BM Hunter Changes

Can already tell BM needs further nerfs. Doubt they happen though. So weird how Blizzard is fast to kneecap some specs while letting others linger being OP for so long.

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It feels like less of an overall nerf than you’d think, because when you’re actually seeing huge amounts of black arrow damage, it is mostly cleave. You’re still hitting up to 5 targets with each proc of it, so in the situations when you’re cleaving/padding, that damage source is still gonna be way up there. However, the largest single target damage source by far was and still is the passive pet damage that comes alongside KC spam with dire beast, hati, fenryr, and dark hound damage.

Instead of nerfing the direct damage of the spell, they needed to make it not cleave at all in pvp via hunter’s prey. In addition to that, they should have nerfed the proc rate of DB from kill command, and the damage of DB and the other pets that proc with DB. Massively cut the amount of pets and the passive damage of the non-primary pets. You’d then be left with a completely single target spec again, with a much larger percentage of its damage coming from things you can stop via cc or disarms on the hunter. Just enough damage to barely work if you do everything else right is where the damage should be.

The procs are too high, it procs based on Kill Commands versus MM it procs based on Aimed Shot/Rapid Fire. They need to either lower the proc rate in PvP or change it to some other ability in PvP entirely.

This…this is what needs to happen.

If the goal is a minimally viable, balanced spec, I think it would be better to have most of the damage coming from single target black arrow, kill command, barbed shot, and cober. There are multiple avenues to achieve that. The part that makes BM such a pain to deal with is all of the passive damage that doesn’t stop when you cc the hunter. That’s the part that needs to go first imo. Marks also needs work. Frankly, it should be the priority. Just delete BM and focus on making marks competitive and balanced again.

What? Our pets auto attacks don’t even hit that hard. I’m 2k rating solo, 1800 2’s (got drunk/high one night with a guildy, that’s where we ended up), fully geared (inspect me if you’d like), my pets do like 40k dps if they just attack without me (aka stunned).

It’s the kill commands and stomps (triggered by barbed shot) that start to hurt, and then black arrow obviously. Stunned BM hunters don’t deal that much damage, why would you ask for a pet nerf (assuming that’s what you’re asking for)? The passive damage while stunned is probably bleeds, which is the only other thing I can think of you could be implying besides pets passive damage. Bleeds are fun on BM, why would we want to get rid of that?

You poison your body and mind

2 Likes

I sure do.

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It’s the combo of barbed shot bleed, murder of crows, serpent sting, black arrow dot, and pets still attacking (2x normal pets, any dire beasts, and COTW extra pets) that stacks things up.

You definitely wouldn’t be doing full damage, but it’s a lot more than 40k dps rolling when Hunter is stunned. I don’t really see it as an issue though, feral/aff/SP dots don’t just stop when either of those specs are stunned. There isn’t a reason to target BM specifically in that regard.

3 Likes

Hunter nerfs seem significant but class is still strong. This is good change!

2 Likes

We’d have to be fully ramped and then caught mid stun for all that to be going at once. But yeah, the 40k passive dps is from just the two pets at once. Everything has timers and is casted unto the target.

Also, if we wanna talk about all the bleeds… Assassination with an auto execute built in isn’t ruffling his feathers?

7% overall was about the same change to dmg that dk got with the 15% nerfs… and look where they are now.

all this means is that bm hunters have to actually use their kit correctly and land traps relatively on DR to consistently secure wins

Check group by pet spell name instead of by pet name in details options. Pet melee is gonna be your highest single target source by far. Of that pet melee, dire beast, hati, fenryr, and dark hounds beat out your primary pets by a lot. Black arrow only surpasses it in overall damage when you are cleaving a lot of stuff with it.

Point I’m trying to make is either just delete the spec or make it do what it’s supposed to do in a minimally viable way. Your goal with the apm rotation is to cast kill command and black arrow as much as possible. Everything else you’re doing is for frenzy stacks and cdr on your cooldowns and other abilities. The passive damage from beasts more or less happens as a byproduct of you casting kc so much for black arrow procs. Black arrow cleaving to 4 extra targets obfuscates how much damage it actually contributes to single target pressure, and bm shouldn’t be a heavy cleave spec anyway. Take the damage out of the passives and cleave.

I’d say that bm is still majorly over performing. The nerf is more or less a 5-10% overall nerf but a lot of that overall damage is coming out of pad/cleave that isn’t really necessary anyway. The impact to single target pressure is less than 5%, and that’s the part that matters.

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I was at like 80% hp when stunned a bm and I got down to 15% from just the 2 pets and the dire beast hitting me.

That’d be the pets doing millions of damage in a span of 3-4 seconds. I can almost guarantee you had bleeds/dots on you.

If you’d like, I get out of work in 9 hours from the time I’m posting this. We can go test that in a duel or something. I don’t see it happening.

Frost mage need nerf, feral and ret too…

I’m out of work now, if you want to test it just let me know.
EDIT: www.youtube. com/watch?v=3U4QXFXuAS8

I self tested on the pvp dummy, it’s 80k dps with dire beast. Nowhere near enough to kill a geared player in a stun.