Bring back Thrash and Brutal Slash for Feral

And revert Claw Rampage.

TWW and DF versions of Feral were the best versions of the spec I have ever played and I still can’t get over what they threw away. I can’t help but feel like the vocal minority got their way because the spec wasn’t receiving the praise it deserved from those that enjoyed it. The result? A spec that is STILL woefully underepresented with the same “problems” it has always had. I’m not even gonna get into that. I’m just gonna say what I miss and what I want to come back.

Thrash: I like have a third dot as a baseline. Spamming swipe/shred sucks, give me something else to upkeep. They could even make it a druid of the claw ability and make moonfire a wildstalker ability so we don’t have to have both at the same time.

Brutal Slash: They won’t bring back bloodtalons because the pissbabies would simply never spec into lion’s strength. Now we all get to spam swipe, which is significantly less satisfying than brutal slash. My suggestion is to at least make some sort of proc that makes your next swipe a brutal slash. Make that brutal slash proc be worth using in ST as well as AOE.

Frenzyband and Claw Rampage: The removal of Frenzyband and the change to Claw Rampage has left Berserk and Incarn to feel unimpactful. It legit feels like Frantic Frenzy is our best button and that is just dumb. Frenzyband is what made Berserk feel powerful. It made it our builders feel like they were really digging into the target. Claw Rampage used to have a chance to proc ravage based on the number of targets hit, which was IMMENSELY satisfying in AOE. These two talents together provided a lot of gameplay satisfaction.

I just wanna use wildstalker/moonfire in ST raid and PvP and I want to use Druid of the Claw for big fricken AOE bleeds in M+.

Please make a couple reversions to this ridiculous pruning and restore the best spec in the game to its former glory.

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Two of my friends played Feral this season and both of them were very happy to lose Thrash.
I am not at all feral main or something, but even I can see very well why Thrash was making the rotation clunky for no reason.

The rest of your points are fine, but this one, I cant understand.

Thrash adds texture to both the single target and aoe rotation. In the past it was mostly used just to proc bloodtalons, which is why some didn’t like it, but Blizzard could easily solve that by giving it a ~6sec cooldown and making it stronger, which was suggested by others on the beta forums.

It was a fun button to hit imo.

What texture? It did barely any damage and cost nearly twice as much energy as Brutal Slash did. It was only pressed in ST because of Bloodtalons.