"Bountiful" delves should remain bountiful even if you complete the delve with too many deaths

That’s my point though, when you have expended your lives you have essentially wiped on the content - only because it’s up to the players to then manually exit the Delve and restart it, you end up with players killing the boss when they really aren’t supposed to.

Thus I think it might be a good idea for Delves to just teleport all of the players out once the last life is lost, because that avoids the whole situation and doesn’t put it on the players.

You’re supposed to be able to retry bountifuls, they would be too punishing if losing all your lives just locked you out - you’re meant to be pushing higher levels with them and that would punish people for taking the risk.

The issue is players completing bountifuls when they shouldn’t be.

Although not locking them until the chest is opened as others have said here is probably just as good, if not better. That way players can kill the boss without bricking their bountiful, then reset when they realise they “wiped” and don’t have the chest.

And also remove eligibility for achievements. Imagine the excitement with RWF!

If they had this in TBC heroic dungeons when we used to wipe on trash a lot, I don’t think I would have continued to play.

If you are determined enough to stick it out till the end of a 20+ wipe instance, you should be able to reap the full reward.

1 Like

But if you lose you don’t get the reward.

Do you get rewarded for failing irl? Nah

Game is game

I was also able to leave and reset. Tried, expecting to lose my loot. Dropped one level and still got a decent loot!

Theres an entirely different design going into raid, m+, and delve.
The things that make you “lose” in those obviously arent the same.
Delve dosemt require the coordination on a large scale like raid does for an extended amount of time, nor does it have the timed aspect of m+.
Tryimg too compare then is just stupid simce they arent even close to the same design.

1 Like

Delves are better solo. Maybe 2 man.

Don’t 5 man them.

I’ll probably do the underkeep or whatever has the 3 experiments to kill at the end. No real boss and multiple paths into every room = basically 0 risk and I can multitask while I do it.

or if you do it without dying the Ilvl of the gear goes UP! if you die it goes down…if you end up with 0 then its locked at 603

Thats a rly dumb idea since you literally can slowlly widdle it down, you just take more time to wait for the CDs

honestly the death/lives mechanic is a terrible idea, unless there is enemies inside that give you these lives, if you are able to finish a hard boss(or in most cases, the hard mobs) you should get your prize anyway, or at least use your key to get it

Why should you get your reward for failing? Do you get the gold cup when you finish last? This is a game, and games have fail conditions for their high tier content. In delves that fail condition is lives.

2 Likes

Because i beat the boss and finish the delve who was stupid tough anyway?

Why the condition is “do it with these lives” isntead “if you beat the delve or not” ?

“lives” is a terrible condition/metric/mechanic, im not playing super mario. Raids don’t have this kind of BS, why delves should? sure mythic have the timer, but that is another kind of content, trying to make up for the timer with “lives” is dumb.

Your right, raids have enrage timers instead. Something I havn’t experienced in delves, I guess they can add those and have them shorter then raid ones to account for the health and make that a fail condition.

But the goal here is to make delves different from other endgame content, Raids have enrage timers, mythics have dungeon timers, delves have lives.

Like i said, if you are going to play with lives, there should be ways to gain more lives inside the delves, which so far i did not see any.

AND, even if you lose all the lives and but get to the final and defeat the boss, at least you should be able to use your key and get the item, it incentive you to keep going and doing your best even in a failed attempt to learn, otherwise people will just quit to not lose the bountiful stuff.

Each check point adds 1 more life, this is a recent addition though.

If you fail your suppose to exit the dungeon and try again not proceed to fighting the boss. It’s a fail state. TBH what they should do though is just auto reset the dungeon and set you back at the start on last life lost.

1 Like

Thats the problem for me, it’s lame

It shows is harder to get to the final instead of actually completing the content.

Maybe if the scalling was not so screwed that random mobs hit you by the million randomlly i would be more open for a live systeam.

That sounds better too

1 Like

Yeah I mean, the delve itself is suppose to be part of the difficulty it’s why lives are there. Lets say you lose 3 on the way to the boss, and you get 2 restore points your now at 4 attempts to take down the boss before having to try the full dungeon again. It may not be for everyone but part of a fail state is some sort of downside for failing. In this case it’s starting the dungeon again. Which is less harsh tbh then other fail states in the game. For mythic+ for example you lose your key entirely, imagine if we lost our keys when doing bountifuls if we failed? There has to be some motive to not fail, otherwise there is no such thing as failing.

Why does it matter that you died or didn’t die?

It’s not like the fight gets easier after you die.

1 Like

Because right now the gear is on par with normal raid gear?

Surely you can’t expect to just walk in and die 60 times and get rewarded after

Give it a few weeks and you will be plowing through them and it won’t matter.

1 Like