Bring back Proving Ground requirements

I’m not against teach tools… but people who couldn’t complete it just had friends pilot their accounts for them… or had a husband/wife/gf/bf do it for them.

I miss the old pre nerf cata dungeons.

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:eyes:

:kissing:

Even if some people hop the fence, the fence is still worth it. IO isn’t perfect but it is better than not existing.

That said, I don’t play queued content outside dungeon leveling or Blizzard forcing me at gunpoint to get tier, so it doesn’t bother me either way I suppose.

I enjoyed proving grounds… I got over endless 100 on my rogue, over 90 on my healer… Tanking not so much and it is why I don’t tank… I did get ‘You’re doing it wrong’… but… yeah… there were a lot of people on the forums who stated they had someone else do it… I was like Oo cause they admitted to piloting.

Did those trials REALLY teach the basics of mechanics?? I haven’t done them in, what, 4+ years, but as I recall it, it was more like it was just one more “mini game” to learn, but in no way at all do I remember anything from the Trails transferring over to being better at raiding/dungeon mechanics.

I guess having to interrupt??

Maybe the problem was that getting Silver didn’t require any effort at all, and the only way a “practice session” is going to be anything worthwhile is if it’s ACTUALLY CHALLENGING.

The biggest issue with them is that they weren’t balanced so some specs had a much easier time, and others did not. Some could just run in a spam AOE down mobs and others couldn’t.

and like I said it didn’t exclude anyone from queuing for dungeons that wanted to queue. If they really wanted to, but couldn’t complete silver they had someone else do it for them.

Having to interrupt, don’t stand in the bad, attack from behind, AE vs single target, kill targets, and cooldown management to save burst during burst windows.

It wasn’t hard but required the bare minimum to contribute to a group in a meaningful way.

Piloting is a bannable offense, stop pretending that everyone can skirt the rules risk free. Two of my buddies got banned for MT pilots. Let’s not pretend bans never happen. A fence still keeps people out even if some can hop it.

Proving grounds did little to make people do their roles better. Instead of being a scenario that guided you through your roles and explained them to you, they were just mini games within the game that often had little to do with the reality of playing your role.

I’d rather see m0 be able to be queued. Atleast you can practice in m0 queued and see the new mechanics faster.

I think maybe what he was saying was that if someone else queued for the dungeon, you could get it even if you hadn’t passed Silver?

But his first point addressed your first point-- if some classes had the potential to learn something because they HAD TO… other didn’t. They just spammed some certain ability and cheesed the whole thing.

That’s not “training.”

WoD was a while ago and I didn’t play every class so I’m not sure what is being referred to, but no matter your class you were in trouble if you got hit by the stun orb or if you tried to attack from the front.

No, they’d have people pass the scenario for them (ie friend, spouse, S.O.) so they could queue for content. I’m not sure if it was a high preponderance of people or not, but people admitted to it on the forums. I’m not saying that it was like they indicated with their friends and the mage tower where people gave someone else their credentials… I’m saying you’re my brother you’re older and better than me, but I want to queue… do my scenario and get me a pass is what happened.

i think that the content of an expac needs to increase in difficulty as you level in the new zones

the mobs and mechanics in a given zone will begin to demonstrate the mechanics that will be present in the zone’s dungeons but it is too easy to notice

then in the normal and even heroic dungeons it is still negligible and only later on do mechanics become noticeable

have the expac zones themselves “teach” with difficult mobs and packs rather than just faceroll content difficulty right up until it becomes “too hard”

Warlocks don’t have a base line interrupt, theirs is tied to having felpup out. Not saying they should not have it bound, but warlocks are one of those I am most lenient on for not interrupting.

Do really gonna complain about lfg when he’s in like the top guild on Area 52 and barely has to pug

hahaha

bring back the good ole fear bombing in dungeons “but i thought fear was my interrupt man, sorry guys”

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OP,
Please no! I hated the proving grounds. They served zero purpose except to annoy people. If you want to do them, the feel free, go do them. But do not speak for those of us who do not want such a requirement.

Does the bare minimum for teaching new players to play as level 10 doing quests.

Which most level 10’s don’t have. And when they finally do get them, each class/spec will be different. So it’s not something they can generically teach to a low level player.

Yep, there should be a teaching tool. A pass fail test is not a teaching tool. I mean, unless that’s how they did it in the schools you attended, where they gave a pass fail test on day one and when you failed, because you hadn’t had instruction, they sent you home telling you to figure it out for yourself.

No, wait. You actually attended classes where a teacher taught stuff and gave you assignments to practice the new material before the test. But that wouldn’t work in a game, because the best players don’t need that. And the majority? They should choose not to need that.

They’re not. They’re counting on new players to git gud by throwing them into Atal’Dazar with neither utility nor understanding of the mechanics.

I know, I know! They could give those lazy class trainers something to do, like a menu of optional learn-to-play quests and scenarios.

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Actually no. There was no teaching component. It was just a pass fail test. You got no advice if you failed it, no suggestions on when to use which interrupt and why you should be using a different spell rotation.

A pass fail test that was designed to be a vanity achievement.

My low levels see awful players in Atal’Dazar normal all the time. Most players have no clue about the mechanics of the dungeon.

But what can I do? Nothing, really. Blizzard has chosen to take the stance that average players and slow learners should be willing and able to teach themselves to be elite by making them do content they don’t understand and don’t know they don’t understand. People who don’t know they’re making a mistake aren’t going to fix it.

/shrug

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