then wait 4s and stay in bear, do I drop to 166 health which would be 83% of normal bear, or do I like keep the 50 damage and drop to 150 instead or something? I just want to know if these are consistent.
—Same thing with healing. Like if I use frenzy to recover from half health, does taking ursine make my frenzy actually heal more % wise somehow? I’d assume if it brings me from like 50% to 80%, having a larger health pool wouldn’t matter if when I went back to base (or moonkin) form it just kept my same % anyway.
I hope this made sense, I guess I just want to know if bear and ursine bump up %’s or if it’s more direct health focused or what because it may be a better talent for pvp than I originally thought. I never liked the idea of having a short BM or rally because say I pre beared a kidney shot, but before I got out of the kidney my health bonus fell off anyway, I didn’t want healers to think I was better than I was lol.
I also am suddenly just curious of the specific workings because while sometimes it could help, it sounds like it would really hurt healers to stay in bear. I’d hate to sit bear for a second and have a healer SLAM heals into me that would normally heal me for a much higher % of my health but since I have so much more max health, it may actually be incredibly inefficient. Ya know? Like if I was super low, say 10% and a healer cranked a 100 heal into me, in base form that would top me but if I had ursine, it’d only be a 33% heal. That’s obviously exaggerated but it’s a huge difference and the concept remains.
I don’t know, I’ll take any and all data I can get man. Really really appreciate it.