So, just to get this straight – you’re accusing me of gaslighting, which is the manipulation of past events, for pointing out the possibility of introspection.
Finding the story telling not compelling is perfectly fine – I don’t find it particularly compelling, either. I just don’t think that’s mutually exclusive with the other items you’ve laid out.
It’s fantastic, accurately describes Disney in every way. What’s even better is Disney doubled down on what they’re doing because of it which means more content from South Park
No point in arguing with them, they’re the type of people who say what they think others want them to say for fear of being disliked or shunned. No one has their own opinion anymore, they’ll throw their own beliefs and values out the window for others who don’t know or care who they are.
Well, I do. I find the game off-putting due to forced activist tropes in the game, regardless of my personal view on them. I’d rather a story be told from a creative stand point then how can I shove x, y, z current events into this narrative.
Warcraft factions are built in a way where it cannot be made to work unless you completely remake the factions. This also will alienate people that enjoy the faction divide , so why do that when a reasonable compromise to what amounts to a third faction can be had?
Also lore wise on an individual level free association has always been a thing. So having a faction that allows for the faction divide to be removed makes sense. It does not have to be all or nothing. If there was more compromise in the game it would be better for everyone or almost everyone.
So, if these were things that enough time had passed to enter the mainstream and they were instead references to entertainment about those events, that would be acceptable? Are there specific things you find particularly off-putting or forced? Maybe it’d be better, or more productive, to focus on particulars.
I’d agree that attempting to shove current events into the narrative over telling a good story is generally going to end up in a poor story. It’s got to be well thought-out, cohesive, coherent, etc. I’m certainly more riled up and excited about war and large battles than feelings and friendship when it comes to a video game, but has WoW ever really been that great at story telling? I honestly don’t know – I haven’t read any of the books, and I’m only really going by the game itself.
It’s the presentation that is different now vs then. It’s not a simple reference in retail. A reference to a movie/game/pop culture is not the same as a reference to current political turmoil.
Holy moly… working to eliminate war, where possible, is an admirable goal honestly. There’s nothing inherently weak about trying to do so, unless it’s believed that it’s a necessary thing in order to ensure strength. And if that’s the case… well, there are other problems, honestly.