Bring back World Quest Grouping Addons

and now you know why it was removed. :slight_smile:

Yup thats all blizzard needed to hear.

I actually prefer doing things in WoW by myself over being forced into a group, but I guess people will differ.

Theres nothing wrong with playing with yourself :grin::wink: but theres also nothing wrong with wanting to do world content with people who want to group. Blizzard wants me to bug you to join my group rather than just let me auto que with people who want to play with each other :grin::wink:

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I’ve practically stopped doing WQs since they removed that functionality.
I only ever do them when I need to grind for either rep or resources, otherwise I never touch them. Waste of time, having to look for a group that takes just about as long as doing the WQ itself is a net loss in my book.

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Actually, people complained about it because of the afk leechers hoverers.

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So they disabled a grouping feature developed by their most dedicated fans at 0 cost to blizz instead of just fixing how world quests apply to groups? The point of a mmo is to play with people. Is it too much for me to ask that the game be amenable towards supporting grouping?

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Easily fix it by requiring every player to tag mobs / actually participate, if you haven’t moved in the last 5 minutes, why not shadow flag the person as AFK and not credit that player? Seems like a much better solution than swinging a sledgehammer at the whole thing.

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I legitimately enjoyed the dailies in Wrath. The Argent Tournament was fun. Not complicated. The only Tournament daily I didn’t like was the frog kissing one. That was a pain. All the others were quick, easy, and optional, not gating any content behind them.

All the dailies in Wrath (and even TBC) were not that bad, to be honest. Going around the Isle of Quel’danas was fun, for instance.

MoP’s farm dailies were fun, and working to get your Anglers rep up so you could get that Water Strider was a BIG deal. The Cloud Serpent dailies were fun, too.

But they were all optional. They didn’t gate content or unlock new races or things like that.

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Not true. But ok…

Professions were huge back then, especially for Raiding and ALL major patterns were gated behind Rep AND Dailies. Especially in MoP.

In Wrath some of the BiS weapons for Fury off-hand were gated behind the Argent Tournament dailies for pre-raid gearing.

Matter of fact… The very FIRST iteration of Pathfinder was in MoP. Flying the serpent mounts required you to buy a separate flying ability that were gated behind a 20-day daily grind w/rep associated to it.

In Cata, BiS rings for Firelands were gated behind rep-/dailies as well. I can go on, and on and on.
I guess it’s easy to split around what and isn’t considered content and claim what is gated. In my opinion, gating stuff has been around almost forever in this game and it’s been painful almost all the way.

This.

Annastasi for least annoying squishy human thingy.

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Blizzard broke them because it allowed people to group up and grind out rep faster which is ironic since Blizz was trying to promote player interaction yet they get rid of one the best tools which encouraged and streamlined that interaction

truth is it was meant to slow down rep gaining and by extention the laundry list of pathfinder

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But you weren’t FORCED to do those dailies in order to get the gear. If you didn’t want to bother, you could grind gold, and buy them from the AH, or from a guildie.

Sure, some of the weapons you got in the Tournament were BIS off-hand, but there were plenty of other weapons in the game that were almost as good.

The thing is, though, the Cloud Serpent mounts were separate from flying itself. Same as the Netherwing Drakes back in TBC. That was bonus points, and you wanted to do it.

You wanted to fly in MoP, you just had to pony up the gold to get Wisdom of the Four Winds, which was 2500 gp, or 2000 gp if you were exalted with the Golden Lotus.

BIS items should always require work to get. No one disputes that. But not being able to do the War Campaign until you grind through more world quests to get your rep to the next level is crap, and you know it. Not being able to fly because some fox people don’t like you enough and you haven’t run around nazjatar until you want N’zoth to take you because the sweet release of madness would be a welcome change is extra crap.

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Indeed, there was a huge campaign to try to convince people that this was a thing. Were you a part of that campaign?

My guess is the campaign was intended to deceive people who didn’t play much of that content and didn’t get out much.

It was all just a lie.

I used those addons all the time. I did lots of world quests with and without groups. I never saw this behavior you claim was universal.

Sure, maybe somebody had to take a phone call or pick up their baby. It wasn’t a big deal.

These claims are on the same level as “Everybody is AFK at all times in LFR and the bosses commit suicide! Remove LFR!”

The most ridiculous claim made was that after flying was released, everybody hovering in the air was part of a group that was “leeching” (that word should be a clear flag of troll anti-flight posts to everyone), not afk after completing the quest or before starting it, but “leeching” off some group that was being forced to carry them.

And the sanctimonious whiner who didn’t actually play the game themselves could tell just by looking who was in a group and who was not, because EVERYBODY IN THE ZONE who was not actively doing a quest was clearly leeching off some forumbot whiner who doesn’t play the game.

While supposedly elite quests still had the autoaccept ability in the group finder, Lesser and Greater Invasions in Argus could no longer use it, even though they were never intended to be done solo.

But they didn’t want people to do those as part of the story anymore, because story doesn’t matter. Just level up and go back to zerg random quests out of order and context and pretend what you did meant anything.

Yeah, I’m salty about social engineering changes they have made to turn wow into a game where people are either actively discouraged from playing in groups or forced to.

No options for you! Lockstep for everyone!

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You’re picking and choosing based on what you want. Requirements are requirements. And “forced” is a matter of perspective. If you were a hardcore raider back then, “settling” for “just as good” gear wasn’t an option. If you didn’t have BiS you didn’t have a raiding spot. Period.

ICC dungeons were gated content. You couldn’t do Pit and Halls without doing Forge first at least one time.

The Molten Front was basically Firelands War Campaign and it was very gated behind dailies. That was gated content.

I mean… look how much people loved Legion, an expansion that had the most gated content I’ve seen in a while (Class Halls).

By your description all “optional”.

“If you want to fly you will do these things or else you will continue to drag yourself around on the ground and progress more slowly than those who did them” certainly doesn’t describe anything “optional” for anyone except people who never go out into the world at all.

Is that the ideal now? Never going out into the world? Is the concept of “world” in world of warcraft being phased out even as we have this discussion? Is that what’s coming up in 9.0?

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Mmm you’re on the other extreme of the spectrum which isn’t better either. Total and complete denial.

I remember Legion WQ and yes, tagging and running off to let one poor dumb to kill the elite alone and still get the credit was VERY COMMON. AFK is perhaps the incorrect terms, but there wasn’t team work which is what was supposed to happen.

Hovering to fly in when elite was down to 10% was super common. I personally didn’t care because my paladin could solo anything, but it sure was annoying for other classes.

LFR AFKers are a thing and it does still happen a lot. Matter of fact, currently if you have at least 4 people afk in LFR you are NOT killing Azshara. You can tell when you look at the meters and hunter pets do more damage than those players.

I don’t subscribe to yelling the sky is falling and certainly don’t want to see LFR gone. But those issues are real.

I do agree that Blizzard has destroyed the social constructs of the game to some extent, but players are mostly at fault. Gamers now are not the gamers of 15 years ago.

There is nothing stopping you from continuing that same scummy behavior in BfA without abusing groups. I can only assume that you’re that guy that pisses everybody off by tagging their elite and running off.

Strawman. The claim is frequently made that everybody is afk at all times in LFR and the bosses die anyway. Yet when I’m in LFR somebody does ready checks. Maybe when you’re in LFR you’re too busy leeching off the plebs who are doing all the work, just like you admit you do in world quests.

Like flight, it was never a big deal until they made it one.

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Neither of those tactics requires a group, though. That’s just “people being jerks”, not “people abusing the group finder add-on.”

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The world is so dead without the addon.