I have a been a Brew main since before Shadowlands and regularly do high keys but most definitely not a .1%er. While I am glad Brew is finally seeing some love I think this is very light and falls extremely short of what the class actually needs in order to have its time in the sun. Just looking at this from a mythic plus perspective, the thing that really hurt Brew coming into TWW was the change to how stops and interrupts work. In DF leg sweep was just as valuable as an interrupt but now its just like any other hard stop in the game. The difference between brew and say pally, warr, VDH and optionally DK is that they all have some form of AOE silence. Similarly, the tanks the tend to be Meta usually do not require a healer to babysit them throughout a pull. If a tank is rotating through their mitigation properly they can usually survive enough without a healer so they can focus on healing DPS or themselves. At some point brew just gets overwhelmed and the healing from spheres or vivify is just not enough to self sustain without a healer. This may have originally been the intent but obviously other tanks have skirted around this issue while brew is still affected by it. Finally, changing the modifiers to everything so that its more straight forward and clear, like tiger palm, makes a lot of sense. That said, what sense does it make that in AoE situations we are still prioritizing tiger palm over things like spinning crane kick. Its just very frustrating. Further, the capstones are so bad that in a lot of cases we aren’t playing any capstone talents because its so unimpactful. That’s a major issue in both trees.
I love Brew, its hands down my favorite tank but its sort of been in the dumps since the end of shadowlands. It just needs a straight up rework. There is no reason why hunters, priest and pally are on their 3rd or 4th variation of a rework and brew is still not up to par.
Here are few of my suggestions:
- Make Ring of Peace a choice node between it makes enemies bounce or it pacifies/silences enemies in the circle (its literally in the name).
- Make SCK part of the aoe rotation and bring back the Torghast ability where SCK can pull enemies in (that’s fun and cool)
- Rework exploding keg, its a horrible and boring CD but imagine throwing down and actual keg that when it takes enough damage it explodes
- Rework fortifying brew, it is one of the WORST defensives on such a long CD. Why not just make it prevent all stagger on a shorter duration…
- Rework Weapons of Order and PTA… weapons of order is one of the only tank CD where you have to build up stacks to 4 in order to get maximum value from it… people just want to click a button and things go boom.
- Rework defensives, things like dampen harm and diffuse magic are decent but if a DK can AMS or a Warr can spell reflect then let diffuse magic or dampen harm be just as impactful.
- Chi burst and Chi wave are sort of meh… i mean chi burst is great for Master of Harmony but wouldn’t it be cool and fun if you stored up damage and released it through these abilities.
In short, there’s so much potential and opportunity to lean into existing talents and just make them more impactful and fun. As it stands a large bulk of the tree is just modifiers to stagger and shuffle which is fine but its not something players can really see. As you grow in player power talent choices should feel impactful and right now its mostly modifiers which feels sad. We should feel excited about capstones and not be avoiding them. Unlike other tanks there isn’t really distinct playstyles per se (ie Druid moon bear vs bleeds or VDH spirit bomb vs sigils). The changes to Niuzao has been fun but it feels like it should really be a capstone type playstyle which is great but rework the tree and lean into it.
How I would change capstones and portions of the tree:
- Move the Niuzao talents to the right side and make them capstone
- Move breath of fire stuff to the middle and make them capstones, make exploding keg a capstone but make it an actual exploding keg that actually explodes.
- Keep Weapons of order rework it so you get the 4 stack benefit right away and just remove press the advantage.
- Combine and move the ox stance to the middle of the tree and run healing modifier talents parallel to them.
- Just review the stagger, elusive brawler and shuffle talents, reduce the amount of modifiers and combine some… no need for that many
Brew is such a unique tank spec and has so much potential we just need the TLC that other classes have received. Obviously this is all my opinion but I think the spec just a stronger identity outside of just staggering damage and mobility. The changes that have been made are good but since its later in the season and we now have the stats behind us, we are going to perform well but what about the beginning of midnight when we are back to square one? These changes need to be evergreen enough that it feels like it has its own identity that is more tunable than it currently is. In raid Brew is fine as it is but really mythic plus is really the end game for a lot of people so the class should be more adaptable to that type of gameplay.
If you actually read through this… thanks for listening!