Polygamy…He marries both!
This is not the response of a calm, collected, non-perturbed individual.
Well, I don’t really mind. In fact, that might be an excellent idea. However, there’re but only two problems, first is that you need to beware the…, well you know what I’m talking about. Second, it seems that humanoid races do not appear to accept the idea of Polygamy in WoW. lol
Who’s a good boy!
My supposition is that Sticks is actually one of the staff writers for Blizzard, based on how badly this topic seems to get under her skin. Or that she wants to be.
Is that Genn Greymane in his younger days?
Your PSA is more of a joke than Blizzards writing team.
It’s the Lick king, of course. He’s pretty happy about having the frozen throne converted. I think his name is Barkthas or something.
Barkthas the Lick King is getting more quality character development than Calia.
Moira Bronzebeard became Queen of the darkiron dwarves who were slaves to Ragnaros, so she spread rumors of loot so that heroes could come and kill him to free her new people.
Onyxia was Lady Prestor in stormwind and had sort of split Varian into 2 people and was ruling over stormwind using the puppet varian.
AQ was the the culmination of a bunch pf quests in Feralas and Tanaris about the encroaching bugs and their old god master.
Naxx is just the last part blizz had on hold from the warcraft 3 days so that players could fight the scourge.
Lick king really is becoming a thing. I just typed it wrong and didn’t realize it.lol
Yeah… but even though Dylan really loved Brenda ,while she was in Paris with Donna he and Kelly got close. They were essentially together until Brenda returned to Beverly Hills. Kelly broke it off at that point. But even years later Dyln and Kellys love is still there and they get back together. Ultimately they have a baby (Sammy) together. Alas ,even having a child could not save them from Dylan’s chronic depression and they eventually break up once more, vowing to do whats best for Sammy and co-patent as best as can be expected.
No great loss Nathanos was generally a prick despite his sneering personality.
Pretty much this but don’t forget to add in the number crunchers. The people who say time gates are needed to increase the time played metrics and other carrot/stick devices into the game in order to help the bottom line.
They’re good at taking other people’s stories and working with them. It’s like with the gameplay of their games as well - Blizzard works best when they take concepts from other games and refine them.
The story of Arthas Menethil is almost literally just the story of Anakin Skywalker. The “Chosen One” of a noble order of Warrior Monks begins to feel a sense of darkness settle in his heart, leading to his alienation and abandonment from his friends and allies, and he eventually gives into that darkness in the name of protecting that which he cares most about, putting him down a path that leads him to a fateful encounter with his mentor Obi-wan I mean Uther Lightbringer.
To be honest, I like the story of Warcraft 3 and TFT a hell of a lot. I recently replayed them - it’s not nostalgia, they’re actually damn good games both in terms of gameplay and story. The biggest gripe I had while playing is that the Orc race in WC3: ROC is quite literally incomplete which makes playing them kind of painful, their missions have aged poorly as a result. Their race design issue was fixed in TFT but that doesn’t really address the problem of replaying the campaign.
I understand that a number of people playing WoW now were quite literally not even born when Warcraft 3 was first released, but there’s no reason to take a sho at Blizzard here when they had done good work. Modern Blizzard writing may suck because they may have stuck their head somewhere it doesn’t belong, but the older Blizzard was fine because they knew their strengths and weaknesses and leveraged them appropriately.
This is straying from the topic I feel. However, let me say this - Warlords of Draenor flopped because it didn’t have content players felt they needed to do. It had content - it had Challenge Modes, it had Raids, it had proto-world quests, but a lot of the systems you weren’t forced to engage… so players simply didn’t (aside from raid-logging). Players may say they don’t need to be given the carrot/stick treatment… but they do. Their behavior proves they do.
It’s what happens when you have people take over that weren’t part of the original story design. They have no idea what the original motives of the story were, so we get what we have.
And I agree the story is not getting better or more entertaining. Its getting more ridiculous. Even from a fictional fantasy view.
I would suspect it’s a decision from ActiBlizz’ higher ups, who have come to the conclusion that highly detailed cinematics and emotional storytelling are what will sell games.
There is a grain of truth to this… but there are a few caveats.
- The plot has to be given a greater focus throughout the game to be impactful.
- The plot has to actually be good.
- The “highly detailed cinematics” don’t really matter that much for the game itself, being most useful as a one-off trailer for promoting the game.
The strange thing is that it almost feels like the Saurfang cinematics were the only good part of BfA’s overall plot, but that’s mostly because they come across as being character-focused rather than plot-driven. The plot surrounding it… is rather mediocre, in retrospect. As for the rest of BfA, the plot feels even more contrived and arbitrary while carrying none of the emotional weight seen in those cinematics.
I can only guess that someone down the line, probably higher up and only looking at general metrics without understanding the underlying factors, thought that more story-driven cinematics meant more sales. Instead, they inadvertently created a situation where you’ll get the most out BfA’s plot by watching cinematics outside the game rather than playing it.
Dang… someone’s mad that Lor’thremar has a girlfriend and it isn’t them
I’m not sure though since I suspect story decisions are made based on these things (along with the tailoring of stories for cool cinematics rather than actual character development).
As for WoD, personally I feel is flopped because they abandoned it half way through to change direction. There was so much more they talked about putting in only to have it poof.