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Level 25 Brann’s healing potions are still healing my warlock for nothing, maybe 1% of my max life if that. And that also factors into my pet receiving next to no healing from those. Meanwhile, my hunter and her pet receive like 5-10% of their life if not more per potion. This appears like it may be limited to certain delves? I just completed Earthcrawl Mines and healing was as expected but I did one last night - the one with the pheromones and the charging abominations, I forget the name - where the healing was abysmal.
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Please change Brann’s Relic of Uldum to ignore secondary pets, specifically Demonology imps. For one thing, they rarely take damage so the healing is unnecessary but, more importantly, when that thing comes out and I have 10+ imps near me, all the lines and healing numbers it throws out absolutely crushes my frame rate. (For reference, I’m playing on an i7-14700KF and RTX 4070 Super with 32 GB of RAM so not exactly a potato.) It gets so bad that I just end up imploding them all now just to clear up the graphics lag. It’d be great if it’d stop healing those pets and all healing it does to me - including overhealing - would transfer to my primary pet since it’s the one out there taking all the damage.