Title. Homogenization/pruning is what crashed this game to where its at.
Devs should be looking at when the game was at its peak, where not everything was homogenized and pruned.
Mages: Should have the HIGHEST sustained damage in the game. Less armor and HP then everyone else. Think BC era. Get rid of our gimmicks, take gpyro and put our damage through the roof. Also let us multischool cast again, IE fire can cast frostbolt. Shimmer can go with it and give back deep freeze.
Warriors: Should do stupid amounts of damage, go back to stance dancing/weapon swap macros and have intervene/intercept back with it. 5-8 kiting them was the way to deal with them. Prune stormbolt/leap in process to balance them out. Should also have higher stamina, better armor. (I’m also ok with higher repair costs for them once again!)
Rogues: Full mobility weedwhack them. Outlaw/Sin should be moved back to BC era of mobility. Including manueverability removed. Leave 1 charge of step for sub and only sub. Bump Cloak down to a 1 minute cd at 90% resist chance as compensation. Evasion needs to go up to 3 minute CD and 50% resist chance.
Vanish also 3 minute cd. Restore prep as compensation, limit combo points to their target and bring back redirect. Also bring back poisons/bleed/slice and dice for all 3 specs additionally. Rogue armor/stamina should not be homogenized with other melee.
Hunters: Tough one here but I have to say Wotlk MM was one of its better iterations. It hit hard, had arpen and decent utility. I’d say this is a fair version of hunters that best representing class fantasy and what they ought to me. Goes without saying re-introduce deadzone for PVP. Mail armor/stamina needs to be appropiate.
Dks: I think dks are personally in an odd spot. Either one spec or the other is FOTM. They are either overpowered, w.e, or underpowered. I’d personally like to see presences brought back to the class, all 3 specializations capable of DPS again (Ulduar for blood dk dps was the best moment it had. Dks with more experience could probally chime in on what the class needs most to be decent across the board. 2h frost would be a nice start. Just don’t bring back ghoul rezz or early wotlk dk when they were broken.
Paladin (Ret): Damage needs to go way down during burst and sustained needs to be brought up to par. WOG/FoL offheals should be somewhere around MOP i believe it was. Bring back Emancipate as compensation. Bring back turn evil as well to give them counterplay room. Lastly Damage in bubble reduced by 50% and BOP pacify once more.
Shaman: Revert everything about this class back to ICC patch and leave it there forever.
Warlocks: Revert them back to s8 and leave them there forever as well.
DH/WW the 2 newest classes need a complete redesign from the ground up. Delete everything and start over. What even is the class fantasy/vision for these two classes?
They are both hyper mobile self healing melee with alot of damage and disruption.
Give them a role, a purpose and a function and start from the ground up.
Way too much utility, damage and short offensive/defensive cds. They are the post children classes of what is WRONG with WoW to begin with.
Hyper mobility: Check
Self heals/Sustain: Check
High damage + High uptime : Check
Big burst: check
short cd defensives? :check
You can literally go on and on about the specs. DH in particular, melee don’t need ranged kicks, short cd defensives, huge offensive dmg, insane mobility and near unpeelable/inescapable. Ontop of having homogenized stamina/armor
Seriously throw both specs in the blender WW/Havoc and go to the drawing board, have a serious sit down with other devs and decide WHAT these class visions/fantasy should be.
Priest: Revert disc/shadow back to BC. Meaning give back disc its damage/mitigation and mana burn. Let shadow be shadow again and not the dumb void thing it became.
Bottom line tl:dr is. Classes have strayed far off course from what their original design and class fantasy was. In the process they have been pruned and homogenized to keep the PVE crowd happy. Not everyone needs the same stamina/armor. Not everyone needs kicks, self heals, stuns, hyper mobility.
What made classes unique once, what made the playstyle fun is gone. Along with the abilities that might have originally drawn you to the class.
This is something that effects all of WoW. No one is happy where their classes are at, talent tree design, wonky scaling on abilities. Even worse ontop of all this is the failure to seperate PVE and PVP gear. The experiment failed. Bring back resil and 2/4 set bonus on PVP items. Give us the option to buy the piece we want.
IE. Every PVP piece has resil on it once again. You get one other secondary on it, let us buy the version we want, or better have have an NPC that will put the stat on it we want, haste/versa/mast, etc etc.