Blizzard, what is your opinion on wpvp and pve multiboxers?

Cheating

You are responsible for how you and your account are represented in the game world. Cheating in any fashion will result in immediate action. Using third-party programs to automate any facet of the game, exploiting bugs, or engaging in any activity that grants an unfair advantage is considered cheating.

You have defined in all of your games that “using third-party programs to automate any facet of the game…” is CHEATING.

I have seen players who are obviously multiboxing using third party programs to simultaneously cast spells at the same time at mobs and at opposing players. I reported these players and I hope it being observed and hopefully will be enforced by GM’s. I just want to get an official blizzard response if they actually do care about cheating in this game.

It is obvious that there are multiboxers who use third party programs to automate actions in this game. On Whitemane and on Fairbanks and perhaps all the classic servers has at least 1 person who does this.

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“From a certain perspective, the strange thing about this stance is that the multiboxing player has the least advantage in a battleground. A battleground is a closed system, the teams are ideally even, the multiboxer is more prone to disruptive assaults from other players, and the numerical advantage is wholly nullified in this scenario.”

Malkorix, Blizzard Poster

This issue has been discussed to death on the World of Warcraft forums. If we change our stance regarding multi-boxing, you’ll know it.

Daxxarri – Community Manager 12/5/2012

The decision to allow multiboxing has much to do with a person’s ability to be registered to multiple accounts. If we did not allow it, you would only be able to have one World of Warcraft account, ever. That would cause a number of complications that we sometimes still see today, due to a misunderstanding of our policies, but the issue would be exacerbated greatly if we were to limit things to a single license per user.
Once the determination was made the allow a person to have multiple WoW licenses registered to a single Battle.net or even multiple licenses under the same name, how many becomes entirely irrelevant.

Two, ten or thirty, or more, the rules still apply. As long as the person registered to the account is the one in direct control of those characters, it is not against our policies to do so.

Vrakthris – Support Forum Agent 6/29/2012

Tom Chilton: [Laughs] Well, we actually are perfectly content to endorse multi-boxing to some reasonable degree. If a person wants to go out and buy a second account and power-level themselves, we’re okay with that.

Patently false. All accounts should be allowed to be played as they see fit provided that they’re playing within our policies. In cases of mulitboxing, all accounts involved are playing the same as any other account, only simultaneously.

-Belfaire, Blizzard Poster

Semantics issue #3:
Does multiboxing give a player an in-game advantage?
“Yes–and so does grouping.”
Therefore, can multiboxing be considered an exploit?
“No. We consider it be an alternative playstyle; not everyone can do it, but if a person is willing to devote the concentration and capital to such a venture–legitimately–we’re perfectly fine with it. Five multiboxed accounts can be feared and CCed just like five solo accounts.

-Belfaire, Blizzard Poster

“I think I might see your concern, so, please allow me to ask a question.

What is the objective difference between 1 player directing 5 characters to attack a single target, and the leader of a team slapping an assist train on a target and telling his other 4 teammates to attack a target with him?

A slight gain in efficiency for the single player/set of characters at an extreme cost in flexibility to deal with exterior threats compared to the team of players?”

Malkorix, Blizzard Poster

“Instead of World of Warcraft, let’s look at chess to draw a parallel.

What is the factual difference (assuming no time limits on turns) between 5 chess players versus 1 player moving across the boards to play against all 5 of his opponents and 5 players facing across the boards versus another 5? Think of each chess team as a ‘character’.

In both cases, you have 10 ‘characters’. 5 White characters and 5 Black characters, each composed of multiple pieces.

Though, to extend the analogy, the 1 player facing 5 would be forced to make the same move on each board. Not something that 5 individual players would need concern themselves with.

For better or worse, World of Warcraft isn’t quite a chess match, but I think the analogy holds.

That being the case, if player is the ultimate concern, then multi-boxers are at a permanent disadvantage. It would, after all, be ridiculous to assess chess around 5 sets of pieces all attacking 1 set of pieces regardless of how they were controlled, would it not?”

Malkorix, Blizzard Poster

“Players, as individuals matter.

Here is why characters are more important for the purposes of this discussion though.

What happens when 6 players controlling 6 characters join a battleground? 6 character slots are filled. Then 4 others are filled with 4 other players controlling 4 other characters. Why?

Because battlegrounds are filled on a character for character basis. They are a closed system that only recognizes characters, and wherein characters ideally are matched against other characters.

What happens when 5 players and 1 multiboxer join a battleground? 10 character slots are filled. The results are identical to a situation where each character is controlled by a single player. We can run over the relative merits and disadvantages of multiboxing til the bovines return to their abodes, but factually, that’s what we’re dealing with:

10 characters vs. 10 characters. The raw ability of those 10 characters to accomplish their goal (winning the battleground) is identical within reasonable assessment of individual class abilities, gear and skill.”

Malkorix, Blizzard Poster

“Here’s the thing though. That multiboxer queues, and waits, just as a 5-man arena team would (to use an example). They take up the same queue time, and the same number of slots on the opposing team. There is nothing to differentiate them from one of the very common groups of ‘pre-made’ players, aside from slightly more effective focus fire, and less strategic flexibility in dealing with threats, much greater vulnerability to crowd control and that being ‘split’ by resurrection is devastating.

The less organized battle ground participants you describe will typically have a much harder time facing that arena team or pre-made than they would a multi-boxer.

Aside from which, occasionally running up against more organized opposition is simply a fact of the battlegrounds. Just as is facing more skilled or more well equipped foes. Factually, while we do our best to structure the queuing system such that players will meet equivalent opponents, there are limitations on that system if we still want to keep the queues at a reasonable length. As a result, sometimes a team will run up against a ‘superior’ opponent (please note the quotes), and have a greater challenge, whether in the form of a pre-made group, multi-boxer, or merely highly skilled or knowledgeable opponents.

Simply because an opponent is ‘superior’ does not mean that a ‘pug’ team isn’t able to adapt and overcome. Having a pre-made group or a multi-boxer doesn’t even necessarily mean that a given battleground team truly is superior. There are a great many variables to take into account.”

Malkorix, Blizzard Poster

“I will give you a purely anecdotal example that I have experienced personally, (perhaps because I love facing multi-boxers).

I happen to play a rogue – a class that excels at sowing confusion and disrupting opposing teams. I was facing a team in Warsong Gulch, half of which was composed of a multi-boxer controlling five characters. I encountered the Warlocks individually, and proceeded to sap them to break up his formation. This forced him to maneuver around in an effort to retain cohesion – something a normal player would never have to do.

I continually would delay and harass him in this fashion. I would often manage to kill one of his characters by sapping one of his group, cheap shotting one, gouging one, then blinding another. Even if I failed to land a kill, his characters were so scattered and disorganized by my efforts and the occasional fear, sheep or other CC thrown by a teammate, that fully half of their team was disabled for most of the battle. We won that match very swiftly.

I am not exaggerating when I say that this player would leave battlegrounds when they saw my name on the opposing team list, or after our first encounter in the field.

A unique situation? Perhaps, perhaps not. Knowing how to fight a multi-boxer, and having the tools do so, means that one character can effectively cripple 5 or more. After all, one mind is simply not as efficient at running those five characters once cohesion is lost, or if 2 of his group have been slain, leaving him with characters scattered across the field. Of note, this is not much different from learning how to effectively fight a particular character class or spec. Knowledge is power.

All of the above is irrelevant though. Ultimately, this isn’t about what one player can do vs. another (or even 5 others). This is about the number of characters in play. Five characters can defeat 5 characters. 5 player run characters actually have a very substantial advantage over a multi-boxer in most cases. That a single player is controlling them offers limited advantages compared to the disadvantages it can present.
Since battlegrounds are a sealed environment, it is always a question of x players versus x players. How many actual players are behind those characters becomes a non-issue.

Essentially it balances out so well in the end that it functionally isn’t much of an advantage at all, and merely becomes a play style choice. As always, we’ll continue to monitor multi-boxing and other in-game behaviors.

If this practice should ever present a truly exploitative influence you can be sure that we’ll make appropriate policy modifications in response.”

Malkorix, Blizzard Poster

“Think of a single key-press as a lever. You pull the lever, and something happens.

Think of multi-boxing as simply attaching 5 levers to a single handle. You’re still only pulling one lever, it just affects more than one something.

Now, think of automation as a lever attached to a set of gears and pulleys. You pull the lever, and a whole slew of bits and bobs start working, gears whirring, pulleys spinning. You might pull a lever, but it sets a process in motion that would be impossible with an ordinary pull of the lever if those gears and pulleys were not in place. Automation can apply to a single character just as much as it could with multiple characters.

The point is that the ‘something’ that occurs spools out without direct human involvement aside from the initial pull of the lever. That is automation. Even if it’s only a single extra step.

In multi-boxing, every action taken by those characters has its source in a human command. Each individual action. Thus, it is not automation.”

Malkorix, Blizzard Poster

“We have drawn a line. You’re talking about automated behavior. Multiboxing is not automated. There is no automation. There is no great advantage, there is no illicit behavior, there is no overwhelming benefit, there is no automation.”

Belfaire, Blizzard Poster

“Allow me to set your argument to rest. This:
Add in a 3rd party program. You press ONE button and all 5 screens react. How exactly is that fair/legit? It’s not. The ability to control 5 computers at once with 1 single keyboard and 1 single press of a button is automation. The ability to make your characters cast their individual spells and skills at once by pressing 1 button is automation.
Is not automation by our standards. This is why multi-boxing is just fine.
The moment that single keypress initiates a string of actions not normally possible via our base macro system for an individual character, then that is a different matter. It is also a separate offense.

Multi-boxing, currently, is not a violation of our policies.
That is all.”

Malkatorix, Blizzard Poster

13 Likes

Agree. And any use of other “players” that you control in a fight against a single player is not in the spirit of the game on a PvP server or other. Skill vs skill is honorable fight.

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Ya multiboxing is not illegal if you have seperate computers or running 1 or 2+ clients is not cheating.

BUT, using a third party program to automate movements is. Its pretty obvious that when 2 characters are following the main character and they are stacked, its a flag for third party program. No way you can do that including casting spells on all 3 at the same time without using a third party program

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Blizz says it’s okay. Therefore it’s okay. Move on.

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I guess it’s time for the weekly multiboxing complaint… gotta meet that quota.

from the horse’s mouth…

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Well looks like the horse created a big giant loophole for exploiters

Automate as it pertains to the game
To function with out any human intervention or input.

IE a bot that auto targets and nukes any enemy player it comes across.

I can.
I simply suck at every other aspect of managing more than 1 toon.
But blast you with 10 characters at 1 time, using no software at all?
(besides the wow client, and windows)
Easy peasy

:joy: you think we need 3rd party programs to multibox how 6 years ago of you :joy::joy::joy:

Did not need it 6 years ago.
All you needed was a soldering iron, some inexpensive parts
and a little rudimentary knowledge of making arcade controllers

“We don’t give a flying fffffff about the quality of our game if you still pay us for it :joy: :joy:

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If all that’s happening is your key press is being registered by a bunch of different clients, and it’s still 1 input to 1 action on each of those clients, then that’s not automation. The multiboxer hasn’t done anything to violate any rules.

However, it’s very obvious that Blizzard doesn’t like having multiboxers in battlegrounds. They keep fighting with their own /follow mechanic to make it hard to pull off.

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A simple google search proves they exist lol. You must be one of them.

In terms of world pvp, its pretty unfair advantage when 1 person w ith 3 accounts vs 1 person with 1 account

Should probably reread what he typed. That 3rd party programs exist has nothing to do with the fact they aren’t needed to multibox.

So i guess what im trying to say, there is a loophole for the set of people who chose to use third party programs to exploit the fact you can multibox. Lol

That’s nice.

Yep now you see the problem here

bit of a stupid question…

but how do players pvp with multiple accounts at a same time. It’s not like they got 5 hands like an alien

I mean…trying to control 3 characters at a same time will cause lot of distraction and that player will die by that time.

No. There isn’t a problem. Multiboxing is fine.

This is where you use a program that does that all for you