One of the worst item implementations in WoW history.
One of two, the other being Nasz’uro, the Unbound Legacy.
The RNG chance for it sucks. Never liked RNG legendary drops, because me and RNGeesus are not on good terms where WoW is concerned apparently.
Having confirmed bad luck protection is better than nearly every (if not every) other legendary weapon in the history of WoW. How many people do you suppose got an Atiesh? Or both warglaives off Illidan? Or the bow of Kil’jaden? Or Sulfuras? I could keep going, but I trust you get the point.
The legendary weapon formula in WoW starting with a very rare drop of some kind is the has been the norm. This is the first one that has been confirmed to have bad luck protection. Would you rather have the same low chance at one chance each week at one of two items that then lead to a long, expensive quest line like with Thunderfury?
By all means criticize the things that feel bad with this system, but know you have no leg to stand on that this system is worse than previous instances of legendary acquisition. Most times you are at the same mercy of a low drop rate the entire season.
Really and how much does the bad luck “protection” actually increase your chances?
We don’t know but the number of people assuming it doesn’t work because they don’t have it, and it not working would fit their narrative better is embarrassing.
More than the chances my monk has to finally get the offhand warglaive off Illidan.
This post is about comparing legendary acquisition methods that we’ve seen. This is the first time that I can remember any confirmed bad luck protection. Even if the improved chances are small, it’s still better than was ever confirmed for every other legendary weapon. Would it be better if you had to loot 2 ultra rare items that never have an improved chance to drop from 2 different bosses and THEN have a long, expensive quest line to get the weapon? Because that is what it took for Thunderfury.
At least you get an item to “increase the chance of it dropping”
Evokers never got that.
no but it could be so small that mathematically it makes almost no difference. all blizz would have to do to dispell these rumors is publish the actual numbers but they dont which is honestly telling in its own way
Pretty sure they did. It is just invisibly applied behind the scenes.
Blizzard has never publicly announced the drop rate of anything. How is it telling that they didn’t in this circumstance specifically.
Same as the love rocket they won’t tell us what a greatly improved first chance increase is either … now get back on that hamster wheel
Considering 106 guilds cleared Naxx in Vanilla, I would put the number at <50 for players that got an Atiesh. I do agree with you on the bad luck protection, but not letting players know a % chance from the items seems to cause issues.
Hopefully it’s a lesson learned and we go back to long, storyline quest series for future legendaries.
until they prove otherwise im just going to assume its quite small. if they want to prove me wrong i would gladly accept that if they published the numbers.
Perhaps. Though without the numbers at all people are convinced BLP doesn’t work because they haven’t gotten it after a dozen kills. How long would it take for people to cry foul as soon as they pass the expected timeframe when raw probability says they should have it? And that’s to say nothing of the people who will comically screw up their probability calculations… Or how many people will calculate that it would take 568486 weeks to reach 100% and thus the chance is too low and Blizzard needs to be burned at the stake for the crime of wanting rare items to be rare?
I agree with your sentiment, I have farmed mounts/rare drops plenty and know it is a crapshoot. I just think the “bad luck protection” here is making people more angry because they feel that after getting 10 of the items they would have a sufficient amount to get it. However, without know the % buff on each of those items, they could still be looking at sub 10% drop rates.
It is a weird issue if you ask me, I think clarity from Blizz would help a lot of people who are complaining.
At the end of the day I’m of the opinion the legendary shouldn’t have even been acquired through heroic. Something should have, maybe a 489 epic cantrip weapon on par with what everyone else needs to kill mythic Fyrakk for, but there’s no number of heroic kills in my mind that justifies a 496 legendary.
On top of that while people are crying they are tuned around something they don’t have, we’ve got specs doing even worse than them who not only don’t have a legendary to offset that, their BIS weapon drops from mythic Fyrakk.
As with any RARE or VERY RARE item, it totally sucks!
What is the point in having in game an item with such low drop chance, a normal drop rate should be enough RNG for players to actually use and enjoy a special item through out the seasons life.
Blizz tunes rare/very rare items to be higher in both ilvl and (in certain cases) raw throughput. I think if everyone had these items in week 1-2 they would be a lot less rewarding to get. Some of the “very rare” trinkets this tier can do 5-6% (or more) of someones damage on an encounter.