player name Norandin - hunter
He has been at the same place botting for so damn long I have literally reported him over 110+ times in the last few days, now I saw him again and I get This player cannot be reported, please try again later
You guys should just make your own self play button and let players legally bot if you’re gonna try so hard to protect them, may as well let them free roam and let us do the same at this point.
In all honesty, you should have an AI that flags bots, and phases them into their own server/ phase where they cant even use the AH and they will NEVER be able to unphase from that zone.
But hey who am I to judge a company and tell them what to do after paying them for over 20 years right?
5 Likes
Dayum, for once a GOOD idea to combat botting!
/support!!!
2 Likes
Feel for and agree with the OP.
Blizzard needs to ban Bots.
2 Likes
There are bots that the Classic “dev” team runs to supplement their income. Those won’t ever be banned and even remove the option to report when you try.
2 Likes
You cant report staff accounts xD
1 Like
This is a great idea. Activision already does this for Call of Duty cheaters. Blizzard can implement the same, or similar methods. Or just come up with new methods COD hasn’t used yet. Or just have the Activision devs for COD implement it.
I only found 3 sources using a quick Google search. I’m sure there’s more things Activision has added.
https://www.techspot.com/news/98244-activision-trolling-cheaters-research-purposes-glorious.html
Damage Shield
Like the name implies, damage shield provides honest players with a protective barrier against attacks from identified cheaters. The cheater’s weapons will register hits but do no damage, while the honest player’s weapon remains unaffected, allowing them to dispatch the cheater and earn a kill.
Maybe. If mobs get this shield, then they can’t skin them to sell on the auction house.
Cloaking
Unlike damage shield, cloaking relies on obfuscation rather than damage mitigation. The anti-hack makes the non-cheating player invisible to the cheating player, giving them every advantage they need to stay alive.
Maybe. If they can’t see mobs to skin, herbs to gather, and mining nodes to mine, then they can’t sell them on the AH.
Disarm
Another straightforward mitigation, disarm, identifies a nefarious player and removes their weapon, making them unable to fight back against their armed but honest opponent.
Maybe. If they can’t attack the mobs, then they can’t farm a dungeon 24/7.
https://kotaku.com/call-of-duty-modern-warfare-warzone-2-fake-cheater-1850595468
Hallucinations will out Call of Duty cheaters
Team Ricochet took to the official Call of Duty website on June 29 to share a progress report now that season four in both games is underway. In the post, Team Ricochet revealed the new mitigation tactic is meant to clock cheaters, explaining that hallucinations will place decoy characters in the game that look like real players but are merely a clone to essentially out a cheater.
“These false characters are undetectable by legitimate players, and they can’t impact a legitimate player’s aim, progression, end of match stats, or overall gameplay experience, but serve to disorient cheaters in a variety of ways,” Team Ricochet said. “Hallucinations can be deployed both as a method of mitigation for verified cheaters or, in secret, as a detection for suspicious players.”
Hallucinations also generate the same kinds of information that cheaters often have access to, revealing unique data to make them appear like legitimate players. These fakes can also be hidden and positioned anywhere relative to a cheater, meaning if the team suspects you of cheating, they can place a hallucination in your vicinity. If you interact with it, well then, you’ll have been caught in 4K. And because there’s no real discernible difference between the real and the fake, it’ll be nigh impossible to tell if (and when) you’re interacting with a hallucination. Team Ricochet said this is another way of ejecting bad actors from Call of Duty games, one of many the team is constantly working on.
Not sure if this one could work in WoW. Maybe show them nodes of herbs and mines that really don’t exist.
https://whatculture.com/gaming/10-most-creative-traps-for-video-game-cheaters
10. Cloaking - Call of Duty: Modern Warfare II
The Call of Duty series has always struggled with cheaters on its multiplayer servers. The problem is so notorious that in recent years Activision has started the Ricochet initiative, a special program dedicated to combating cheating.
The program has utilized a number of really interesting anti-cheat strategies, a couple of which will appear on this list. In the case of Modern Warfare II, the most creative trap Ricochet has used for hackers is cloaking.
When Ricochet notices a player running Modern Warfare II through suspicious third-party software, it will “cloak” players during online matches.
Specifically, it will cloak all the other players in the match, turning them and their bullets completely invisible for the cheater.
When they log onto a match, they can’t see anything but an empty map… And then likely an instant death screen caused by a barrage of invisible bullets out of nowhere.
The punishment is meant to completely ruin the online experience for a hacker while also rendering them harmless to regular players before they can be properly banned.
Considering the concept of invisible enemies is both irritating and terrifying, it seems to be doing its job well.
Maybe. Load the bots into an empty map with no mobs to attack and no nodes to gather.
9. No Parachute For You - Call of Duty: Warzone
Another one of Ricochet’s traps for online cheaters can be found inside Call of Duty: Warzone. The difference between this anti-cheat method and the cloaking system in Modern Warfare II is that it immediately nips the cheaters’ activity on the game’s servers in the bud.
And it does so pretty brutally, too.
Each of Warzone’s matches starts with a parachute drop during which the player has to choose where they want to land. Activision’s anti-cheat strategy, called Splat, uses this mechanic to punish cheaters right off the bat.
When the game discovers the cheater is hacking, the Splat system will choose to randomly cut their parachute mid-drop, instantly sending them straight to their death.
The mechanic is random, so you might think it’s pretty ineffective, but this is actually half of the fun.
You see, if a cheater survives the fall, or their nefarious activity is discovered after they land, Splat will also increase their character’s velocity, causing each subsequent jump or even the slightest move to become a deadly leap into a stratosphere, with a cut parachute, of course.
The punishment is honestly hilarious and quite a spectacle for anyone lucky to witness it in-game.
Wouldn’t work in WoW obviously. I just included it to show ways to annoy the owners of bots.
4. An Even Worse Mexican Standoff - Call of Duty: Modern Warfare II
In terms of cheater-dedicated servers, there is another brilliant example of it in Call of Duty: Modern Warfare II (the game has a few good ideas, due to how much it has had to deal with cheaters over the years).
Just like Titanfall, Modern Warfare II hosts servers exclusively dedicated to matches for confirmed cheaters. However, since some may rightfully say the cheaters could still have fun duking it out between themselves, the game’s developers are a little bit more spiteful about how the matches proceed.
The servers are specifically run to be as laggy and poorly connected as possible, making each match an absolute nightmare of ridiculously low frame rates and memory hiccups.
The system is a more advanced version of Titanfall’s approach, removing cheaters from legitimate servers but also severely punishing them for their misconduct.
Best of all, the punishment is subtle enough to where the cheaters are none the wiser to it and will not think of making a new account.
As far as they know, the game simply has a terrible lag. What they don’t realize is that it’s like this on purpose.
Yes, put all the bots on their own layer that they can’t leave. And have that layer have terrible lag. And their auctions are only seen by other bots on that layer.