Buff Assassination Pretty Please

Agreed… Assass is my favorite spec but it is pretty sucky right now

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in WOD venomous wounds granted 10 or 11 energy this was reduced at some point for legion or bfa to 7 energy. I still don’t really get why this occurred. However way back venomous wounds was a 75% chance not 100%

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Never stated that it was. Rather pointing out the older function was far more superior to what we have now.

yeah it use to award more energy shouldnt have been nerfed.

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Talking PvE here. Not one shot PvP comp.

Assassination is a lost cause

I refuse to lose hope. Oh I’ll play outlaw and sub, but in the back of my mind you know I’m giving that side eye to Assassination.

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You will have your eyes to the side for so long you will become permanently crossed eyed :joy::joy::joy::joy::joy:

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Ya I’m still playing assas did the 210 legs for 30% to bleeds, praying in back of my mind there’s a ninja hot fix. Sadly I’ve come to realization that prob won’t happen till 9.1haha. That being said ill prob just craft clarity this week and do outlaw for mythic plus.

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It is? i’ve seen like 4k-5k? Is this a gear thing? Or top tier Arena thing? I just have not seen those kind of numbers.

The spec has a lot going for it and is really cool flavor wise if done well. It’s my favorite rogue spec by far. As of time of writing I’m #12 assn in the US on rio, so hopefully my ideas get at least a little bit of attention… This hopefully either means I know what I’m talking about, or if I don’t, the spec is in a really atrocious state such that only baddies like me are playing it.

Assassination needs to have a default aoe combo point finisher. Poison bomb in its current iteration is a very lackluskter design, and it would be perfect for this role. You could also make crimson tempest the default aoe spender, and make poison bomb a shadow techniques equivalent.

(The theme of poison bomb also makes no sense. A master assassin that has killed gods, decked in gear that magically enhances his agility and skill, can’t manage to control when they RANDOMLY DROP vials of heinous, extremely deadly poison on the ground while swinging their weapon? Doesn’t this seem maybe a bit… off-flavor compared to being able to choose when to throw the vial onto the ground? RnG/no-control-no-decisions gameplay aside for a minute, that makes little sense).

A quick blurbs about why poison bomb on RNG is bad for gameplay:

If you are currently moving or know you’re about to move but you get a bomb proc you’re just out of luck. Your only really decision is to try to hold your finisher till they stop moving on the small chance that it will proc a bomb. This just feels bad in a different way than choosing to use your ground based finisher while a boss is moving or about to move, and missing out. It just eschews any skill or decision making in favor of bland RNG-based damage buffing that has little to no synergistic gameplay to it. It’s just “hope I get a bomb proc while they’re all standing still in 1 spot!”.

And the bomb doesn’t even apply deadly poison, which it should.

Vendetta needs to buff the rogue, or at the very least refresh its CD if yet he target dies while it’s active. If vendetta does not buff the rogue, and there’s not a default aoe finisher, there needs to be a better use of envenom for aoe than just making fan of knives spam slightly better for lethal poison instant damage and venting CP. I’m not a fan of this over the above, and think envenom buffing FoK-spam while also having to maintain 1-2 aoe finisher debuff a would make for a good time. Your aoe rotation would be alternating between spending CT/PB to keep max uptime, maintaining envenom buff for FoK, and juggling bleeds. Crimson tempest bleeds granting energy regen would be nice for this as well, though would also lead to a lot of energy capping (I talk more of these later).

Having envenom granting you additional SnD time would be perhaps a bit too simplified and I’m not a fan. It’d mostly negate the existence of snd in the rotation beyond once at the start of a fight and refreshing it if you let it expire somehow. Still doesn’t do anything for us in aoe, which is where we’d need that effect most since we have plenty of time to SnD once every ~40s of constant fighting, and aoe is where a ST AA speed buff is the least effective. The energy regen boost should be there to offset the lack of regen we have against one or few targets due to fewer venomous wounds procs. Speaking of, venomous wounds working on crimson tempest bleed ticks would be neat.

That brings me to a core complaint though. The spec’s energy generation is too lumpy. You go from completely starved and spending a 5pt rupture on a nearly dead trash mob in order to regen energy, to fully overcapped and wasting energy for 1 GCD, back to energy starved. Why doesn’t the energy return from rupture on death 1) stop scaling with duration and 2) not come in the same way as the energy regen from vendetta?

Having ruptures of any duration trigger a 60 energy return spread over 2-3s would go a long way into helping the spec actually use its energy appropriately. When playing sub you are constantly flush with energy and rarely have to spend SIX FULL SECONDS just auto attacking to pool energy back up. Their finishers generate energy, they get energy cost reductions, they get guaranteed extra combo points, etc.

Assn spends much longer pooling energy than the other specs and this is, I feel, more of a side effect of some inelegant design choices and only a core element of the spec’s gameplay by happenstance. It feels weird though and assassination seems to have the least healthy relationship with its resources than any of the rogue specs, or most of the dps specs I’ve played on any character. Fire mage vs assassination rogue is night and day, for example.

Speaking of resources in assassination, why isn’t there passive cp gen? Maybe venomous wounds also giving combo points? Or perhaps a chance to get a point when we apply a poison (capped per time still).

A second charge of shadowstep, please!

Better way to spend energy in aoe than FoK spam would be nice but if they give us crimson tempest and poison bomb done right, this won’t be as big an issue.

A way to spread dots would be nice. Shiv as a dps CD is weird but I do like having the additional dps CD. There really needs to be better CDs for assn than vendetta and… vanish for the subterfuge garrote? Come on now

The spec itself needs some design love and another static buff on top. Some of the design fails of the spec are not present in the other two rogue specs, such as the lumpy and insufficient energy generation, lack of aoe resource spender (is there even another dps spec that lacks this?), lack of interesting cooldowns with a variety of use cases (vendetta’ing in ST is not very relevant with the modern design of the game).

I’m not just trying to get my own performance buffed by a flat % but it would be a short-term aid to the spec which is struggling. The 5% helped a bit but it’s really not enough to keep up with other rogue specs (someone 10ilv lower will outdps you in sub or outlaw with half the effort and inconsistency).

Edits for readability, adding a thought about bomb, and a change of heart on envenom refreshing SnD.

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its with the assas lego

I like your ideas and I think we have a very similar perspective on the spec and how it could function more cohesively. Thanks for the post. (This is mostly me just saying hey, I read your post, be validated!)

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That was long ago…not sure what happened since then.

:surfing_woman: :surfing_man:

Well said :slightly_smiling_face:

I am at a loss here with my sin rogue. I have played her since BC I am finding it hard to log anymore. She is okay to play in BG’s but Mythics I spend a lot of time mashing buttons waiting for some sort of energy. Why are they hating on us? lol I am hoping it will get better soon.

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Let’s see

We got SND (no one asked for makes the spec feel clunky)

We lost toxic blade for Shiv (no one asked for)

Playing sin between BFA, SL just feels really bad and slow.

Granted only 51 and haven’t gotten a legendary power yet, but this spec feel so boring now compared the last 3 expansions I played it.

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IMHO, we need better mastery scaling.

Dot damage defines sin. It’s what is supposed to make us better in 3-4 target cleave than Sub, and better in Single target than Outlaw. Right now we just don’t do enough poison and bleed damage to be relevant.

Especially with so much more versa gear than in BfA we NEED more mastery.

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Maybe the balance teams are on vacation. That must be it. holds onto hope

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I’ve been playing sin off and on since Wotlk. It sucks right now. Bad talent choices, terrible conduits and bad tuning.

It’s making me want to in-sub. If I keep playing I’ll have to swap outlaw. Annoying that blizzard botched this spec

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