Multiple warnings for over a month now to GTFO off that server and transfer to another or you will face 30+ min queues. You didn’t head their warning or take the free service they offered to alleviate the situation.
I forgot to mention i was on a Medium pop server when this happened. 0 indication about how bad the queues would be or how taking away layering with factual numbers would always be nice. But I guess “YOU WERE TOLD” is a good response too
And Blizzard should know its playerbase by now and the percentage of people who ACTUALLY take up everyone and everything and leave a server. It doesn’t happen often enough to say "Hey, yall should just convince everyone to go to a low pop server, no guarantees it wont be dead in a month though =) "
How many dead servers were on live and were for years before they finally decided on merges?
Here I thought this would be a well thought out post on blizz’s obvious disregard for more pressing game issues and lack of communication on more pressing issues than the keyring.
Naw. It’s just queue QQ. Lol.
Blizzard, a multi billion dollar company, unable to run a 15 year old game when pservers could manage bigger pvp battles with less lag is an absolute travesty- that’s the problem, not them getting rid of layers.
They wouldn’t need layers if they could run a 15 year old game- this isn’t something you should be white knighting for Blizz for. They have proven themselves less competent than random people with no resources- as one of the biggest gaming companies in the world.
The queues now, and the inability for the game to run with more than a couple dozen people in an area is 100% due to Blizzard’s laziness and incompetence and should never, ever be defended.
Layering was mainly for players, though server load was a side benefit. Imagine logging in and having to compete with literally 100 other people for the mobs in your starting area. New players who try to do that aren’t going to stick around for very long. You could also have the most expensive (non-supercomputer) server hardware in the world, nothing can handle thousands of people in very close proximity to each other. That’s just how it works. Adding people to an area in-game causes exponential server load, not linear.
Horde tried to raid IF with 160 people on a friend’s server a couple of nights ago with zero lag, so I’m not sure where this myth of “any people in an area causes lag” comes from.