But 'muh spirit of classicz'

And even has its own community complaints about hyper-homogenization of job/classes, the hard removal of certain mechanics and stats such as elemental resistances and point allocation, etc.

Yoshi-P came out in a recent Famitsu interview expressing that they may have overdone it recently trying to make the game “stress free”.

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This is just as much of a straw man as it has been in every thread you have made about this. I do not see literally anyone in these forums asking for SOD to not have any changes. They just don’t want the type of changes that you want. If they wanted that, they wouldn’t be playing a version of the game which is expressly intended to provide new twists and gameplay to the Classic experience.

Again, this is just a straw man. No one is asking for a game that is perpetually frozen. They just don’t want the kind of radical changes to the social aspects of the game that you want. The good news for all of us is that Blizzard had been clear that they don’t want changes either.

See, this is the ultimate problem. Your complaints are not about the execution of SOD. You don’t like the intent of SOD’s design. You don’t like SOD because you are not the target audience for it.

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That’s hyperbolic. There’s things that are more popular about both games. WoW is oddly enough still the MMO King.

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plenty of those too, like rune choices and balance. Speaking of runes, if the playerbase is so enamoured of the social dynamics you care so much about, why is everyone I see only getting the dark rider rune by paying people to teleport them around from location to location and killing the elites soon as it lets them? Why is everyone paying for ports and summons instead of exploring? Why is the popularity of boosts increasing if people love socializing to make groups?

I get your criticism, and that you inform your opinion from your echo chamber. But the reality in the server is that a lot more people see those “positives” as annoyances, hurdles to be overcome, obstacles you pay to remove.

The introduction of Classic and continued addition of new game modes like Hardcore and SOD is a clear example of WOW moving and changing. They are trying to create options for different audiences that want different things from the game by having a myriad of game modes to choose from.

The issue with the OP and folks making similar complaints is that they just refuse to accept that this isn’t the game mode intended for them. OP wants a permanent Wrath Classic. The solution for that is not to turn SOD into Wrath Classic.

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I understand the OPs point. While I dont agree with some of it, I agree with what I see as its thesis. That games need to adapt and change despite the pressure to contain it.

it is how the entire world functions

agents of change and those meant to control change so that it is consumable for all folks. if things move too fast people get motion sickness and vomit.

but things always change. it is inevitable.

very few things are alligators.

Ok boomer.

Radigar is accepting their role in the universe. their goal is to make change tolerable and explain its pitfalls.

everquest went too far
retail is garbage
classic is just right
it’s like goldilox and the 3 bears :expressionless:

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I do, but thats not what SoD should be. SoD should be the vanilla world, but complete. Summoning Stones are a vanilla design, so is the group finder tool. Many updates from BC and wrath also improve and revitalize the vanilla world, so keeping them out of SoD just due to spite or nostalgia is asinine to me. Plus, there are lots of missing content they should’ve finished during the leveling phases, making the vanilla world larger and more interesting with actual new things to do and content to see. Not just Era with runes

Sure, there are plenty of legitimate complaints about the execution of SOD, but those aren’t the complaints that you are repeatedly making. Your primary beef is with the philosophical direction of the game design, not its execution.

Because your individual anecdote says nothing about what is actually happening to the rest of the people playing the game. It’s just your individual experience. My guild routinely makes groups to help people get their Dark Rider runes by running around the world and killing them together. That same thing is happening in many other guilds and even in PUGs.

You have made it clear that you want nothing to do with traditional guild and social structures and then pretend that your expressly anti-social experience with the game is somehow representative of what community looks like for everyone. Yes, when you specifically avoid community you won’t see community working as intended.

People want boosts because they want their alts to be able to experience the seasonal content. When a phase only last for a short while, it’s difficult to get multiple characters leveled and able to participate in the content. It has nothing to do with whether people want to socialize and make groups.

I don’t think you do.

I inform my opinion about the incongruity between your preferences and Blizzard’s design intent from seeing you complain about not getting your preferences when they would go against Blizzard’s explicitly stated design intent.

You have zero evidence for this claim and are once again succumbing to your false consensus cognitive bias. You believe there are a lot more people that think this way because you want to believe it is true, not based on any actual evidence.

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I don’t think making yourself into a ridiculous meme is the look you are going for, but cool…whatever makes you feel all warm and fuzzy inside.

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I really think you need to go back to retail, where you’ll be happier. You want to ruin the experience of people who actually enjoy the game.

If you have to type an essay about why a video game is good

It probably is bad lmao

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with competing game modes how do you avoid cannibalization.

I think this is where you see qol changes.

the bean counters say…players dont have enough time to do X

when players dont have enough time to do X, X% of them quit.

we will lose $X if we dont make this change

TLDR: all your problems are because of accontants

AND THAT DARN VARIABLE XXXXX

Which runs into the opposite problem of

“all players already did X. Now they’re unsubbing because they have nothing left to do”

and you enter the treadmill of endlessly churning formulaic content because its all you have time to make before the nolifers sour the experience for everyone.

I mean, you’re entire post could be shortened: “Era thatta wayz —>”

I really wish Aggrend would come out and set the record straight that this isn’t Era; never will be Era, if you don’t like it don’t play it.

((GODS! To have been able to buy Activision-Blizzard, spin off Activision/King IPs, keep Blizzard’s. Set up a corporate trust to see that the company is self-sustaining. I could literally pull the “deal with it” and never worry about the repercussions of players quitting. The changes I would make. The tears I would drink; mostly from the “Classic Andys”.))

The only real way to make people happy with MMOs is the end MMOs.

:upside_down_face:

jk

sorry, absurdist out.

Right, I guess it’s just a coincidence that all of the things you are complaining about SOD not having are things that would make it almost exactly like Wrath Classic.

The problem is your very subjective and arbitrary notions about what would make the game “complete.”

Yes, when you are dishonest about the intent behind leaving these things out of the game, it sounds pretty asinine. As has been explained to you dozens of times at this point, the reason for excluding an RDF tool that insta-teleports everyone to the dungeon isn’t spite or nostalgia. It’s a calculated decision meant to preserve certain social aspects of the game, like preserving the importance of having an active guild.

I don’t disagree with this point, but again…this is about execution. Your complaints in your OP were about things like:

None of that has anything to do with a lack of content. I don’t disagree with the desire for more content, but that is an entirely different discussion.

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Yes, having a nuanced opinion about something makes you wrong. That is such an insightful argument. You should go find a grown up and tell them that you deserve a sticker.