Blizzard's Discconect from the Reality of WoW Player Diversity

What kind of diversity are we talking about?
Player diversity? Hardcore vs. casual?
Content diversity? Those who want to pvp vs. raiders?
Ethnic diversity? Oriental and African skinned humans?
Gender diversity?

You don’t actually need to specifically appeal to any individual play-style. Thats the whole point of emergent game play. What Blizzard seems to be doing, however, is that when they discover some emergent game play that doesn’t confirm to their vision, the immediate try to suppress it.

So what that players use portals to travel across the world so that they can be entertained by the thing they enjoy doing. So what that players use flying mounts to bypass content that they don’t find entertaining at that moment. Unfortunately, neither of these examples fits within this narrative that they want the world to “feel big”, whatever that means, and they will do it at the expense of the players who don’t conform to their vision of how the game should “feel big”.

There’s plenty of examples of this.

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You’re… comparing portals and flying mounts to gameplay? To player diversity?

portals and flying mounts ARE game play.

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WoW probably has more diverse playstyles available to the playerbase than at any other point in its history.

I am really not following.

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I think we disagree on what gameplay is. Portals and flying mounts are what you use to get to the gameplay. Also I don’t have any idea what they have to do with the title of the post.

It sounds like you’re mad that they’re taking portals away and that we have to wait for flying, and are using buzzwords to try and fortify your argument.

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Ive seen DK used a few times in the current arena tourny going on. :man_shrugging:

Everyone’s class is always overpowered, except the one I’m playing at the time.

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It has ALOT to do with the storyline in the game. Its crap. Its not creative. Its like someone is throwing dice on the imagination table as to what is gonna happen next. Theres no empathism with the characters, if there was, then then thrall wouldve make a troll or tauren chieftain in the first place and sylvanas and garrosh wouldve never had the spotlight as chieftain of the horde. The storyline we have now is MEH at best. Everything after the end of WotLK is a crap storyline. Wtf was bolvar fordring before he took up the crown on ice crown citadel? And guys, hes still up there…“chilling”, for almost 10 years now.

Without a decent storyline theres no bass in the band. Theres no thunder or foundation. The game feels like the treble is turned way tf up and its hurting my ears…

The devs definitely sacrificed the storyline after WotLK. I dunno if its cause allen adham left after vanilla was done or because brack and friends sold out the company or a combination of the two, but the franchise totally took a turn for the absolute worst at the end of WotLk and it hasnt recovered since.

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Yeah, and you’d be one of the people I point out at as part of the problem.

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I’m not quite sure what you’re on about here, because pet collecting, xmog farming and alt leveling has been their main priority since MoP.

All of these vanity things were hyper produced and now nothing is special anymore so people seek exclusive things so that they can stand out. But you can’t have that unless it’s accessible to everyone. Therefore rendering it as common as a vendor item.

Honestly, they put so much focus into pets, xmogs, and altoholics(allied races and heritage armor), which are BY THE WAY supposed to be secondary things to character progression,class design, storyline.

Honestly, I’m the last person on this forum that will defend the devs, but saying they’re not putting stuff for secondary things is ignorant.

Hell the pet battlers, altoholics and collectors have it better than people that progress their main character this expansion, more than any other.

We don’t need more vanity garbage, we need the mechanics of the game fixed.

Collection meta is boring and drives people away.

This isn’t what they’re trying to do. This is a byproduct of their “accessibility” vision. Each expansion the bar gets lower and lower and the players complete the content faster and faster and have nothing to strive for.
And if they want to get into the aforementioned activities, the skill gap(social and mechanical) is so large that the player is discouraged from going further.

The progression design is a pile of steaming turd along with their class design and story. No amount of pets, mounts, xmogs will fix thay.

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Seems like it. I have no interest in any of those activities and they aren’t providing real alternatives.

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I understand that. And I’m trying to explain you can’t have “accessibility” and “progression” coexist without making the playerbase extremely divided(based on skill plateaus).

Where did I talk about progression and accessibility? I don’t care if Mythic+ Dungeons, Mythic Raids, and Rated PVP are accessible. I don’t care about progressing from one level of repetitive grind to another. I don’t even do LFR or Heroic Dungeons because Blizzard has systematically destroyed the Server Community. If I can’t solo it, I don’t do it.

I am talking about the lack of engaging activities outside of these. Quests, zones, new collection items. These are engaging to me. Zerging dungeons to meet a timer on a weekly basis is not.

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The amount of difficulties ties right in tbh, end game use to be for many that do not raid was working on professions, or paying for a mount, or rep grinding a different faction for that mount, then later it became lets work on my dailies and get little fun rewards, then it moved to get my daily dungeons in so I can buy gear I don’t actually need. After a while it became lets get full lfr gear, and as time goes on they add more accessible “end game” stuff and cause the ilvl for each tier to skyrocket, but have little in place for what originally had a lot of people playing.

The game funnels people into “raiding” and if all you do is lfr I hope you like pet battles because you have no real sort of end game anymore.

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Plenty of things to collect. We don’t need more resources wasted on that.

Idk what you mean for quests. Before once you were done you were done? Nothing’s changed besides dailies becoming wqs

Elaborate. Explain to me how flying and portals equal player diversity. Tell me how getting somewhere faster equals playstyle philosophy, because saying I’m part of the problem isn’t an argument at all.

And to be clear, I’m not advocating for portal removal or flying removal, I feel they should add the ability to unlock flying in the first major patch, not nearly halfway into an xpac. But I find the rhetoric around flying to be hyperbolic at best, as if it’s a core feature that makes or breaks WoW for anyone.

Every content patch should include a new zone, new dungeon, new quest chains, new raid. Ideally, there should be new battlegrounds and arenas added regularly for those folks as well. For people who don’t like quests, they shouldn’t be required.

8.1 included quests that took about an hour to complete on both factions. That isn’t enough content unless all you want people to do is repetively grind a raid for random gear that takes six months to get.

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If I just don’t outright quit before the end of this expac I won’t pre-purchase again … ever. I could easily still do legion order hall progression for fun.

My strategy with pathfinder since quitting in wod and returning when ion quit flip-flopping about flying, I just don’t have any rush to do it. When all the requirements are released I will finish it.

So next xpac, if there is a next xpac, I’ll just play old content until They work out the bugs, release all the content, etc.

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