Blizzard's absolute avoidance of nerfing damage in SOD is harming the game

SoD team is currently experiencing the same terror that Diablo 4 met when it’s live-patch nerfed the fun out of the game.

In D4 they made something super cool that was a lot of fun to play… then absolutely gutted every aspect of fun from existence in the blink of an eye… The entire game died, and negative PR made diablo 4 a barren wasteland to where a year later they’re having to promise to “fix the game!” next patch.

Corporate/management is afraid of the recreation of that negative PR on one of their few remaining flagship titles… So, no nerfs, only pseudo-buffs and pretending the problem will go away with gear/levels.

I.E. - Rogue tanks still can’t hold aoe threat. At all. Not even in 5mans. Why? A level 42 shaman can tank ZF while quite literally AFK coming back once every 5 minutes to put Rockbiter on while the group pulls mobs onto him to trigger lightning shield aoe threat… but I can’t hold agro on 3 mobs in Mara with 100% full CDs and attention?

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