Spirit of vanilla is more important, some things that wasn’t used, or known about can change the current state of the game. Vanilla wasn’t completely polished when it was released, so obviously there’s some unintended stuff they’ve ironed out of the years. As well as this, stuff like this actually didn’t exist in vanilla, and is from our version of vanilla being used by the new client.
That we know of. Private servers have been around long enough that they hay have discorvered it and as many Private servers did patched and fixed it. But thats not to say it wasnt there
Either way its fine. Ppl can go to PvE servers if they dont like it
you can literally watch esfand do these every single stream. and if you do watch it, youll notice he has his auto-atk key binded on 1 and he just spams it
Contrary to your personal lack of skills retribution paladin PVP is actually very good assuming you understand the fundamentals of Team play and how to actually set up Paladin damage.
You do not need this exploit to 1 shot leather classes playing a paladin, they can do it just fine without abusing a bug.
This bug can get in line behind the vanish bug, the feign death bug and the horrendous bug that has honor not being counted. This is small potatoes in comparison
Its not reproccing it (hoj) - its giving a melee swing AND 2 extra attacks by stopping and restarting your attack as it procs - i think this is an issue with spell batching because the game sees the swing that procs it, setting your next swing to 0 time but you stopped swinging. Then you start the attack again with a swing time of zero and because of spell batching the game still registers as having an extra attack banked. Im sure if you could click the macro faster between batched (400ms) swings - you would see more attacks.
Either way, abusing an ingame bug (sit/stand should NOT be giving rek stacks and is broken like enrage/blood craze on a warrior) can be considered an exploit.
I also created a thread about this when a certain streamer was testing how it can be abused in strath UD. The thread was deleted because it was deemed to not be doing enough damage to make it worth it.
Hand of Justice is a 2% proc chance. Is the macro altering that in some way?
As far as I can tell, the only thing the macro should be doing is preventing you from ever getting a normal white swing, thus requiring that an extra-attack already proc before you start spamming it if you want anything good to happen.